Splash Screens

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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warspite1
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RE: Splash Screens

Post by warspite1 »

Steve

What I meant by country was simply to avoid lots of pictures of one side or one country`s forces to the exclusion of others.

For example what about:

2x Naval - 1) Hood/Repulse/Nelson (CW) 2) Planes from the Shokaku (Japanese)
2x Air - 1) Me 262 (Germany) 2) A Superfortress (US)
2x Land 1) Iwo Jima (US) 2) A T-34? (Soviet Union)

This also divides as 3 x Europe and 3 x Pacific

Sorry France, China and Italy but only room for 6.
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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RE: Splash Screens

Post by Froonp »

ORIGINAL: SLAAKMAN

Those are all looking great. In the meantime enjoy;
Why are you so focused on UFOs ?
These (flying wings) are not really representative of WW2. More, they led to virtualy nothing while others German UFOs led to a whole generation of Russians & US Jets after the war. So why so much enthousiasm for these (the bottom one is really beautifull by the way) ?
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RE: Splash Screens

Post by Froonp »

ORIGINAL: warspite1
Sorry France, China and Italy but only room for 6.
Why 6 ?
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RE: Splash Screens

Post by Froonp »

ORIGINAL: Froonp
ORIGINAL: warspite1
Sorry France, China and Italy but only room for 6.
Why 6 ?
There are a hundred forms in the game, there is room for more than 6 kind of pictures like that.
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warspite1
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RE: Splash Screens

Post by warspite1 »

ORIGINAL: Froonp

ORIGINAL: Froonp
ORIGINAL: warspite1
Sorry France, China and Italy but only room for 6.
Why 6 ?
There are a hundred forms in the game, there is room for more than 6 kind of pictures like that.
Warspite 1

Patrice - the number 6 came from Steve I think.
Now Maitland, now's your time!

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RE: Splash Screens

Post by Froonp »

ORIGINAL: warspite1
Patrice - the number 6 came from Steve I think.
Yes, there were 6 at start, but now that we see how Rob's concept is good with other famous WW2 pictures, I wonder why stop at 6, and why not use more for the background of others forms.
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RE: Splash Screens

Post by Froonp »

ORIGINAL: Froonp
ORIGINAL: warspite1
Patrice - the number 6 came from Steve I think.
Yes, there were 6 at start, but now that we see how Rob's concept is good with other famous WW2 pictures, I wonder why stop at 6, and why not use more for the background of others forms.
Especially when you see how the forms shown in posts 73 & 74 looked before and how they look a million times better now with the "World in Flames" names on the top and the picture.
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warspite1
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RE: Splash Screens

Post by warspite1 »

Patrice

You don`t need to convince me - I agree totally!! My only point is that whatever number is actually required, uses a mix of subjects.
Now Maitland, now's your time!

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RE: Splash Screens

Post by Klingon »

These look awesome!
"That which does not kill me, had better run quickly."
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RE: Splash Screens

Post by Froonp »

ORIGINAL: warspite1

Patrice

You don`t need to convince me - I agree totally!! My only point is that whatever number is actually required, uses a mix of subjects.
Agreed [:D]
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RE: Splash Screens

Post by Froonp »

Lots of good WW2 photographs here.
http://www.archives.gov/research/ww2/photos/
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RE: Splash Screens

Post by Shannon V. OKeets »

ORIGINAL: Froonp

ORIGINAL: Froonp
ORIGINAL: warspite1
Patrice - the number 6 came from Steve I think.
Yes, there were 6 at start, but now that we see how Rob's concept is good with other famous WW2 pictures, I wonder why stop at 6, and why not use more for the background of others forms.
Especially when you see how the forms shown in posts 73 & 74 looked before and how they look a million times better now with the "World in Flames" names on the top and the picture.
I'll think about this, but I really do not need to flesh out my task list with additional work.

That's a very, very qualified maybe, perhaps, possibly, don't hold your breath.

The only task remaining on my list concerning splash screens is to show a sequence of them while the data is loading.
Steve

Perfection is an elusive goal.
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RE: Splash Screens

Post by ironman150 »

I really like the start up screen with the splash in the background. A great mock up. easy to read and pick out what you want to do as opposed to most games 3 of 4 deep navigation just to restart a save game. Of course translucent menus with borders would look much better, I really like the layout.
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RE: Splash Screens

Post by Shannon V. OKeets »

ORIGINAL: ironman150

I really like the start up screen with the splash in the background. A great mock up. easy to read and pick out what you want to do as opposed to most games 3 of 4 deep navigation just to restart a save game. Of course translucent menus with borders would look much better, I really like the layout.
I worry a lot about contrast between the text and the background. I have found that when the background is variable (mottled, or swirling, as the flames are here), the text can be difficult to read at times. Individual circumstances also need to be considered. Some people have trouble with differentiating colors, some with reading small font, and the ambient light of the room can make a big difference too. For instance, the splash screens look much better at night than they do when the sun is shining brightly into the room.
Steve

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RE: Splash Screens

Post by Froonp »

ORIGINAL: Shannon V. OKeets
ORIGINAL: ironman150
I really like the start up screen with the splash in the background. A great mock up. easy to read and pick out what you want to do as opposed to most games 3 of 4 deep navigation just to restart a save game. Of course translucent menus with borders would look much better, I really like the layout.
I worry a lot about contrast between the text and the background. I have found that when the background is variable (mottled, or swirling, as the flames are here), the text can be difficult to read at times. Individual circumstances also need to be considered. Some people have trouble with differentiating colors, some with reading small font, and the ambient light of the room can make a big difference too. For instance, the splash screens look much better at night than they do when the sun is shining brightly into the room.
Why not have a game option that would leave the forms in easy to read appearance for those with the difficulties you talk about, and a allow the others to enjoy the magnificent form ?
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RE: Splash Screens

Post by SLAAKMAN »

My Devoted Disciple of Slaakery, Lord Froonp in a Betwixt Manner mused;[:'(]
Why are you so focused on UFOs ?

Why, you ponder? Why?? Isnt it obvious? Take this you fool and observe the glory again;
Image
These (flying wings) are not really representative of WW2.

I beg to differ. They reflect the infinite mystery & visionary beauty of the creative process like no other icon from WWII. [:'(][:D]
More, they led to virtualy nothing while others German UFOs led to a whole generation of Russians & US Jets after the war.

I wouldnt call the B2 "virtually nothing";
Image

Image
In December, 1944, the German were still working on this strange aicraft, aiming at manufacturing a fighter-bomber equipped with Jumo jet engines. The end of the war in Europe prevented the Nazi from using the airplane against Allied targets.
Had it been used to attack the United Kingdom (which at the time was getting early warnings of invading aircraft thanks to the recently invented radar), the Go 229 jet aircraft would have been totally invisible to the radar waves. The German engineers knew it and so they can be considered as the inventors of the stealth aircraft concept, which would later on be developped by the Americans.

So why so much enthousiasm for these (the bottom one is really beautifull by the way) ?
(Youve answered your own question....hehe) [:D]
Picture this, aircraft designs went from this;
Image
to this;
Image
in less than a generation. The epic, majestic mystery staggers the imagination. [X(]
Germany's unforgivable crime before the Second World War was her attempt to extricate her economy from the world's trading system and to create her own exchange mechanism which would deny world finance its opportunity to profit.
— Winston Churchill
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RE: Splash Screens

Post by Froonp »

ORIGINAL: SLAAKMAN
I wouldnt call the B2 "virtually nothing";
And I would not oversimplify that matter as to the point as saying that the German flying wing researches are the source for building the B-2. Northrop was interested in flying wings a long time before the German designs were captured and used by the US.

Moreover, I believe that the German designs completely lacked the stealth features that the B-2 have. The angular shapes, the radiation and sound absorbent special materials & coatings, etc...

I would just agree that they are beautifull, they stimulate the imagination, but to stay serious with MWiF and to find pictures that characterise WW2, I would show no flying wings. Me262 are fine though [;)].

But I know you're not serious [;)].
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RE: Splash Screens

Post by SLAAKMAN »

I would just agree that they are beautifull, they stimulate the imagination, but to stay serious with MWiF and to find pictures that characterise WW2, I would show no flying wings. Me262 are fine though .

This "flying wing" characterizes WWII as much as any image from that Epic & Holy chronology;
Image
along with the lovely Vergeltungwaffen;
Image
Image
But I know you're not serious.
Since when isnt a clown serious??[:'(][:D]
Image
Germany's unforgivable crime before the Second World War was her attempt to extricate her economy from the world's trading system and to create her own exchange mechanism which would deny world finance its opportunity to profit.
— Winston Churchill
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RE: Splash Screens

Post by ironman150 »

ORIGINAL: Shannon V. OKeets

ORIGINAL: ironman150

I really like the start up screen with the splash in the background. A great mock up. easy to read and pick out what you want to do as opposed to most games 3 of 4 deep navigation just to restart a save game. Of course translucent menus with borders would look much better, I really like the layout.
I worry a lot about contrast between the text and the background. I have found that when the background is variable (mottled, or swirling, as the flames are here), the text can be difficult to read at times. Individual circumstances also need to be considered. Some people have trouble with differentiating colors, some with reading small font, and the ambient light of the room can make a big difference too. For instance, the splash screens look much better at night than they do when the sun is shining brightly into the room.

Right Which is why I would never say 100% transparent. I was thinking more along the lines of 70-80% and then deepen the colors so a red-black for options a blue black type of mission and so on. Then like a blued steel border around each menu. kinda like this I don't know how easy it is to use the tools to do something like that. But it would look a ton better then just flat colors with no borders. Again, I'm gonna buy it anyway. So that just my 2 cents.
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RE: Splash Screens

Post by Shannon V. OKeets »

ORIGINAL: ironman150

ORIGINAL: Shannon V. OKeets

ORIGINAL: ironman150

I really like the start up screen with the splash in the background. A great mock up. easy to read and pick out what you want to do as opposed to most games 3 of 4 deep navigation just to restart a save game. Of course translucent menus with borders would look much better, I really like the layout.
I worry a lot about contrast between the text and the background. I have found that when the background is variable (mottled, or swirling, as the flames are here), the text can be difficult to read at times. Individual circumstances also need to be considered. Some people have trouble with differentiating colors, some with reading small font, and the ambient light of the room can make a big difference too. For instance, the splash screens look much better at night than they do when the sun is shining brightly into the room.

Right Which is why I would never say 100% transparent. I was thinking more along the lines of 70-80% and then deepen the colors so a red-black for options a blue black type of mission and so on. Then like a blued steel border around each menu. kinda like this I don't know how easy it is to use the tools to do something like that. But it would look a ton better then just flat colors with no borders. Again, I'm gonna buy it anyway. So that just my 2 cents.
Sorry, but I do not understand what you wanted me to notice in your reference. I was expecting to see text against a varied background.
Steve

Perfection is an elusive goal.
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