Update

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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Yaab
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Re: Update

Post by Yaab »

I have everything on manual, and the game will still send pilots on its own to air group reserve.

Air war attrits airframes in an air group > some pilots become surplus in the air group > the game moves the surplus pilots to the group reserve on its own.

IT IS ALL SO TIRESOME.
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RangerJoe
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Re: Update

Post by RangerJoe »

Maybe they were wounded . . .
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I'm not a complete idiot, some parts are missing! :o

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Panjack
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Re: Update

Post by Panjack »

Here is the sort of thing I've been seeing.

The first example might involve returning wounded. That's fine.

But the second two examples involve pilots being automatically added to units despite "manual" being the setting. And, these pilots are clearly not appropriate for these two units as they lack experience and skill. (In the first case, airframe replacements are "on" while, in the second, airframe replacements are "off" so this setting seems not to be relevant.) My casual inspection of many air units suggests that if "any" is combined with "manual," then pilots automatically added have been involved in missions while if "70+" is combined with "manual," then pilots are added with no missions as they must be coming from groups set to train pilots.)

Heretofore, I've been invoking Occam's razor to assume, "there's something I didn't know about pilot replacements" when I saw these sorts of things (as I don't think I've seen others report this sort of thing). But maybe something is not working as expected here.
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RangerJoe
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Re: Update

Post by RangerJoe »

Panjack wrote: Sun Oct 06, 2024 2:00 pm Here is the sort of thing I've been seeing.

The first example might involve returning wounded. That's fine.

But the second two examples involve pilots being automatically added to units despite "manual" being the setting. And, these pilots are clearly not appropriate for these two units as they lack experience and skill. (In the first case, airframe replacements are "on" while, in the second, airframe replacements are "off" so this setting seems not to be relevant.) My casual inspection of many air units suggests that if "any" is combined with "manual," then pilots automatically added have been involved in missions while if "70+" is combined with "manual," then pilots are added with no missions as they must be coming from groups set to train pilots.)

Heretofore, I've been invoking Occam's razor to assume, "there's something I didn't know about pilot replacements" when I saw these sorts of things (as I don't think I've seen others report this sort of thing). But maybe something is not working as expected here.
I have been informed that those pilots that come in like that, come in from the editor and apparently it is when those actual pilots historically came into those units. There is no need to take them from the training programs.

Yes, I found it annoying since those pilots usually are not trained to my standards for combat . . .
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child
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Panjack
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Re: Update

Post by Panjack »

RangerJoe wrote: Sun Oct 06, 2024 2:18 pm I have been informed that those pilots that come in like that, come in from the editor and apparently it is when those actual pilots historically came into those units. There is no need to take them from the training programs.

Yes, I found it annoying since those pilots usually are not trained to my standards for combat . . .
I guess that might be the explanation; if so, Occam's razor for the win!

It's an impressive level of historical detail...that doesn't add much if anything...and just forces someone to shift these pilots back to a safe training unit. Or, WITP-AE: Clicks 'R' Us.
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Platoonist
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Re: Update

Post by Platoonist »

I'm okay with it as long as it's guys like this. 8-) Too bad you can't pick who you wanna recruit from the "history" roster.

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PaxMondo
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Re: Update

Post by PaxMondo »

RangerJoe wrote: Sun Oct 06, 2024 2:18 pm
I have been informed that those pilots that come in like that, come in from the editor and apparently it is when those actual pilots historically came into those units....
I would phrase this as "come in from the scenario developer" ... but yes, it is how you can get a level of historical detail that is simply not available in many other games of this nature. It is also how you can introduce a lot of personal flavour into the game. I.E. add in family members who served, maybe not as pilots or ship capt's, but crew. I've added all my family members who served in various capacities during the war (grand-father, great-uncle, father, 3 uncles ...) in addition to a number of family friends who also served. It adds something to the game when a name pops up in a turn that you know personally.
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awaw
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Re: Update

Post by awaw »

PaxMondo wrote: Wed Oct 09, 2024 8:56 am
RangerJoe wrote: Sun Oct 06, 2024 2:18 pm
I have been informed that those pilots that come in like that, come in from the editor and apparently it is when those actual pilots historically came into those units....
I would phrase this as "come in from the scenario developer" ... but yes, it is how you can get a level of historical detail that is simply not available in many other games of this nature. It is also how you can introduce a lot of personal flavour into the game. I.E. add in family members who served, maybe not as pilots or ship capt's, but crew. I've added all my family members who served in various capacities during the war (grand-father, great-uncle, father, 3 uncles ...) in addition to a number of family friends who also served. It adds something to the game when a name pops up in a turn that you know personally.
Given the shelflife of Japanese pilots, if a Japanese player does just that, he must not like this "uncle/great uncle" that much :lol:
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PaxMondo
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Re: Update

Post by PaxMondo »

awaw wrote: Thu Oct 10, 2024 7:33 am Given the shelflife of Japanese pilots, if a Japanese player does just that, he must not like this "uncle/great uncle" that much :lol:
Well, this doesn't just encompass pilots, but all leaders as well. And of course, family members for me were added to the alllies ... But I have added a number of friends and/or their family members, as appropriate, into the IJ side as well. I had the opportunity to be based out of Tokyo for a few years in the late 70's and early 80's when there was still a viable and large living memory of wwii in Japan. I also spent a fair amount of time in Taiwan during that same period, and got the Chinese (Chiang) side of the war as well. I admit, I haven't added any of them (yet) into my mod. Mostly because they are now actually family (in-laws) and so many of them did not survive the war or the aftermath.
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joey
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Re: Update

Post by joey »

Are we getting any closer in our quest for a patch?
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Platoonist
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Re: Update

Post by Platoonist »

joey wrote: Thu Nov 07, 2024 1:18 pm Are we getting any closer in our quest for a patch?
Just that one post from btd64 on the 29th of October.
btd64 wrote: Tue Oct 29, 2024 4:51 pm Little update. The last build I'm testing hopefully is it..
I'll be back....GP
Nothing since so probably not much new to report.
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Erik Rutins
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Re: Update

Post by Erik Rutins »

We are releasing a new public beta update today! Stay tuned and look for the new pinned thread.
Erik Rutins
CEO, Matrix Games LLC


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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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Platoonist
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Re: Update

Post by Platoonist »

Good to hear and looking forward to it! Thanks for the update. 8-)
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RangerJoe
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Re: Update

Post by RangerJoe »

Erik Rutins wrote: Thu Nov 07, 2024 4:43 pm We are releasing a new public beta update today! Stay tuned and look for the new pinned thread.
Thank you!

Also THANK YOU for all who helped with this!
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Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child
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Yaab
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Re: Update

Post by Yaab »

Thank you!

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