Question on scenarios

Tigers on the Hunt is a World War 2 hard-core tactical wargame for PC.

It creates a truly and immersive depth tactical simulation. Tigers on the Hunt boasts a ferocious and adaptive AI which will dynamically respond to a player’s maneuvers.

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Moggul
Posts: 5
Joined: Tue Apr 03, 2012 5:23 am
Location: Madrid, Spain

Question on scenarios

Post by Moggul »

I have a question on how to approach a scenario for the first time.

I usually play first as the attacker so I do not have a clue as to where the enemy forces may be setup or what would be its composition. I am a long time ASL player and am used to have this information on the scenario card so I can plan my strategy based on this information.

However in TotH this information is very limited. Is this done on purpose? Shouldn't the scenario designers give this information in the briefing? Without this information you are going to be either too cautious or too careless.

On further playings of a scenario this "surprise effect" is more limited, so it only applies once for each scenario.

What do you think?
Brazouck
Posts: 28
Joined: Fri Mar 26, 2010 7:40 am

RE: Question on scenarios

Post by Brazouck »

Hi fellow ASL player.

Yes I think this is a big change from ASL, you don't have enough info to plan (range, movement etc...) your game

Some people says that is better, see idjester video, in fact when he found an ennemy unit with a Panzershreck, he thinks that it is a good thing that the player don't know the range of it ... When a unit carrying an MMG can not stack move with others, he says that it is a good thing that we don't know why (no offence idjester, I like your videos, please, make sound less loud !)

I disagree with that thinking, but I understand it.

The setup thing is the same, a real commander don't know what enemy units are. But, we are a lot to expect this game to be ASL on computer (me included).

I think it is the job of the scenario designer to say this things in the scenario description. Also, don't forget that concealment don't exist in this game !

Think as it :
SSR : All units start the game HIP
[8D]

Sorry for bad english guys, french froggy here
snowbird
Posts: 75
Joined: Sun Feb 28, 2016 5:30 pm

RE: Question on scenarios

Post by snowbird »

Your English is great [:)]

I like your ideas. I am going back to my scenario I submitted and adding additional information to the scenario description.
idjester
Posts: 369
Joined: Thu Dec 22, 2011 5:37 pm

RE: Question on scenarios

Post by idjester »

ORIGINAL: Brazouck

Some people says that is better, see idjester video, in fact when he found an ennemy unit with a Panzershreck, he thinks that it is a good thing that the player don't know the range of it ... When a unit carrying an MMG can not stack move with others, he says that it is a good thing that we don't know why (no offence idjester, I like your videos, please, make sound less loud !)

SSR : All units start the game HIP
[8D]

Sorry for bad english guys, french froggy here

Sound volume problem should start to be fixed... Sorry about that but no one ever told me there was a sound problem. Until recently, so newer videos should be better.

idjester
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