Can WIF follow history?

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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loricas
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RE: Can WIF follow history?

Post by loricas »

ORIGINAL: warspite1

For me, WIF can follow history but can also provide, and indeed is more likely to provide, many different variations on a theme.

but I think WIF is the perfect mix of a broadly historical game that is fun to play and presents each player with thousands of opportunties for new/different ideas.
i think that WIF have nothing to do with history, but agree with you that is fun and give players many opportunities of follow different ideas.
an example of different ideas: in my current games, Japan player Dow CW in M/J 40, a complete surprise.
an example of nothing to do with history: in my first Wif games, as German, against very experienced players, i conquer Russia, UK (after russia) losing 3 corps 6 div and same aircrats unit
Se la germania perde siamo perdenti. Se la germania vince siamo perduti.
If germany lose we are loser. if germany won we are lost.
G.Ciano Mussolini's foreign minister
Ciao Paolo
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warspite1
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RE: Can WIF follow history?

Post by warspite1 »

ORIGINAL: loricas

ORIGINAL: warspite1

For me, WIF can follow history but can also provide, and indeed is more likely to provide, many different variations on a theme.

but I think WIF is the perfect mix of a broadly historical game that is fun to play and presents each player with thousands of opportunties for new/different ideas.
i think that WIF have nothing to do with history, but agree with you that is fun and give players many opportunities of follow different ideas.
an example of different ideas: in my current games, Japan player Dow CW in M/J 40, a complete surprise.
an example of nothing to do with history: in my first Wif games, as German, against very experienced players, i conquer Russia, UK (after russia) losing 3 corps 6 div and same aircrats unit
Warspite1

Loricas I think you have misunderstood what I said.

My post said that it is a broadly historical game and has rules and counters that provide a framework for World War II. E.g. The Germans must declare war on Poland - France and CW must declare war on Germany - the counters are representative of what each power had (or could have had in the case of the what if`s) - non-co-operation between Soviets and others and between Chinese Nationalists and Communists etc etc etc

How can this be nothing to do with history???
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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BallyJ
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RE: Can WIF follow history?

Post by BallyJ »

I think the point here is that WIF can follow history.
It most often does not.
Mainly because people play with hind sight.
I think you could set up the counters and given the right die rolls recreat the war.
Mind you there would have to be some very bad play by some of the players.LOL
regards John
Hokum
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RE: Can WIF follow history?

Post by Hokum »

 I guess it depends a lot on the CW player. If he is cautious and waits for the US, then it *might* look like WWII (even if the germans/italians attempt a sealion, but that's only because I've never seen one succeed).
 

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