Empire - V 2.0c 23rd July 2023 for new Map (old map for existing games) new patch

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Re: Empire - V 2.0a 29th Dec 2022 for new Map (old map for existing games) new patch

Post by Cavalry Corp »

Very soon v2.0b... Some more polishing and better play balance from experience of the actual game PBEM...Its playing well as seen by the AAR but teh aim is to have it on a knife edge balance wise.

• V2.0b
• Increased HI Res in from 19 to 20. LI Res in from 16 to 17. And removed some damaged Industry from Japan. A few
other tweaks mainly negative for Japan. Added some more starting Res.
• House Rule amendment- One attack per day turn in the restricted rough hexes before 1944, two thereafter.
• Early Matsu class DD, Akitzuki and Shimakaze class DD delayed around 2 months each - cohesion and play balance.
• Pushed back a few allied mid/late war BB - slightly.
• Slightly reduced build size of some more PI/DEI/ Australia bases. Play balance and game pace.
• Engines on G6N1 corrected from 4 to 6, SR to 5, date to 6/43 - correction
• Slightly increased damage/days to some Japanese CLAA/CAV/BB upgrades – cohesion
• Reduced Top speed on some Japanese CLAA/ CLTT conversions where the weight has gone up considerably-
cohesion
• Slightly recalculated a few ship ranges – cohesion
• Slightly tweaked small Japanese ship Guns and ASW on new research, play balance.
• Slightly improved most allied CVE Mvr and Durability ratings.
• Reduced or removed Japanese TT re loads on CA, 44 onwards. Realism, with improved and heavier AA during 44
upgrades.
• Rationalised Japanese Mogami CAV air groups upgrades - cohesion
• Hatsuharu class DD last late war TT upgrade missing – corrected
• Shiratsuyu class DD – small AA issue 4/43 upgrade – corrected
• Earlier 120mm DP gun replaces 127mm DP guns on Japanese CV / CVL/ CVE prior to May 42.
• TOE issue with 9th Australian Division – corrected, hangover from the previous base mod.
• Added 12 more in total mid war onwards allied AK/AKA/AP/LSI(L) and gave some AK/AKA some modest troop lift-
More allied lift capacity needed.
• Added 6 more allied Support ships, mid war onwards, AKE/AE and AS.
• Tweaked allied PT boat ranges up a touch and one or two other PT tweaks on both sides- play balance, cohesion.
• One or two aircraft arrival date tweaks, slight increase in some mid war fighter production US.
• Aircraft rocket load out tweaks, marginal improvements to rockets.
• One or two other ship fixes- cohesion.
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Re: Empire - V 2.0a 29th Dec 2022 for new Map (old map for existing games) new patch

Post by btd64 »

Love it. Keep up the good work....GP
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Re: Empire - V 2.0a 29th Dec 2022 for new Map (old map for existing games) new patch

Post by Cavalry Corp »

Thanks update will be out today - just checking it loads ok.
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Re: Empire - V 2.0b 12th Feb 2023 for new Map (old map for existing games) new patch

Post by Cavalry Corp »

OK version 2.0b is out - see opening page for link. A few glitches but mainly play balance enhancements for the expected long haul.

• V2.0b 12th Feb 2023
• Increased HI Res in from 19 to 20. LI Res in from 16 to 17. And removed some damaged Industry from Japan. A few
other tweaks mainly negative for Japan. Added some more starting Res.
• House Rule amendment- One attack per day turn in the restricted rough hexes before 1944, two thereafter.
• Early Matsu class DD, Akitzuki and Shimakaze class DD delayed around 2 months each - cohesion and play balance.
• Pushed back a few allied mid/late war BB - slightly.
• Slightly reduced build size of some more PI/DEI/ Australia bases. Play balance and game pace.
• Engines on G6N1 corrected from 4 to 6, SR to 5, date to 6/43 - correction
• Slightly increased damage/days to some Japanese CLAA/CAV/BB upgrades – cohesion
• Reduced Top speed on some Japanese CLAA/ CLTT conversions where the weight has gone up considerably- trade
off and cohesion
• Slightly recalculated a few ship ranges – cohesion
• Slightly tweaked small Japanese ship Guns and ASW on new research, play balance.
• Slightly improved most allied CVE Mvr and Durability ratings.
• Reduced or removed Japanese TT re loads on CA, 44 onwards. Realism, with improved and heavier AA during 44
upgrades.
• Rationalised Japanese Mogami CAV air groups upgrades - cohesion
• Hatsuharu class DD last late war TT upgrade missing – corrected
• Shiratsuyu class DD – small AA issue 4/43 upgrade – corrected
• Earlier 120mm DP gun replaces 127mm DP guns on Japanese CV / CVL/ CVE prior to May 42.
• TOE issue with 9th Australian Division – corrected, hangover from the previous base mod.
• Added 12 more in total mid war onwards allied AK/AKA/AP/LSI(L) and gave some AK/AKA some modest troop lift-
More allied lift capacity needed.
• Added 6 more allied Support ships, mid war onwards, AKE/AE and AS.
• Tweaked allied PT boat ranges up a touch and one or two other PT tweaks on both sides- play balance, cohesion.
• One or two aircraft arrival date tweaks, slight increase in some mid war fighter production US.
• Aircraft rocket load out tweaks, marginal improvements to rockets.
• One or two other ship fixes- cohesion.
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Re: Empire - V 2.0b 12th Feb 2023 for new Map (old map for existing games) new patch

Post by Cavalry Corp »

Not planning further update from V2.0B anytime soon.

We will see on play balance issues and have a review in Jan 44. we are Currently on Oct 12th.

If anyone has any suggestions happy to consider.
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Re: Empire - V 2.0b 12th Feb 2023 for new Map (old map for existing games) new patch

Post by Cavalry Corp »

There will be a small patch when we reach 1/1/44.

Here is a list so far but mainly play balance will be considered. in conjunction with Dean.

• V2.0c
• Tweaked Furataka and Aoba CLAA conversions more realistic.
• Revised some arriving CV air groups to be more realistic for the potential arrival dates – Mid War Japanese CV.
• Corrected Italian SS art to look better (Liuzzi Class).
• Reduced Yodo class CL main TT ammo 3 to 2.
• Delayed MG KG007 and 009 Air groups to early 1944. Play balance.
• A few minor AA tweaks to Jap CV.
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Re: Empire - V 2.0b 12th Feb 2023 for new Map (old map for existing games) new patch

Post by Cavalry Corp »

As promised the new patch based on play until mid Jan 44 will be out soon.

• V2.0c
• Tweaked and slightly modified Furataka and Aoba CLAA conversions to be more realistic.
• Revised some arriving CV air groups to be more realistic for the potential arrival dates – Mid War Japanese CV.
• Corrected Italian SS art to look more realistic (Liuzzi Class).
• Reduced several allied and Japanese TT reloads on CA,CB and BC to allow flak to increase realistically. Cohesion.
• Delayed MG KG007 and 009 Air groups arrival to early 1944. Play balance.
• A few minor AA tweaks downward to some Japanese CV - Cohesion.
• Adjusted a few Japanese DD arrival OOBs to better fit likely arrival times – Correction.
• Akitzuki- Kai, TT reduced to 1 ammo - Cohesion.
• Reduced Japanese starting pilot pools/starting quality and reduced monthly intake/ quality. - Play balance and
cohesion.
• Added some extra build rates for Japanese Light AA Land based MG – As always seem to be in very short supply.
• Pushed back slightly (1 or 2 months) a few Japanese A/C – Play balance.
• A few aircraft tweaks both sides. Continuity.
• Reduced Belt armour of Shinano CVB – Realism.
• HI, Japan Res in now 21 from 20, LI back to 15. Other industry tweaks – Play balance.
• Reduced PP slightly for both sides.
• A few minor base adjustments, AF and Port sizes and starting Forts.
• Tonan Maru TK ,final upgrade MG AA ammo missing – Fixed.
• Tweaked Thai Army and added proper Thai names for units - Chrome.
• Tweaked Collaboration Japanese PI / Malay units – chrome.
• Increased Motorised support on many USA mainland bases – Realism.
• Further tweaked Japanese air group sizes to restrict pilot training.
• Added Heavy FP version of the Rex from 1/44 for the Hybrid BB or land only - Cohesion


Out soon
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Re: Empire - V 2.0c 23rd July 2023 for new Map (old map for existing games) new patch

Post by Cavalry Corp »

Dear All,

Sorry been getting over Covid caught on holiday in Morocco!


Update as we just finished Jan 44. A few thing needed a slight tweak , odd small errors and omissions found - This will be one of the last updates, next scheduled once we finish Dec 44.

• V2.0c
• Tweaked and slightly modified Furataka and Aoba CLAA conversions to be more realistic.
• Revised some arriving CV air groups to be more realistic for the potential arrival dates – Mid War Japanese CV.
• Corrected Italian SS art to look more realistic (Liuzzi Class).
• Reduced several allied and Japanese TT reloads on CA,CB and BC to allow flak to increase realistically. Cohesion.
• Delayed MG KG007 and 009 Air groups arrival to early 1944. Play balance.
• A few minor AA tweaks downward to some Japanese CV - Cohesion.
• Adjusted a few Japanese DD arrival OOBs to better fit likely arrival times – Correction.
• Akitzuki- Kai, TT reduced to 1 ammo - Cohesion.
• Reduced Japanese starting pilot pools/starting quality and reduced monthly intake/ quality. - Play balance and
cohesion.
• Added some extra build rates for Japanese Light AA Land based MG – as always seem to be in very short supply.
• Pushed back slightly (1 or 2 months) a few Japanese A/C – Play balance.
• A few aircraft tweaks both sides. Continuity.
• Reduced Belt armour of Shinano CVB – Realism.
• HI, Japan Res in now 21 from 20, LI back to 15. Other industry tweaks – Play balance.
• Reduced PP slightly for both sides.
• A few minor base adjustments, AF and Port sizes and starting Forts.
• Tonan Maru TK ,final upgrade MG AA ammo missing –Fixed.
• Tweaked Thai Army and added proper Thai names for units - Chrome.
• Tweaked Collaboration Japanese PI / Malay units – chrome.
• Increased Motorised support on many USA mainland bases – Realism.
• Further tweaked Japanese air group sizes to restrict pilot training.
• Added Heavy FP version of the Rex from 1/44 for the Hybrid BB or land only - Cohesion
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Re: Empire - V 2.0c 23rd July 2023 for new Map (old map for existing games) new patch

Post by Cavalry Corp »

COMING SOON

New update - mainly aimed at play balance and a lot of minor fixes and enhancements

- coming soon, we are waiting until we reach end of June 44 in case anything else comes up, we review every 6 months of game play. Thanks to Dean for input and a great competitor!

• V2.0 d
• Game changing U boat commanders to random Japanese commanders after disbanding - fixed. Thanks to LST on the
Forums for help.
• A few spelling corrections as pointed out in the main game by other players - Fixed.
• Wrong Art for a few Soviet planes – Fixed.
• P47D25 – Armour corrected to 1 – Fixed.
• A few minor upgrade corrections for allied BB as pointed out in the main game by other players - Fixed.
• A few Japanese and allied ship upgrade path enhancements.
• Reduced some more Japanese DD reloads to reflect late war AA and TT upgrades/ weight – Realism.
• A couple of tweaks for Soviet Patrol planes - cohesion
• Slightly reduced some arriving Japanese starting CV/CVL air groups experience and CV Trained status- Cohesion.
• Slightly increased many Japanese BB/CV ship upgrade damage to reflect mid war onward shortage of parts and
components and longer delays in port- Realism.
• Slightly downgraded Japanese aircraft upgrade paths to make it slightly harder work to get in the best planes 44
onwards esp. – Play balance and realism.
• A few aircraft tweaks both sides and late war Japanese airborne ASW on new data. Cohesion.
• A number of ship tweaks, mainly AA and AA ammo, a few corrections in ranges and cargo loads – Realism and
chrome.
• Slightly improved Yamato Kai class – to make it slightly more tempting to build – Chrome and cohesion.
• Tweaked Japanese late war DD advanced ASW weapons down a bit. Realism.
• Reduced Japanese daily PP to 25 to reduce the ability to rebuild stuff and reduce flexibility - Realism.
• Reduced accuracy of TT launched from large Japanese bombers 4E+ - Realism.
• Tweaked Japanese pilot replacement exp up for the balance of 1941 and then down slightly 1942+ and allied up
slightly. Tweaked pilot numbers arriving - Realism and cohesion.
• Tweaked Japanese smaller SS Kaiten load outs, Tweaked type 43 and 44 Kaiten. Reduced TT ammo on larger boats
carrying the Type 44 Kaiten – Realism
• Rationalised (reduced) Japanese FT Mission loadouts for DD etc. esp. to reflect late war AA upgrades – Realism.
• Increased German and Italian commanders PP to make them very expensive to replace with Japanese - cohesion
and Realism.
• Slight increase in DEI oil production and base tweaks, HI Oil up a small amount – Play balance.
• Added more French and Dutch Naval leaders – Not enough.
• Added 3 More elderly D class British CL at the start- Cohesion with mods start.
• Added 3 More British APA and 2 More US APA – Mid late War. Play Balance
• Tweaked a few Chinese forts upwards to reflect difficult terrain – Play balance.
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Re: Empire - V 2.0c 23rd July 2023 for new Map (old map for existing games) new patch

Post by btd64 »

Looking good 👍....GP
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Re: Empire - V 2.0c 23rd July 2023 for new Map (old map for existing games) new patch

Post by Cavalry Corp »

Thanks - I really think the mod is a challenge for both sides and I am looking forward to taking the allies in the next game. the idea of these upgrades is to more finely tune the game so its on a knife edge. You cannot get it all right but I am trying.
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Re: Empire - V 2.0c 23rd July 2023 for new Map (old map for existing games) new patch

Post by Cavalry Corp »

New patch at end of June 44 - Game time.
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Re: Empire - V 2.0c 23rd July 2023 for new Map (old map for existing games) new patch

Post by Cavalry Corp »

Patch ready - one more turn and it will be out.

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Re: Empire - V 2.0c 23rd July 2023 for new Map (old map for existing games) new patch

Post by Cavalry Corp »

New patch with heaps of tinkering for an even better experience based on full PBEM to July 44 - coming soon.

Have Flu just now but play testing away....
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Re: Empire - V 2.0c 23rd July 2023 for new Map (old map for existing games) new patch

Post by Cavalry Corp »

Sorry for the delay in getting this out - been doing so much to make the play balance even better and more tense at the start. Mod will be out in a few days . As there are now 4 versions 2 for old map and 2 for new map it takes a bit longer as every tweak has to be done 4 time...

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Re: Empire - V 2.0c 23rd July 2023 for new Map (old map for existing games) new patch

Post by btd64 »

Michael, the super extended map will not be a part of the game. But it will be available for download from Andrew's site....GP
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Re: Empire - V 2.0c 23rd July 2023 for new Map (old map for existing games) new patch

Post by Cavalry Corp »

Thanks but I actually updated mine to work with it already, so leave as is - but actually think its not really needed :)

Hope to have it out late this week.

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Re: Empire - V 2.0c 23rd July 2023 for new Map (old map for existing games) new patch

Post by Cavalry Corp »

We are about to publish the definitive Masters Edition Empire in just a few days - Note the link has been changed but there is just a message there at the moment, thanks for asking it will be just a few days...please hold on...


New PW will be Empire1941

https://gingerdragonltd-my.sharepoint.c ... ElBecC8cZg

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Re: Empire - V 2.0c 23rd July 2023 for new Map (old map for existing games) new patch

Post by btd64 »

Cavalry Corp wrote: Mon May 13, 2024 11:57 am We are about to publish the definitive Masters Edition Empire in just a few days - Note the link has been changed but there is just a message there at the moment, thanks for asking it will be just a few days...please hold on...


New PW will be Empire1941

https://gingerdragonltd-my.sharepoint.c ... ElBecC8cZg

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Re: Empire - V 2.0c 23rd July 2023 for new Map (old map for existing games) new patch

Post by Cavalry Corp »

About ready to upload - just asking LST if I may use his data files which maybe an option over mine.
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