VASL Mod

Moderators: Peter Fisla, Paullus

kirtapbun
Posts: 9
Joined: Thu Apr 16, 2015 2:22 pm

RE: VASL Mod

Post by kirtapbun »

Great Mod!
JMass would it be possible to have names on the Leaders?
It looks nicer, more immersive.
kylania
Posts: 155
Joined: Fri Jan 02, 2015 3:42 pm
Contact:

RE: VASL Mod

Post by kylania »

The VASSAL counters this is based on don't have names, but you certainly could add them if you can get your font small enough. :)
User avatar
gogol
Posts: 49
Joined: Tue Sep 25, 2007 10:33 pm
Location: Montreal

RE: VASL Mod

Post by gogol »

how a mod can be a game seller... thank you

dje
Posts: 46
Joined: Fri Jul 07, 2006 5:06 pm

RE: VASL Mod

Post by dje »

ORIGINAL: gogol

how a mod can be a game seller... thank you

You just don't get it.
I will see you on the beach!
User avatar
gogol
Posts: 49
Joined: Tue Sep 25, 2007 10:33 pm
Location: Montreal

RE: VASL Mod

Post by gogol »

i was hesitating to buy the game. and this VASL MOD helped me make my mind !
i bought Tigers on the hunt because of this mod
sorry if my english not good

Gerry4321
Posts: 889
Joined: Mon Mar 24, 2003 2:40 am

RE: VASL Mod

Post by Gerry4321 »

I understand exactly what you meant. Your English is fine.
ORIGINAL: gogol

i was hesitating to buy the game. and this VASL MOD helped me make my mind !
i bought Tigers on the hunt because of this mod
sorry if my english not good

dje
Posts: 46
Joined: Fri Jul 07, 2006 5:06 pm

RE: VASL Mod

Post by dje »

ORIGINAL: gogol

i was hesitating to buy the game. and this VASL MOD helped me make my mind !
i bought Tigers on the hunt because of this mod
sorry if my english not good

Sorry gogol, I responded to your post on accident. I guess you really do start to lose your mind as you get older!

The VASL mod is golden.
I will see you on the beach!
Rosseau
Posts: 2947
Joined: Sun Sep 13, 2009 2:20 am

RE: VASL Mod

Post by Rosseau »

Wondering if there is a key online that explains the different values on your counters? Or do I need to buy a rulebook [:)]
User avatar
mainsworthy
Posts: 735
Joined: Tue Sep 03, 2013 7:05 pm
Contact:

RE: VASL Mod

Post by mainsworthy »

I hope I can help, here is what I found, if you goto mods and scenarios and download JMass VASL mod for TotH, you will find an ASL type game, the AFVs Tanks etc... have the correct Movement points on the chits eg: 1 point to start engine, 1 point to change direction and 1 point to move a hex on clear ground, you can check this on a blank map with a tank. the infantry move correctly for ASL 4 hexes plus 2 with a leader, plus one if you start and stop on a road, plus 2 double time, the legged units in ASL have 3 numbers FIRE POWER,FIRE RANGE,MORAL, the mod takes the A to H fire-power and converts it to ASL for you, you can check range of fire with the menu to show range, moral is stars converted to ASL.

what all this means is the Mod counters have meaningfull numbers on the chits, you can go to the vassalegine site and download the ASL module(rename it with a zip extention and unzip it) it has all the ASL tables. you can watch youtube tutorials like idjester

ASL values can be used in a game, I think I'm not mistakem, that tables and sets numbers cant be owned by anybody. you cant copyrite a table, eg you cant copyrite a any formula - like einstiens theories

If the databases have strings of words in I think you can copyrite, if a tank when calculate can fire 20 hexes, then all games taking the real life factors into account would also find 20 hexes, a table just with numbers belongs to all I think. eg if you photo all the earth from space you would not own the copyrite to all maps it belongs to all of us.

If you found you had discovered a great formula Pi * 22.6 + gravity *1.4 = speed of light \ 1000, you would have to keep it secret,because if you you tried to patent it - you would be refused.
https://hiphopy.itch.io/

check when you can, I put diff stuff on now and then
Rosseau
Posts: 2947
Joined: Sun Sep 13, 2009 2:20 am

RE: VASL Mod

Post by Rosseau »

Never played ASL, so thank you for your patience. This is a big help, and can now see the depth of this mod.



iPhoneAppz
Posts: 56
Joined: Sun Jan 10, 2016 12:06 pm

RE: VASL Mod

Post by iPhoneAppz »

ORIGINAL: mainsworthy
...you can go to the vassalegine site and download the ASL module(rename it with a zip extention and unzip it) it has all the ASL tables. you can watch youtube tutorials like idjester

I went and got the ASL module and unzipped it, but I couldn't find the ASL tables. Can you tell me where they are?
Gerry4321
Posts: 889
Joined: Mon Mar 24, 2003 2:40 am

RE: VASL Mod

Post by Gerry4321 »

So you have the VASL mod loaded in the VASSAL engine, right?

In the VASL mod, start new game offline and use any board. Then in VASL controls, click the chart-looking symbol or F5.
iPhoneAppz
Posts: 56
Joined: Sun Jan 10, 2016 12:06 pm

RE: VASL Mod

Post by iPhoneAppz »

Cool, thanks!
surfcandy
Posts: 132
Joined: Sun Aug 21, 2005 6:44 am

RE: VASL Mod

Post by surfcandy »

Again thanks!
User avatar
mainsworthy
Posts: 735
Joined: Tue Sep 03, 2013 7:05 pm
Contact:

RE: VASL Mod

Post by mainsworthy »

ORIGINAL: rosseau

Wondering if there is a key online that explains the different values on your counters? Or do I need to buy a rulebook [:)]

this conversion to ASL may help

Fire Power

8 - A
7 - B
6 - C
5 - D
4 - E
3 - F
2 - G
1 - H

Morale

8 - ***
7 - **
6 - *
5 -
https://hiphopy.itch.io/

check when you can, I put diff stuff on now and then
Brazouck
Posts: 28
Joined: Fri Mar 26, 2010 7:40 am

RE: VASL Mod

Post by Brazouck »

ORIGINAL: mainsworthy

ORIGINAL: rosseau

Wondering if there is a key online that explains the different values on your counters? Or do I need to buy a rulebook [:)]

this conversion to ASL may help

Fire Power

8 - A
7 - B
6 - C
5 - D
4 - E
3 - F
2 - G
1 - H

Morale

8 - ***
7 - **
6 - *
5 -

How does it work for leader with 9 or 10 morale ?
kirtapbun
Posts: 9
Joined: Thu Apr 16, 2015 2:22 pm

RE: VASL Mod

Post by kirtapbun »

mod with original terrain, VASL counters and small markers.

JMass I use this great mod and have one wish. Would it be possible to make the ss counters black?
If you feel inclined someday:)
User avatar
Cataphract88
Posts: 730
Joined: Fri Oct 05, 2012 8:02 am
Location: Britannia

RE: VASL Mod

Post by Cataphract88 »

ORIGINAL: kirtapbun
mod with original terrain, VASL counters and small markers.

JMass I use this great mod and have one wish. Would it be possible to make the ss counters black?
If you feel inclined someday:)

That's a good idea.
Richard
Gerry4321
Posts: 889
Joined: Mon Mar 24, 2003 2:40 am

RE: VASL Mod

Post by Gerry4321 »

Is there a way to use JMass's counters with the default terrain? I think not as it is all one combined file, right?
jcrohio
Posts: 479
Joined: Sun Apr 03, 2005 9:13 pm
Location: Ohio

RE: VASL Mod

Post by jcrohio »

Gerry

I have done that. Actually used Jmass counters (did change his 6+1 leaders to 7-0 as that is what I think
the D leaders are supposed to be ) with Peters terrain mod - very similar to the original but hills were
shades of brown - much easier for me - also I used the ASL markers though I think I made a version with
the original markers.

pm me and I will email it to you

Jack
Jack
Post Reply

Return to “Mods and Scenarios”