AAR - A Paratrooper Battle (American)

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UP844
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RE: AAR - A Paratrooper Battle (American)

Post by UP844 »

Turn 3 - German

Administrative Segment


The B** leader rallies the German broken HS

The Americans fail to repair the broken 60mm mortar; the northernmost B* and an Airborne squad are OOC.

German Fire

The LMG fires at the southernmost 60mm mortar and breaks the HS manning it

American Defensive fire

Both stacks fire at the B** leader stack with no effect

German Advanced Fire

Disaster strikes: the B** Leader, plus a FJ Squad and a HS fire at the B* stack in the wooden building breaking a squad, breaking and CRing another and pinning the third one.

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RE: AAR - A Paratrooper Battle (American)

Post by UP844 »

Turn 3 - German

Rout Segment


The German HS routs into the VP hex building

The American broken squad and HS routs in the woods, along with the B* leader


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RE: AAR - A Paratrooper Battle (American)

Post by UP844 »

Turn 4 - American

Administrative Segment


The US squad and HS rally; the squad carrying the 60mm mortar fails to repair it

The German HS in the VP hex rallies

American Fire Segment

The lone Airborne squad in the wooden building fires at the B** stack with devastating effects: the B** leader and the LMG-armed squad are broken, 1 Squad and 1 HS are pinned.

American Movement Segment

1) a HS Assault Moves in the wooden building - no defensive fire

2) the B* leader and a Squad Assault Move in the wooden building - no defensive fire

3) a Squad Assault Moves adjacent to the VP building - Defensive fire has no effect and the German units are marked with "Final Fire"

4) The B** leader and a DC-armed squad move adjacent to the VP building and place the DC: German units fail their Final Protective Fire Morale Check (FPF MC for ASL-ese purists [:D]) and break.

5) A squad moves adjacent to the wooden building next to the VP building to force the broken Germans in the open

6) The B* leader and three Airborne squads (with their broken 60mm mortar) dash forward and prepare to fire at the second VP hex.



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RE: AAR - A Paratrooper Battle (American)

Post by UP844 »

Turn 4 - American

Advanced Fire Segment


The DC attack kills a squad and a HS; all other American fires fail to cause a single casualty, but I'm quite happy anyway.

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RE: AAR - A Paratrooper Battle (American)

Post by UP844 »

Turn 4 - American

Rout and Advance Segment


The broken German units are forced to rout in Low Crawl mode

American units enter the VP hex building and the adjacent wooden building

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RE: AAR - A Paratrooper Battle (American)

Post by UP844 »

Turn 4 - German

Administrative Segment


The US squad fails to repair the 60mm mortar again

German Fire Segment

The (apparently) lone surviving German stack fires at the Airborne squad in the wooden building and pins it

American Defensive fire segment

All eligible US units fire at the Germans with no result at all

Rout segment

The B** leader, a squad and a HS are all eliminated for Failure to Rout. This makes me happy, but I wonder why they didn't rout (in Low Crawl mode) in the hex indicated by the magenta arrow.

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RE: AAR - A Paratrooper Battle (American)

Post by UP844 »

Turn 5 - American

Administrative segment


The attempt to repair the mortar fails again.

Fire Segment

The B** leader and his 2 squads break the German B* leader and pin the two FJ squads. Unless the IA rolls a very unlikely series of good dice rolls, the game ends here [:D].

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RE: AAR - A Paratrooper Battle (American)

Post by UP844 »

Turn 5 - American

Movement Segment


The two German squads are pinned, so they can deliver a maximum of 10 FP as Final Fire, plus a series of 5 FP Final Protective Fires, as long as their morale does not break.

So, I plan to assault them from multiple directions, surrounding them to block any rout paths.
1) this could make them break as a consequence of FPF;
2) if they don't break during FPF, subsequent Advancing fire should break them
3) if they survive Advancing fire, my Good Order units should easily kill the pinned German ones in Close Combat

All the American units move as single squads.

1) a HS moves to draw First Fire and is broken (A)
2) a squad Assault Moves adjacent to the German stack, which does not fire
3) a B* and a squad Assault Move adjacent to the German stack, which does not fire
4) the squad with the (broken) mortar moves to the trench so as to provide fire (in case the Germans survive and the mortar is repaired, two unlikely occurrences); the Germans do not fire as the squad didn't move adjacent to their location.
5) a squad moves down the road; this time the Germans fire (B) and break and CR it. Unfortunately, German morale holds.
6) the B* leader and the last squad move down the road; the Germans fire again (C) and kill the leader, while the squad is broken and CR'd. The repeated assaults do not shake the German morale.
7) a squad Assault Moves adjacent to the Germans, who do not fire (I thought this was a suicide charge, after seeing the effects of FPF for 5 & 6, but the AI opts not to fire).



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RE: AAR - A Paratrooper Battle (American)

Post by UP844 »

Turn 5 - American

Advancing Fire Segment


All the eligible American units fire at the German stack and finally manage to broke the two pinned squads.

Even though they still have a possible rout path, they will be forced to leave the VP hex anyway. Some mopping up can be required to kill the remaining leader and getting a Major Victory, but the scenario is won.



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RE: AAR - A Paratrooper Battle (American)

Post by UP844 »

Turn 5 - American

Rout Segment


The broken American HS routs away in the woods

The German units attempt to cross the road in A while routing away, but Interdiction from the two AB squads in the northernmost VP hex kills everybody except the leader, which ends it rout segment in a bad spot (see below)

Advance Segment

American units advance and take the second VP hex; an AB squad advances and blocks all possible rout paths for the surviving German leader, which will be eliminated in the next Rout Segment, unless it rallies in the subsequent Admin Segment (and, even in this case, I won't bet on his survival).

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RE: AAR - A Paratrooper Battle (American)

Post by UP844 »

Turn 5 - German

The German leader does not rally in the Administrative Segment and, being incapable to rout, is eliminated in the Rout Segment with no need to shoot at him.

The Game ends with an American Major Victory: my plan worked more or less as intended, though I could have avoided taking some unnecessary losses by not performing the costly banzai charge in the last turn.



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RE: AAR - A Paratrooper Battle (American)

Post by Big Ivan »

Thanks UP844, this was an excellent AAR![;)]
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RE: AAR - A Paratrooper Battle (American)

Post by Peter Fisla »

Yeah nice work UP84, thank you! :)
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RE: AAR - A Paratrooper Battle (American)

Post by UP844 »

Thanks to Peter for ToTH [&o] and to Rico for providing the subject of this AAR [&o].

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RE: AAR - A Paratrooper Battle (American)

Post by rmmwilg »

A fun read. Thank you :)
What is this 'Victory and Valor' I seem some people talking about?
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RE: AAR - A Paratrooper Battle (American)

Post by Big Ivan »

Hi Michael, good to see you here!

About a month or so ago Matrix put up a small video about Valor and Victory coming out soon. If you Google it you can see the video.

I guess its modeled after the board game called by the same name. If you do a Google there is writeup about it at Board Game Geeks. Looks like Matrix is making the electronic version in cooperation with another outfit. It is coming soon per the info I saw.

Regards,
John
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RE: AAR - A Paratrooper Battle (American)

Post by rmmwilg »

ORIGINAL: Big Ivan

About a month or so ago Matrix put up a small video about Valor and Victory coming out soon. If you Google it you can see the video.

I guess its modeled after the board game called by the same name. If you do a Google there is writeup about it at Board Game Geeks. Looks like Matrix is making the electronic version in cooperation with another outfit. It is coming soon per the info I saw.

Regards,
John

Hiya, yup still around and checking in from time to time, to catch up. As other said, that definitely looks like another 'ASL inspired' game. I was turned on to Combat Mission recently, and must admit to being taken by it!
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