ORIGINAL: Shannon V. OKeets
Content:ORIGINAL: CrusssDaddy
ORIGINAL: J P Falcon
After reading all the bull that michaelbaldur wrote, his very last line is the most telling...."embarking on a course of action that might result in the CWiF product we deserve."
I got news for you asshole....neither you, I, nor anyone else deserves anything!
I think you're a little confused about who wrote the bull (and is, presumably, the asshole): michaelbaldur's on your team. But in any case, you should have a little more esteem for yourself. Once again, I'd love to hear responses that discuss content, not fanboy ad hominems.
CWIF contained only 3 scenarios.
CWIF had a much shorter list of optional rules & WIF add-ons.
CWIF graphics were designed to run under Win98; they had no resemblance to the WIF FE map. The counters had no bitmap graphics for individaul units.
CWIF had two pages of doumentation (a TXT file). There was no documentation on the game itself other than a reference to the ADG PDF file of the rules.
CWIF was only for play on 1 computer.
Your initial release is only going to have four scenarios with AI, which is the most important part for me. Your comments about the difficulty of the AI makes your plan to release additional scenario AIs on a monthly basis seem very optimistic, and you only have to look at HOI3 for evidence of misplaced optimism in the face of a difficult AI task.
Optional rules are window dressing, stick to fundamentals. That's what follow-up patches should be for.
Graphics are window dressing, were talking about a hex-and-counter wargame, not HALO.
We all learned to play the beta with just that flimsy little .txt, so how crucial can it be?
After seven years, 'MWiF' is for play on 0 computers, so I see only a step backward.