Nato mod

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terminator
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RE: Nato mod

Post by terminator »

Here are some modifications :
- new nato symbol : assault gun (StuG IIIA)
- you can better distinguish the tactical bomber (Ju87B with one line at the top) of strategic bomber (Do17Z with two lines at the top)


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terminator
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RE: Nato mod

Post by terminator »

The mod will go out with three versions:
- the current version with the names of units and the numbers
- a version with only the names of units
- a version with only the numbers

Here is the version with only the names of units:


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terminator
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RE: Nato mod

Post by terminator »

Here is the version with only the numbers:


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terminator
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RE: Nato mod

Post by terminator »

Happy Easter !
Just to say that tomorrow I shall bring out a first version.
Here is a special unit for the occasion :


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terminator
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RE: Nato mod

Post by terminator »

Here is the link for the first version (Not the final but playable version):
http://www.mediafire.com/download/nl4md ... ato%29.zip
If it interests you, I shall continue by driving improvements
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RussW
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RE: Nato mod

Post by RussW »

Thank you Terminator for your hard work...I'm an old board war gamer and like counters better than animated sprites Will load them into JSGME later and try them out...They will work in JSME????
Semper Fi
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terminator
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RE: Nato mod

Post by terminator »

Sorry I cannot answer your question.
All the items which were modified are in the corresponding files.
I installed PanzerCorps(1.25) on another computer and just overwrite the files and it worked.
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RussW
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RE: Nato mod

Post by RussW »

Works great in JSGME loading it and running it and unloading goes back to stock icons;;
Could you offer some help to what the numbers on the counters represent????I found the ones for air units in a previous post but not general ground units
Semper Fi
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terminator
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RE: Nato mod

Post by terminator »

Here is the link for the second version with the promised corrections (109 bigunits...) :
http://www.mediafire.com/download/5svfh ... .01%29.zip
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terminator
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RE: Nato mod

Post by terminator »

Here is a new version (1.02):
- corrections of errors (thank you danijoker90)
- ground animations are centered on the symbol
- addition of landing crafts
http://www.mediafire.com/download/q5r7l ... .02%29.zip
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terminator
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RE: Nato mod

Post by terminator »

Here is a new version (1.03):
- centring animations of Rangers and Engineer
- damages and TextAnim are shown from the bottom up (adding TextAnim "Evade!")
- The animation of the destroyer was worked again
- adding graphics of units and BigUnits for RedTeam and BlueTeam
- Correction of the name of some units
- Light modification of the aspect of the type of the movement

http://www.mediafire.com/download/632fe ... .03%29.zip
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terminator
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RE: Nato mod

Post by terminator »

Hello,
- 27 new units with regiment(cost & max strength -30%) and battalion (cost & max strength -50%)
- some landing craft

http://www.mediafire.com/download/1kn4x ... .04%29.zip


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terminator
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RE: Nato mod

Post by terminator »

update 1.05 :
What's new ?
*new regiments Axis:
- artillery : 15 cm sFH 18, 17 cm K 18, 21 cm Mrs 18, 30 cm Nblwf 43, Wurfrahmen 40, Panzerwerfer 42, Brummbär, Hummel.
- transports : Horse transport, Opel Blitz, SdKfz 251/1, SdKfz 250/1, SdKfz 7.
- antiaircraft : 8.8 cm FlaK 36, 12.8 cm FlaK 40, Möbelwagen, Ostwind, Wirbelwind.
- antitank: 8.8 cm Pak 36.
- infantry : Wehrmacht Inf, Grenadier, Fallschirmjäger, Gebirgsjäger, Pioniere, Brückenpioniere, Kavallerie, 43 Wehrmacht Inf,
43 Grenadier, 43 Fallschirmjäger, 43 Gebirgsjäger, Pioniere 43, Volkssturm, Kradschützen.
*Horse transports for Axis, Bulgaria, Blue Team, Red Team, Romania, Hungary, Slovakia.
*You can now upgrade the formation : Battalion->Regiment->Division.
The problem is that when you upgrade a Regiment(strength=7) to Division(strength=10), the strength of the new division stays in 7.
You can make replacements next turn. First you upgrade the formation and after you recruit.
It is more expensive in the end that to buy directly a division (It is as a credit, we pay cheaper at first but on arrival it is more expensive).
Thus it is not very interesting when we play a scenario but can become interesting when we play a campaign.
*You can now upgrade transports:
Regiment and Division have specific transports but when you upgrade Regiment->Division and you keep the same type of transport , you pay only the difference for the transport.
In the same way, if you have a SdKfz 251/1 (cost 100) and you want to upgrade to a SdKfz 250/1 (cost 200), you only pay 100 instead of 200 !
*Formation size is visible on the big unit picture for regiment and battalion.
*minor graphics changes : unitinfo, units.
http://www.mediafire.com/download/jcxlc ... .05%29.zip





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maltesecorto
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RE: Nato mod

Post by maltesecorto »

Thank you for that great mod. I bought the game only because you made those counters.

Some mistakes I've spotted :
Italian inf wrong stats : 2 1 7 not 4 1 7
Crusader Mk II, Mk III, Churchill Mk II, Mk VI wrong png in the equip file.


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terminator
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RE: Nato mod

Post by terminator »

errors found corrected (+ Cromwell Mk.VII):
http://www.mediafire.com/download/65qbj ... 05b%29.zip
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terminator
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RE: Nato mod

Post by terminator »

Here is the first picture of the version with only the name of the units :


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davidofga
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RE: Nato mod

Post by davidofga »

Excellent work. I bought Panzer Corps just so I could use it. Thanks!
David B. Brown
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terminator
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RE: Nato mod

Post by terminator »

Good choice.
Have you bought Panzer Corps Gold with 75% OFF ?
I made this mod long ago and it took time me.Then it did not anymore seem to interest people.
To be honest, I did not make this mod only for this game.I wanted used the graphics for my own game which I created.
I did not test the mod with the last patches.If there is a problem, you can always ask.
harry_vdk
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RE: Nato mod

Post by harry_vdk »

Hi,

Thanks for making this, this mod and 75% off push me over.
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PoorOldSpike
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RE: Nato mod

Post by PoorOldSpike »

Hi guys I just bought PC Gold and would like to try the NATO counters mod, is that the latest download link in post #95?
"Fight with your brain first and your weapons second!"
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