Odd Odds ...

A military-oriented and sci-fi wargame, set on procedural planets with customizable factions and endless choices.

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solops
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RE: Odd Odds ...

Post by solops »

^ Yeah! What he said!
All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
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KingHalford
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RE: Odd Odds ...

Post by KingHalford »

Don't trust the odds. They're neither instructive nor particularly intuitive to the results you can get.

That being said, with a bit of experience, you learn to read them fairly well and you'll start to know what will work and what won't.
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Vormithrax
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Joined: Thu Sep 21, 2017 10:11 am

RE: Odd Odds ...

Post by Vormithrax »

The odds calculator is not giving odds of victory. It is only showing the total relative firepower after all appropriate modifiers are applied. What is NOT happening is any application/adjustment/accommodation for things like armor penetration effects/resistances. You can totally surround an enemy with your infantry brigades, have 150 recon on the space, have 100:1 'odds' in total firepower and yet still lose horrifically because your 100:1 firepower advantage cannot penetrate the armor of the opponent for even a single point of damage. this makes an 'odds' info box completely counter-intuitive (and rage inducing) and not the way most other games handle an 'odds predictor' and is a total trap for new players. Understanding the actual units and their opposing abilities is necessary to know how a fight might turn out ahead of time but is also unfortunately very hard to actually learn via the in-game information/feedback.
Soar_Slitherine
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RE: Odd Odds ...

Post by Soar_Slitherine »

ORIGINAL: Vormithrax
What is NOT happening is any application/adjustment/accommodation for things like armor penetration effects/resistances.
The penalty for weapons being outmatched by armor is included in the modifiers shown by the predictor (it's the "Callibre matrix modifier for attack values"), so logically it should also be reflected in the displayed odds.
Not affiliated with Slitherine. They added it to my name when they merged the Slitherine and Matrix account systems.
gmsitton
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Joined: Thu Oct 25, 2012 6:10 am

RE: Odd Odds ...

Post by gmsitton »

One unit of Walkers attacking a brigade of Free Folk can generate apparently advantageous odds, but they won't likely win.
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