10 Hours Later...

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PRUSSIAN TOM
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Location: Los Angeles, Califonia

10 Hours Later...

Post by PRUSSIAN TOM »

After 10 or so hours of play:

The game is user-friendly; the manual is easy to understand. I read the tutorial, (and scanned the manual) the started playing, pausing to look up any concepts I misconstrued.

Playing as beginner, no modifiers for the AI.

Case White:

After 3 restarts, I was able to take Poland out (Capture Warsaw, force Polish surrender) in 2 turns. It took 3 turns when I first started. [:D]

The Poles are a walkover. It took a couple of tries to understand how to (start to) deal with the fluidity of movement and combat. I advanced, bypassing most units. Surrounded units were destroyed, if needed. If a unit was not a direct threat, I'd try to go around it, knock out it's ZOC, and hit it from behind (Very nice having 2 attacks/panzer group). A historical outcome can be routinely achieved, IMO. The AI does punish you (even on beginner) if you don't recon, or leave vulnerable weak units. Several infantry units lost their strikes (for bumping into an unseen enemy units) until I learned this. I actually manage to knock out a Polish army (only the coup de gras) with a garrison unit, Arial flyovers proved quite useful, as did multiple airstrikes.[8D]

Sitzkrieg:

With Neutral Italy, I brought my units (Armor, Air, HQ, Infantry, in that order) up to strength, covered the French border, and sent forces to Libya. I probably should have put some effort into research, but found Italy really strapped for points. [8|]

With the Germans, I went with upgrades, research and reinforcements. I did not use diplomacy, but pillaged resources were used to improve the quality of my existing army. Unfettered convoy raiding proved a bad idea; the Brits sunk most of the Kriegsmarine! They also frequently interdicted Scandinavian convoys. Air cover (from Norway) and submarines may work better, not a Jutland type sortie.[:-]

I DID NOT READ AHEAD ON THE SPECIFICS OF DECISIONS (by design). When the Norway & Denmark events fired I was nonplussed. In a lot of (WW2 ETO strategy games), Norway is either a lot of work to conquer, of questionable value, or both. The game gives players a good reason for holding Norway. IMO, the decision to occupy or postpone works. I chose to take Scandinavia as a "freebie," hoping to use air cover to help protect future iron convoys. [&:]

Fall Gelb:

After a couple of attempts (like with Poland) I was able to stage a decent blitz (1 turn knockout of all 3 neutrals, and/or a major breakthrough). I tried to attack as soon as the weather cleared, but my army was either not in position, or understrength. I wasted too many points "operating" my troops from Poland to the west, or didn't get them all to the front in time. My other error was not upgrading/reinforcing my troops, and poorly positioning them. My initial target target for "Yellow," was May 3, or the first clear turn.

After a couple of tries, I succeeded. This is what I did:

1) VERY limited strategic movement (3 occasions...everyone else marched).

2) Instituted upgrades and reinforcements for all Panzer/Mech and Air units (I did not add naval air weapons, stuck with advanced fighters).

3) New unit purchases were minimized prior to the French campaign...I spent my points on upgrades and research. (I bought one new mechanized unit).

4) By waiting one extra turn (until May 13), and carefully positioning assault troops, (plus reloading a saved game twice), I was able to take down Belgium, The Netherlands, and Luxemburg on turn. At the same time, I managed to poke a large hole in the Allies lines, and my troops poured into northern France.

That's as far as I have gotten...I am still a noob, and am working on: 1) Taking France down quickly. 2) Improving convoy interdiction (the royal navy keeps sinking my subs). 3) Finding the best prewar tactics for Italy. (BTW, Italy tends to enter the war earlier than historically...at least in response to my tactics. I was very careful to cover Italy's frontier with France, as she frequently declares war slightly earlier than historically. 4) I’m still experimenting with different mixes of forces, technologies, and diplomacy. [;)]

There are so many alternatives available that it will take a while to find a good mix. On beginner, the AI offers a good game for learning...it can be beaten, but makes you work for it. It seems that anything short of a full blitzkrieg simply won’t do. As a learning experience, I think the tutorial/and AI on beginner are excellent.[&o]

The only glitch I have encountered is that an Italian Army in Libya moved from land into the Gulf of Sirte. I moved it back on the next turn. I’m not sure how it happened, but I don’t think they are supposed to be able to swim. I will try to replicate this bug next time I start a campaign (it was the Italian 5th Army in Libya, moving from Tripoli to Tobruk on the coast road. I may have made a mouse error and ordered it into the gulf, I’m not sure. At any rate, I moved them back on land, and it appeared to make no difference). At the time, I was having so much fun, I didn’t notice my Italians had gone swimming![:'(]

I’m not sure how someone so green can help with things, but my overall verdict is: After 10 hours spent playing, the game very fun, easy to learn, has an authentic “feel”, and shows massive replay potential. Fun to play, fun to learn. It covers a lot more detail than the average “beer and pretzels” game (they are fun too, but SC3 is definitely not “WW2 lite.” I am astounded that this level of detail can be done with minimal tedium (micromanagement)…you get to make a LOT of decisions, but they feel like they are the important choices. As I said earlier, “I want this game!”

I’m a sucker for WW2 ETO strategy titles, but this game has exceptional potential. It is taking up far too much of my time, which shows you guys a doing a great job. Thank you for including me in the project.
[&o][&o][&o]

BTW, here’s my system info:

System:

HP Desktop 550-044
Windows 10 Home 64-Bit
Intel Core i3-4160 CPU @ 3.60 GHz
RAM: 8 GB Samsung 1600MHz
Board: 2BC 1.01 / BIOS 80.06
Graphics:
Intel HD Graphics 4400 / 1920 x 1080 Refresh rate 60
1,792 MB Graphics Memory
Version 20.19.15.4360 (12/21/2015)

Audio:
Realtek HD Audio / RTKVHD64.sys /6.0.1.7673
Intel Display Audio / IntcDAud.sys / 6.16.0.3191
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n0kn0k
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RE: 10 Hours Later...

Post by n0kn0k »

Nice AAR. Did u use forcemarch to get to France in time? Doubleclick the unit to get the orange movement option. No need to operate then.
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BillRunacre
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RE: 10 Hours Later...

Post by BillRunacre »

Thanks for the feedback! [:)]

Your point about Norway being of doubtful value as somewhere to conquer is interesting, because the main gains from taking it here are:

1) The extra naval bases
2) The greater protection having Norway provides to its convoy from Germany

Bill
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PRUSSIAN TOM
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RE: 10 Hours Later...

Post by PRUSSIAN TOM »

I didn't learn how to force march until the third attempt...NOW I use it. Also the "cruise" feature. Both of these abilities were new concepts. At the time, I was focused on dynamic movement. I actually hard marched all but 3 units from Poland to France. Perhaps that is another reason Case Yellow got off to a late start.

Norway is another matter; I love the convoys for Germany...not a lot of the games have Norway as a major imperative. Something about having my iron convoys makes it feel a more worthwhile objective. (In World at War, and Commander Europe at War, Norway give you a few extra resources, but you don't lose anything by not invading. Several other games (which shall remain nameless) also have conquering Norway as beneficial, but not very. The convoy, and Naval/Air rules make it seem a more reasonable tactic.

Along the same lines, this is the first game I've played that has (quite correctly) Germany relying on imported food. The way these details are worked into the game is little short of amazing. The designers have managed to incorporate the wheat, and ignored the chaff. (For the most part)...I'm sure there are gamers who love to micromanage thousands of brigades, but Strategic Command is more my cup of tea. [:)] I would even give it a favorable comparison to Decisive Campaigns: Barbarossa, (which I also like) in that the player has to make the important decisions, and leavs the busy work to his general staff. [:'(]
There is no difference in ideology between the (American) Democrat & Republican Parties...only different special interest groups. They have one thing in common...self interest.
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AZKGungHo
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RE: 10 Hours Later...

Post by AZKGungHo »

I'd like to know how you managed to break through so quickly in France. That's something I haven't managed to do yet and France falls but takes far too long to do so.
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sPzAbt653
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RE: 10 Hours Later...

Post by sPzAbt653 »

ORIGINAL: Bill Runacre

Thanks for the feedback! [:)]

Your point about Norway being of doubtful value as somewhere to conquer is interesting, because the main gains from taking it here are:

1) The extra naval bases
2) The greater protection having Norway provides to its convoy from Germany

Bill
I agree. In some other games Norway is of little value and not worth the effort. In this game I've had fun garrisoning it, running raiders from it, and placing air units in the far north to interdict the convoys [historically accurate !].
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