Help please re cavalry "charge" command

Forum dedicated to the Scourge of War Game set during the Napoleonic Wars. Scourge of War: Waterloo follows in the footsteps of its American Civil War predecessors and takes the action to one of the most famous battles in history. It is by far the most detailed game about the final battle of the War of the Seventh Coalition.

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pcelt
Posts: 143
Joined: Fri Feb 06, 2004 10:15 am

Help please re cavalry "charge" command

Post by pcelt »

I have been having problems ordering a British cavalry squadron to charge fleeing infantry.I can order a double speed chase but when very close the "charge" order often seems ineffective and the cavalry squadron just rides with and through the enemy infantry with no assault or damage to either
Some detailed advice re how to set up this sort of cavalry charge would be much appreciated.
Thanks
mitra76
Posts: 366
Joined: Mon May 23, 2011 6:44 pm
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RE: Help please re cavalry "charge" command

Post by mitra76 »

Can you generate a save of situation? In general, but can be or cannot be this case, cavalry charge isnot possible if the ground where it is at the moment of charge present some defensive\movement characteristics.
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Volunteer
Posts: 29
Joined: Fri Jun 19, 2015 9:06 pm

RE: Help please re cavalry "charge" command

Post by Volunteer »

I repeatedly charged French cav into a British battery which was forced to withdraw as my brave lads pursued. However several times the cav rode through the enemy but killed none of the gunners ...
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mitra76
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RE: Help please re cavalry "charge" command

Post by mitra76 »

The game has two states for manage the close combat of unit:

charge and melee: charge usually switch to melee after the contact between the sprites if nothing interrupt it, but you can have a melee without charge if the at the moment of check two units "virtual surfaces" overlap. Graphically is difficult to see the difference between the two states.

Simplify much: the AI for the cavalry has a buffer distance from the target for orders the charge or stop the unit, with the additional check to switch to melee if already in contact for avoid the merging without close combat between opposite units. But sometime I cannot exclude it can happen anyway, especially if the ground hide the target until short distance (sometime from the high view this is not evident) and with artillery which has a reduce "overlap" area to trigger the melee; in addition cavalry run fast and if the check doesn't happen exactly in the same moment of the short window of contact with the "flag" of gun they can bypass the pieces, like as the crew hidden below the pieces or the wagons :)

As different logic is applied if you're directly the commander of cavalry brigade: in this case the autonomy of AI is reduced for avoid to subtract fun to the player; in these case a autocharge is ordered below a distance of 100 yards is the conditions are favourable in order to do the charge; of course the melee logic is the same of above
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RE: Help please re cavalry "charge" command

Post by Volunteer »

There is a lot going on under the hood; thanks for the explanation.
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