food for thought: china set up for Day of Infamy

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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wfzimmerman
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RE: food for thought: china set up for Day of Infamy

Post by wfzimmerman »

ORIGINAL: Mitchellvitch

I'm puzzled - what is Chengkiang? A region name? Is the salient you refer to us the Chinese territory that extends to the coast? Sorry to be dense. Looks like a tempting spot to interfere with Japanese rail supply, but probably best left empty, I would guess

Lars' point about the ChangSha junction is spot on. But how you hold all this with such a thin line of troops is, for the moment, past me.


well, you don't have enough units to cover the whole front. let me do some counting ... at MWIF scale, if the Nationalists and Communists extend a minimum length line from Nanning up past Yenan, it is 32 hexes long ... there are 14 non-warlord Nationalist and 4 non-warlord Chinese Communist land units. two of the warlords (lanchow and Kunming) can be deployed somewhere useful that is within six hexes of their home city. so that leaves 12 hexes that must be empty. you could break down a couple of corps to cover a couple more hexes. I guess the question is, where should the empty hexes be?

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RE: food for thought: china set up for Day of Infamy

Post by Shannon V. OKeets »

ORIGINAL: Mitchellvitch

I'm puzzled - what is Chengkiang? A region name? Is the salient you refer to us the Chinese territory that extends to the coast? Sorry to be dense. Looks like a tempting spot to interfere with Japanese rail supply, but probably best left empty, I would guess

Lars' point about the ChangSha junction is spot on. But how you hold all this with such a thin line of troops is, for the moment, past me.

Chengkiang is a Chinese provence/state - as indicated by font color and size. Patrice thought about putting borders for them but the final decision was that since they didn't affect game play, we wouldn't. The names are just for information/reference.
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RE: food for thought: china set up for Day of Infamy

Post by lomyrin »

ORIGINAL: wfzimmerman
ORIGINAL: lomyrin

In CWiF, ChangSha just north of the resource is a key rail junction city and essential for Japanese control. Although the MWiF map is a little different I would expect the importance of ChangSha to remain high and of course so will the resource hex be.

Lars

Lars, what would you do about the salient that juts towards Chekiang in Day of Infamy?



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Having played almost entirely GLobal War I am not completely familiar with the Japanese units available in Day of Infamy. I am fairly certain though that there are quite a few Japanese units available to set up in China. A unit in Nanchang and with help of other units and perhaps a bomber advancing to knock out the Mil East of Changsha will make the Chinese foolhardy to advance into that northeast salient, they would have supply problems and no cities in the area.

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RE: food for thought: china set up for Day of Infamy

Post by Mitchellvitch »

Chengkiang is a Chinese provence/state - as indicated by font color and size. Patrice thought about putting borders for them but the final decision was that since they didn't affect game play, we wouldn't. The names are just for information/reference.

A good decision I think, and a very nice touch.
so that leaves 12 hexes that must be empty. you could break down a couple of corps to cover a couple more hexes. I guess the question is, where should the empty hexes be?

Presumably you will want to double stack in a few places, which leaves even more gaps. Not to mention reserve. Very interesting indeed. Looking forward to hearing how your setup works out!
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RE: food for thought: china set up for Day of Infamy

Post by brian brian »

one successful ground strike by Artillery or planes and the Chunking MIL is toast and Chang-Sha falls....

I'd take the Nationalist CAV from the north, where it is accomplishing little aside from threatening an end-around (maybe worthwhile too actually), turn it into divisions and use those for fun with the rivers and mountains in Chekiang. So what if they are out of supply or the Japanese kill them...China can make more.

As Japan, I'd never let a salient like that develop in the long game.

I don't see much need to maintain a 'line' in China, at least for the Chinese. The Japanese can only advance along rail lines. The units east of Ankang are accomplishing little. If you are worried about this area, create another division and leave it there to keep the Japanese from running in their own cheap division. If they do, walk behind it (no ZoC for divs) and cut off it's long-term supply (I suggest the isolated re-org option for this new map). If you really want to worry the Japanese, put 2 units in Chengchow, with a flank protector to the west. By the time Japan could crack that (if they even tried, and not before the summer of 42), you would have new units appearing in Tungkwan anyway.

The Chinese though, have handy little supply/reinforcement bases all over the place. Japan needs a line, definitely. In laager mode, probably. All the Chinese need to do is ooze into the Japanese line simultaneously with some USN moves in to the perimeter and Japan can't deal with it.
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RE: food for thought: china set up for Day of Infamy

Post by jcprom »

ORIGINAL: wfzimmerman

ORIGINAL: Shannon V. OKeets

ORIGINAL: jcprom

Beautiful map. The whole thing looks rather more realistic than WiFFE.

But, unless I missed a key rule, both sides will find it hard to mount even a single attack per season. And the location of this attack will be fairly predictable.

Of course, very high risk attacks (for both sides) are not prohibited...
Thanks.

I think Fred has in mind threatening to have the Chinese just take a stroll over Japanese controlled hexes. Then they would head for the hills - or at least that is what I would have them do.

Right. I was just asking myself, what can I do that will annoy the Japanese player and force him to deploy something where he doesn't want to.

Then, I wonder what a typical Chinese set up would look like, and the Japanese response (I'm not alone apparently [;)]).
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RE: food for thought: china set up for Day of Infamy

Post by wosung »

For contributing to the ongoing discussion

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