A takeback rule?ORIGINAL: Canoerebel
She's already too damaged to fly aircraft. Not only that, I overloaded her. Oh, I did the standard quick analysis to make sure Wake's 12 Wildcats could fit...but I forgot that one American CV starts the war with five squadrons already (Vindicators are the extra). So besides her damage, Lex has too many squadrons aboard for flight ops.
In other words, I've tripped all over myself in this theater, to open the game, and I'm facing an opponent who has carefully thought through his moves and executed them flawlessly. I'm working on a House Rule to protect Allied carriers from owner-operator mistakes.
Just push those Vindicators over the side...