Turn duration

A military-oriented and sci-fi wargame, set on procedural planets with customizable factions and endless choices.

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Daza99
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RE: Turn duration

Post by Daza99 »

Desktop AMD FX-8320 (8 Core) 3.5Ghz
Ram: 16gb, SDD

Time: 3:30 via 1.05 Beta13

There is a new setting in 'generation settings' where you can check 'Give Ai more time to think' was this ticked for this test game save? i am not sure if this was a newly added feature in beta13 or earlier.

I think as your game goes on and you expand more you take more time with your turn anyway and then while waiting for the ai think about your next turn, where as at the start of the game the ai doesn't take so long and your turns are usually quick as well. So its not like the ai is slow from very start. Also of course MP would be one turn a day or whatever depending how many human players there are anyway.
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jimwinsor
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RE: Turn duration

Post by jimwinsor »

2:07 for me, with beta 13.

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nukkxx5058
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RE: Turn duration

Post by nukkxx5058 »

ORIGINAL: Daza99



There is a new setting in 'generation settings' where you can check 'Give Ai more time to think' was this ticked for this test game save? i am not sure if this was a newly added feature in beta13 or earlier.
The save was made with beta 11. And no, this feature was not yet implemented as far as I can see. So it wasn't ticked.
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nukkxx5058
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RE: Turn duration

Post by nukkxx5058 »

Good news !! Something interesting just happened. My first test was made with beta 11 and I obtained 6+ minutes. I made 3 times the test to be sure and each time obtained roughly the same.

I just installed 1.05 beta 13 and now I just got 00:03:23 for the turn resolution. Made the test twice in a row.

So the problem I had was probably linked to beta 11.

I will edit my previous message to include this new information as I don't want to turn off some potential buyers with my daunting 6 minutes for a turn I had with beta 11!
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wodin
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RE: Turn duration

Post by wodin »

The amount of zones and other factions has a big effect on turn time
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nukkxx5058
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RE: Turn duration

Post by nukkxx5058 »

@wodin : Yes.

And it seems that the PC config plays an important role. A good PC seems 2/3 times faster as the test shows.
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Reppu
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RE: Turn duration

Post by Reppu »

Time 1:25

ver. 1.05 beta14

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gmsitton
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RE: Turn duration

Post by gmsitton »

ORIGINAL: springel

Ran it on my desktop: 2:25

i5 6400 @ 2.70 GHz, 8 MB RAM

This and the earlier laptop result are on patch 13

Seems like the deciding factor is just pure CPU speed. Memory or Video card do not have any effect.

I concur. The video card definitely has no impact. I ran Task Manager during an AI turn and the NVIDIA card on my laptop stayed at 0%, while the integrated Intel UHD GPU only ran at 4%. CPU and memory utilization remained static at about 20% each. The CPU did turbo boost from 2.6 to 4.0+ GHz. The SSD stayed at 0%.

i7-9750 @ 2.60GHz, 32GB RAM

I haven't run the benchmark test, but on a huge Siwa planet with 6 majors and 43 minors, the AI turn is about 10 minutes.

Other games like WitP:AE, GG's WitE, WitW, all have long AI turns, so I just Alt Tab and do something else on the computer until the turn is done.
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Shards
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RE: Turn duration

Post by Shards »

Shadow Empire is (like all of Vic's games) CPU bound.

My Laptop:
i5-9300H @ 2.4GHz
16Gb RAM

My times:

Silent (throttled fan performance): 2m 26s

Unthrottled : 2m 02s

Uses about 50% of my CPU cycles and 10Gb of RAM during an AI turn.

The latest betas have the option to "allow AI more time". Ticking this will dedicate more time to the AI, making Majors play better, leaving it unticked will give them less focus, but improves turn times.
Darrell999
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RE: Turn duration

Post by Darrell999 »


ver. 1.06.05

On my laptop: 2:15 (i7-6700HQ, 16GB RAM)

On my desktop: 1:26 (Ryzen 3900x, 32GB RAM)
Dampfnudel
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RE: Turn duration

Post by Dampfnudel »

I am only able to play small planets.
On medium planets, I can watch a youtube video between turns right from the start. If the wars become bigger I can forget it.

Turn times need to be drastically improved.


Edit: I just checked. my CPU is at 20% of its capacity during turn calculation. So the CPU is not the bottleneck.
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springel
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RE: Turn duration

Post by springel »

The normal in these type of games is one turn per day, by email with human opponents.

When you have worked for half an hour to fully manage your turn, you should hit end turn, and go for a walk, make a cup of tea, or do something healthy :-)
Dampfnudel
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RE: Turn duration

Post by Dampfnudel »

ORIGINAL: springel

The normal in these type of games is one turn per day, by email with human opponents.

When you have worked for half an hour to fully manage your turn, you should hit end turn, and go for a walk, make a cup of tea, or do something healthy :-)

I like to play 1-2 hours singleplayer. If I manage to make 2 turns in that time, because of the calculation time, that time is wasted.
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ASHBERY76
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RE: Turn duration

Post by ASHBERY76 »

ORIGINAL: springel

The normal in these type of games is one turn per day, by email with human opponents.

When you have worked for half an hour to fully manage your turn, you should hit end turn, and go for a walk, make a cup of tea, or do something healthy :-)

The normal type is somebody playing single player and does not want to go for a walk every turn.
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springel
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RE: Turn duration

Post by springel »

ORIGINAL: ASHBERY76

ORIGINAL: springel

The normal in these type of games is one turn per day, by email with human opponents.

When you have worked for half an hour to fully manage your turn, you should hit end turn, and go for a walk, make a cup of tea, or do something healthy :-)

The normal type is somebody playing single player and does not want to go for a walk every turn.

Oh, that's why I see all those fat young gamers [:D]
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Sieppo
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RE: Turn duration

Post by Sieppo »

ORIGINAL: Dampfnudel

I am only able to play small planets.
On medium planets, I can watch a youtube video between turns right from the start. If the wars become bigger I can forget it.

Turn times need to be drastically improved.


Edit: I just checked. my CPU is at 20% of its capacity during turn calculation. So the CPU is not the bottleneck.

You have multiple cores? The one this is only able to use might be used to the max.. The problem here is no multi-core support.

EDIT: this is also not unusual in games nowadays. Now that the new consoles have multiple cores, it is likely going to be changing for the better.
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Erdoszb
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RE: Turn duration

Post by Erdoszb »

Hi,
so I play on medium planet, hard+more time to AI, turn number 50, v1.06.07.
Now one AI turn is about 4-6 minutes.

This 5 minutes is not great not terrible, however, it was faster with previous versions. Do I need stronger config?
Thank you.

Config:
Intel Core_i5_4670_3.40GHz
16_0GB Dual-Channel_DDR3_798MHz




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