Any border mods?

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mattpilot
Posts: 103
Joined: Thu Mar 08, 2018 1:17 pm

Any border mods?

Post by mattpilot »

Looking for a mod that makes the borders more identifiable - especially zoomed out.

Maybe a bright red for enemy factions - the white city borders could also be thicker/brighter.

I dont know, i just know its very hard to see
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mroyer
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RE: Any border mods?

Post by mroyer »

I have the same issue as you do - the borders often melt into the background terrain and its hard to see one zone from another. I've tried to make a border mod, but so far I haven't been able to figure out how the game engine uses the border images. As advertised, this game is definitely not mod friendly.

-Mark R.
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Bagpipe
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RE: Any border mods?

Post by Bagpipe »

You can enable "show colour"
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mroyer
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RE: Any border mods?

Post by mroyer »

ORIGINAL: Bagpipe

You can enable "show colour"

That just highlights regimes, right? I don't think it helps with internal zone boundaries.
-Mark R.
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Cladboy2
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Re: Any border mods?

Post by Cladboy2 »

This would be really useful to have, I find that the dashed white borders can be difficult to make out against the terrain.
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Nsf665
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Re: Any border mods?

Post by Nsf665 »

Cladboy2 wrote: Tue Mar 07, 2023 10:10 pm This would be really useful to have, I find that the dashed white borders can be difficult to make out against the terrain.
this is hard to implement otherwise (lines) because of the hexes and how the game engine works.
It must be done with dashed lines, but the colour and maybe shape could be improved for readability.
I was playing with that couple of months back, but it went nowhere and just wasted too much time with it, so I focused back on some other things:)
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mroyer
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Re: Any border mods?

Post by mroyer »

Nsf665 wrote: Wed Mar 22, 2023 7:51 pm
Cladboy2 wrote: Tue Mar 07, 2023 10:10 pm This would be really useful to have, I find that the dashed white borders can be difficult to make out against the terrain.
this is hard to implement otherwise (lines) because of the hexes and how the game engine works.
It must be done with dashed lines, but the colour and maybe shape could be improved for readability.
I was playing with that couple of months back, but it went nowhere and just wasted too much time with it, so I focused back on some other things:)
Yes, exactly my experience.
Every now and then I get motivated, try again, and waste more time :?
I'm sure I'll try again, someday.

-Mark R.
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mroyer
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Re: Any border mods?

Post by mroyer »

So, armed with more graphics mod experience and field training than I had last time I tried modifying borders, I assaulted the issue again. This time I set up an experiment, creating six brightly colored and numbered regime border hexside images for easy identification.

The following is what turns up in game. You can see, the same bright-colored border images are rendered very differently from place to place by the game engine, sometimes brownish-red, sometimes gray and sometimes in my modified bright colors. It's not clear to me, yet, why it picks one rendering over another for a given location.

Untitled.jpg
Untitled.jpg (817.07 KiB) Viewed 3639 times

(This is vanilla terrain graphics - I didn't want to affect the experiment with other variables.)

-Mark R.
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Cladboy2
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Re: Any border mods?

Post by Cladboy2 »

mroyer wrote: Sat Mar 25, 2023 1:11 pm So, armed with more graphics mod experience and field training than I had last time I tried modifying borders, I assaulted the issue again. This time I set up an experiment, creating six brightly colored and numbered regime border hexside images for easy identification.

The following is what turns up in game. You can see, the same bright-colored border images are rendered very differently from place to place by the game engine, sometimes brownish-red, sometimes gray and sometimes in my modified bright colors. It's not clear to me, yet, why it picks one rendering over another for a given location.


Untitled.jpg


(This is vanilla terrain graphics - I didn't want to affect the experiment with other variables.)

-Mark R.
I tried messing around with it for a few hours about 2 weeks ago and only thing I could get to display consistently were zone borders. These could be made into solid lines.
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mroyer
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Re: Any border mods?

Post by mroyer »

Cladboy2 wrote: Mon Mar 27, 2023 12:12 pm I tried messing around with it for a few hours about 2 weeks ago and only thing I could get to display consistently were zone borders. These could be made into solid lines.
Agreed - the zone borders seem more straight forward, IIRC. I think they always follow the color of the original image.

-Mark R.
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rjosh
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Re: Any border mods?

Post by rjosh »

Nation borders are very difficult to see, so I made small nation border mod primarily for my own use. Solid black borders had the best visibility. Did not use white due to zone borders.
Attachments
DemoDisplay.jpg
DemoDisplay.jpg (4.1 MiB) Viewed 3163 times
SE_BlackBorder01.zip
(3.96 MiB) Downloaded 58 times
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Khanti
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Re: Any border mods?

Post by Khanti »

It works fine on map, but works strage in history viewing.
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history-log.png
history-log.png (1.57 MiB) Viewed 2423 times
═══
There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
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Khanti
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Re: Any border mods?

Post by Khanti »

I've edited two files to remove that strange black blob effect during HIS video phase, it works ok now
And red zone lines were added
File in zip format
Now called Red-Black Borders Mod

SE Red-Black Borders v.3

EDIT: File replaced 10-Dec-2023
Attachments
SE_Red-Black-Borders-v3.zip
(4.43 MiB) Downloaded 87 times
Last edited by Khanti on Sun Dec 10, 2023 8:59 am, edited 2 times in total.
═══
There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
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Khanti
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Re: Any border mods?

Post by Khanti »

Red-Black Borders Mod v.3
Preview:
Attachments
red-black-big.JPG
red-black-big.JPG (165.74 KiB) Viewed 2179 times
red-black-med.JPG
red-black-med.JPG (142.13 KiB) Viewed 2179 times
red-black-small.JPG
red-black-small.JPG (129.72 KiB) Viewed 2179 times
Last edited by Khanti on Sun Dec 10, 2023 9:01 am, edited 1 time in total.
═══
There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
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Khanti
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Re: Any border mods?

Post by Khanti »

Why red? Because white was hardly visible in hills / mountains.
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red-line.jpg
red-line.jpg (235.67 KiB) Viewed 2176 times
═══
There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
majama
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Re: Any border mods?

Post by majama »

Zone Borders Mod is very useful. In game we have difrent environmental conditions and the colors of the planet are different, which means that sometimes the borders are not visible. Before I found this red borders mod, I started making changes to the files myself to save my eyesight.
I changed the color of all files that had zoneborders in their name. When I compare it to your mod, it looks like I modified some files unnecessarily. At the moment I don't know what they are used for in the game, maybe for nothing?
Files shadowmodgraphicsBIG\border\ZoneBorder1, ZoneBorder2, ...
If it turns out that I have changed these files unnecessarily, just delete them. At the moment the mod works for me, I have green and mint borders. They can be seen in the mountains and in the snow where the original ones are invisible.
zoneborders3.jpg
zoneborders3.jpg (501.56 KiB) Viewed 1422 times
zoneborders2.jpg
zoneborders2.jpg (362.35 KiB) Viewed 1422 times
zoneborders1.jpg
zoneborders1.jpg (188.45 KiB) Viewed 1422 times
download link:
https://mega.nz/file/bZBECTCJ#5LRq99M4h ... znuXYWtRIo
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