New! v1127 Public Beta Available

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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littleike
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Re: New! v1127 Public Beta Available

Post by littleike »

RangerJoe wrote: Sun Sep 29, 2024 11:48 am
littleike wrote: Sun Sep 29, 2024 11:37 am
Edward75 wrote: Sun Sep 29, 2024 9:44 am I suggest making a poll (push-button "Yes" or "No") with question: do you like new innovation with Disband TF? Then we will see majority who liked it. And it would be desirable to pin such a questionnaire somewhere or create a separate topic.
I think that a good dose of common sense can avoid a poll.

The new option has been made to help mainly new or unexperienced users to make a mistake that can cost much more than a single mouse click.
The presence of the additional button in the mask has no effect for who don't want to use it.
And if someone make an error and press it it don't seem to me a dramatic result answering Y or N to the disband or not question.
So i cannot understand why eliminate an option that ca be helpful and that everyone can ignore if he wants.
I conclude saying that this is a game and asking for elimination of the option so to penalyze an inadvertite choyce from a user justifying it with "learn the lesson and pay more attention next time" seems to me not in the nature of this forum and his community always trying to help everyone.
We are not at school here.
I accidentally click the disband option quite frequently so I guess that I am a new or inexperienced user.
I think that a good dose of common sense can avoid a poll.

The new option has been made to help mainly new or experienced users to make a mistake that can cost much more than a single mouse click.
And if someone make an error and press it it don't seem to me a dramatic result answering Y or N to the disband or not question.
So i cannot understand why eliminate an option that ca be helpful and that everyone can ignore if he wants.
I conclude saying that this is a game and asking for elimination of the option so to penalyze an inadvertite choyce from a user justifying it with "learn the lesson and pay more attention next time" seems to me not in the nature of this forum and his community always trying to help everyone.
We are not at school here.
Better now?
Three jet pilot useless things: Sky above you, airstrip behind you and half second ago.
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BBfanboy
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Re: New! v1127 Public Beta Available

Post by BBfanboy »

New and inexperienced is NOT the problem. Old, poor eyesight, shaky hands, fading coordination and Microsoft's software that lets the cursor continue moving after the hand has stopped is the problem. And as others have pointed out - the consequences of an unintended disband far outweigh the occasional keystroke of Y or N. But I agree that making Y or N clickable should also be active.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
Dewey169
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Re: New! v1127 Public Beta Available

Post by Dewey169 »

Any more discussion about the disband TF button is a mute point. I don’t think Matrix will stop and make anymore code changes n if they did a new round of gripping about further delay would start…
Ian R
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Re: New! v1127 Public Beta Available

Post by Ian R »

BBfanboy wrote: Sun Sep 29, 2024 12:09 pm New and inexperienced is NOT the problem. Old, poor eyesight, shaky hands, fading coordination and Microsoft's software that lets the cursor continue moving after the hand has stopped is the problem. And as others have pointed out - the consequences of an unintended disband far outweigh the occasional keystroke of Y or N. But I agree that making Y or N clickable should also be active.
To be clear, that is the irritation factor for me - being presented with a mouse click window that doesn't work like all the other ones, which I invariably click to no effect, before having to break flow and reach for the keyboard.

Was this intended to be how it worked, or will the insertion/correction of a couple of lines of code make it work consistently with all the other yes/no pop-ups in the UI?
"I am Alfred"
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Edward75
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Re: New! v1127 Public Beta Available

Post by Edward75 »

If you think about it this way (old age or inexperience), then there are many cases in game when a player can make a mistake in giving orders. It's his fault only! Why should five suffer because of one?

To avoid such and many other mistakes, for example, during order phase or before important moments, I make save every time, and in case of a mistake, I can always load it again and continue!
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littleike
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Re: New! v1127 Public Beta Available

Post by littleike »

Apart the old unexperienced or experienced player as bbfanboy said

the consequences of an unintended disband far outweigh the occasional keystroke of Y or N

and this can happen to everyone.

Saving often is a correct action but is done mainly to not restart a turn that normally take a lot of time to be set.
Three jet pilot useless things: Sky above you, airstrip behind you and half second ago.
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littleike
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Re: New! v1127 Public Beta Available

Post by littleike »

BBfanboy wrote: Sun Sep 29, 2024 12:09 pm
............Old, poor eyesight, shaky hands, fading coordination and Microsoft's software that lets the cursor continue moving after the hand has stopped is the problem. .......................
looking into my glass of whiskey i remember years ago when i was able to shoot the disband button at 30 steps distance every time,.......... now i can no more do it as to catch three flies with an instant single hand move..... :D ..(...wow the movie :shock: ...)
Three jet pilot useless things: Sky above you, airstrip behind you and half second ago.
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BBfanboy
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Re: New! v1127 Public Beta Available

Post by BBfanboy »

BBfanboy wrote: Sun Sep 29, 2024 12:09 pm
............Old, poor eyesight, shaky hands, fading coordination and Microsoft's software that lets the cursor continue moving after the hand has stopped is the problem. .......................
littleike wrote: Tue Oct 01, 2024 7:46 pm looking into my glass of whiskey i remember years ago when i was able to shoot the disband button at 30 steps distance every time,.......... now i can no more do it as to catch three flies with an instant single hand move..... :D ..(...wow the movie :shock: ...)
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When you can catch those three flies with your tongue on a single ZOT, you will have something to brag about again!
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No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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Tanaka
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Re: New! v1127 Public Beta Available

Post by Tanaka »

And another month has passed lol...lets see if we can make it to 2025 and three years! :mrgreen:
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homer82
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Re: New! v1127 Public Beta Available

Post by homer82 »

Tanaka wrote: Thu Oct 03, 2024 6:18 pm And another month has passed lol...lets see if we can make it to 2025 and three years! :mrgreen:
Oh ye of little faith! Have no doubt, "Matrix has it and it'll be soon, two or three weeks." ;)
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RangerJoe
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Re: New! v1127 Public Beta Available

Post by RangerJoe »

homer82 wrote: Thu Oct 03, 2024 10:17 pm
Tanaka wrote: Thu Oct 03, 2024 6:18 pm And another month has passed lol...lets see if we can make it to 2025 and three years! :mrgreen:
Oh ye of little faith! Have no doubt, "Matrix has it and it'll be soon, two or three weeks." ;)
He can wait, I will wait until Matrix releases it and then start a game with the update.
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I'm not a complete idiot, some parts are missing! :o

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Nazcatraz
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Re: New! v1127 Public Beta Available

Post by Nazcatraz »

I'm holding off on my first Japan game until the final patch comes out. Been learning a lot and playing the game very comfortably in my 1st Allies game. About to make it to March 1942. Very excited for the patch to hit and finally get to try out Japan's industry management and being the one taking the initiative from the very start of the campaign with the Kido Butai. :mrgreen: :mrgreen:
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Sardaukar
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Re: New! v1127 Public Beta Available

Post by Sardaukar »

Game is very playable without latest patch.

I myself play with michaelm's unofficial beta, which is between 1126a/b and this recent 1127.

Can be found here (it's for the old map etc., not for map that comes with 1127beta:

https://www.matrixgames.com/forums/view ... 3&t=386537
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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Ian R
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Re: New! v1127 Public Beta Available

Post by Ian R »

littleike wrote: Tue Oct 01, 2024 7:41 pm Apart the old unexperienced or experienced player as bbfanboy said

the consequences of an unintended disband far outweigh the occasional keystroke of Y or N

and this can happen to everyone.

Saving often is a correct action but is done mainly to not restart a turn that normally take a lot of time to be set.
Can you please read what I said properly before repeating your opinion.

The point I am making is that the UI confirmation option you get is the UI for a mouse click, but it doesn't work the way the rest of the UI mouse click pop-ups work, it is inconsistent. This is why it is highly irritating, and, not only that, will completely confuse someone new to the game, who'll probably think it's a UI error/bug, because I'll bet you a dollar its not documented anywhere obvious.
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pz501
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Re: New! v1127 Public Beta Available

Post by pz501 »

homer82 wrote: Thu Oct 03, 2024 10:17 pm
Tanaka wrote: Thu Oct 03, 2024 6:18 pm And another month has passed lol...lets see if we can make it to 2025 and three years! :mrgreen:
Oh ye of little faith! Have no doubt, "Matrix has it and it'll be soon, two or three weeks." ;)
Last night I went ahead and uninstalled WItP-AE. This will be the first time since the initial release that it has not been on any computer that I've owned.

Should the final patch EVER get released I'll consider reinstalling and playing again (I haven't really played either vs AI or PBEM since the patch was announced and I foolishly allowed myself to get my hopes up). Honestly, a full campaign takes an enormous amount of time as we well know, and I have to think about how much I'm willing to invest since I'm not getting any younger.

All things considered I've gotten my money's worth and much more from both playing and tinkering with the editor over the years so I can't really complain. For right now though I can't justify having a program that I really don't use any more taking up space, so WiTP-AE had to go along with a slew of other programs in a general house cleaning.

Maybe one day the fabled patch will be available though I now have my doubts, but that's OK.
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littleike
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Re: New! v1127 Public Beta Available

Post by littleike »

Ian R wrote: Sat Oct 05, 2024 2:10 pm
littleike wrote: Tue Oct 01, 2024 7:41 pm Apart the old unexperienced or experienced player as bbfanboy said

the consequences of an unintended disband far outweigh the occasional keystroke of Y or N

and this can happen to everyone.

Saving often is a correct action but is done mainly to not restart a turn that normally take a lot of time to be set.
Can you please read what I said properly before repeating your opinion.

The point I am making is that the UI confirmation option you get is the UI for a mouse click, but it doesn't work the way the rest of the UI mouse click pop-ups work, it is inconsistent. This is why it is highly irritating, and, not only that, will completely confuse someone new to the game, who'll probably think it's a UI error/bug, because I'll bet you a dollar its not documented anywhere obvious.
Hi Ian

i agree with you that if the standard of the game UI interface let the player answer to every popup choice with the keyboard or the mouse
also the disband tf warning has to act the same.

I think this is actually a bug as the many others that were present in this first patch.

Another good reason to have soon a second release to verify.
Three jet pilot useless things: Sky above you, airstrip behind you and half second ago.
Panjack
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Re: New! v1127 Public Beta Available

Post by Panjack »

Ideally, the dialogue box for confirming disbanding would appear only if the TF commander was manually selected. That would make it more helpful.

I imagine, though, that implementing a check for a manually selected TF commander is more tricky that it might appear at first glance. And, in any case, it is almost invariably too late to make any such changes in the program.
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Yaab
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Re: New! v1127 Public Beta Available

Post by Yaab »

"Can we get the YES word in cornflower blue?"
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homer82
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Re: New! v1127 Public Beta Available

Post by homer82 »

I prefer dusty teal but then again I'm an earth tones kinda guy. :)
SCPO USN (Ret.)
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Nazcatraz
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Re: New! v1127 Public Beta Available

Post by Nazcatraz »

pz501 wrote: Sat Oct 05, 2024 4:22 pm
homer82 wrote: Thu Oct 03, 2024 10:17 pm
Tanaka wrote: Thu Oct 03, 2024 6:18 pm And another month has passed lol...lets see if we can make it to 2025 and three years! :mrgreen:
Oh ye of little faith! Have no doubt, "Matrix has it and it'll be soon, two or three weeks." ;)
Last night I went ahead and uninstalled WItP-AE. This will be the first time since the initial release that it has not been on any computer that I've owned.

Should the final patch EVER get released I'll consider reinstalling and playing again (I haven't really played either vs AI or PBEM since the patch was announced and I foolishly allowed myself to get my hopes up). Honestly, a full campaign takes an enormous amount of time as we well know, and I have to think about how much I'm willing to invest since I'm not getting any younger.

All things considered I've gotten my money's worth and much more from both playing and tinkering with the editor over the years so I can't really complain. For right now though I can't justify having a program that I really don't use any more taking up space, so WiTP-AE had to go along with a slew of other programs in a general house cleaning.

Maybe one day the fabled patch will be available though I now have my doubts, but that's OK.
You're being so dramatic lol WITP AE is literally 1GB or so on the drive. I do agree with you about how brutally long it takes to play a full campaign in this game though. The time investment it asks for just a single campaign is insane.
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