Okay, based on that, let me take a guess at where your difficulty is.KingHalford wrote: ↑Mon Apr 04, 2022 8:48 pm For example, I've seen it where you can set custom pull points to a specific hex and it'll actually increase the the amount of available logistics points available in prior hexes where that is both completely counter intuitive and contrary to what I'm trying to do. That's just one example of a dozen or more issues I've found with Pull.
If available logistics is being produced at hex A and is pulled to hex B, that will always increase the logistics points available on every "prior hex" on the route between A and B. The trucks or trains go from hex A to hex B and can freely pick up or drop off different cargo between hexes on the way, depending on what needs to be shipped where along the route. In addition, if the distance is long enough for logistics point falloff to be in play, there will be less logistics points further way from A because fewer trucks or trains are able to make it that far.
That's the most basic mechanics of the logistics system that are required to understand how anything else about it works. If the problem is elsewhere, it can't be resolved with the information provided, and logistics issues are a real pain to talk through without reference to a savegame, as zgrssd noted.