Battle for the Crimea. Autumn 1941.

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Brazenman
Posts: 1001
Joined: Fri Jan 23, 2015 4:14 pm

RE: Battle for the Crimea. Autumn 1941.

Post by Brazenman »

Svetlanka
Check the mail.
It seems that I have found a good opponent for you.
But I recommend that you wait new fix and then start the game.
Brazenman
Posts: 1001
Joined: Fri Jan 23, 2015 4:14 pm

RE: Battle for the Crimea. Autumn 1941.

Post by Brazenman »

ORIGINAL: Zhenka

Karaganov
We need to make corrections in the parameter of range for Kfz.4, Kfz.81, Opel Blitz Flak.

I think that you should increase the amount of prestige for the Red Army (for example, 1000 in one move) also
Brazenman
Posts: 1001
Joined: Fri Jan 23, 2015 4:14 pm

RE: Battle for the Crimea. Autumn 1941.

Post by Brazenman »

ORIGINAL: Zhenka

Karaganov
I think that you must add trait of fortkiller for all antitank guns (including anti-aircraft guns). Plus Elefant, Jagdtiger, StuG (AT), Brummbär (AT), Sturmtiger (AT), StuH (AT), Sturmpanzer (AT) and Sturmpanzer 38(t).

It seems to me that it makes sense
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Svetlanka
Posts: 89
Joined: Mon Jul 13, 2015 5:32 am

RE: Battle for the Crimea. Autumn 1941.

Post by Svetlanka »

ORIGINAL: Brazenman

Svetlanka
Check the mail.
It seems that I have found a good opponent for you.
But I recommend that you wait new fix and then start the game.

Thank you, Brazenman
You are a true friend
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Svetlanka
Posts: 89
Joined: Mon Jul 13, 2015 5:32 am

RE: Battle for the Crimea. Autumn 1941.

Post by Svetlanka »

Karaganov
Can you post the composition of divisions in the scenario Barbarossa. How many units in soviet rifle division? How many units in german panzer division? And so on...

I need to know this in order so that I can properly distribute replenishment
Intenso82
Posts: 15
Joined: Fri Feb 10, 2017 11:44 am

RE: Battle for the Crimea. Autumn 1941.

Post by Intenso82 »

Hi!

And what was the maximum number of units you have on the maps?
It has something similar to a graphical glitches or something strange?
Brazenman
Posts: 1001
Joined: Fri Jan 23, 2015 4:14 pm

RE: Battle for the Crimea. Autumn 1941.

Post by Brazenman »

ORIGINAL: Intenso82

Hi!

And what was the maximum number of units you have on the maps?
It has something similar to a graphical glitches or something strange?

Scenario - Western Front. June 1941.
Map - 736x410
4689 units at the start

Everything is working in my comp. No problem. But we play using the hot seat.
Brazenman
Posts: 1001
Joined: Fri Jan 23, 2015 4:14 pm

RE: Battle for the Crimea. Autumn 1941.

Post by Brazenman »

ORIGINAL: Svetlanka

Karaganov
Can you post the composition of divisions in the scenario Barbarossa. How many units in soviet rifle division? How many units in german panzer division? And so on...

I need to know this in order so that I can properly distribute replenishment


Soviet Rifle Division
HQ - 1 unit
Rifle - 12 units
Engineer - 1 unit
120-mm heavy mortar - 1 unit
Armored car (FAI-M, BA-10, BA-20) - 1 unit
Light tank (T-37, T-38) - 1 unit
76-mm regimental gun - 2 units
45-mm anti-tank gun - 2 units
76-mm divisional gun - 3 units
37-mm air defense gun - 1 unit


Soviet Cavalry Division
HQ - 1 unit
Cavalry - 12 units
Tachanka - 4 units
Armored car (FAI-M, BA-20) - 1 unit
Tank (T-26) - 4 units
76-mm regimental gun - 4 units
Self-propelled air defense gun - 1 unit


Soviet Tank Division
HQ - 1 unit
Tank (BT-2, BT-5, BT-7, T-34) - 8 units
MG infantry - 8 units
Engineer - 1 unit
Armored car (FAI-M, BA-10, BA-20) - 1 unit
Light tank (T-37, T-38) - 1 unit
Self-propelled air defense gun - 1 unit


German Infantry Division
HQ - 1 unit
Grenadier - 15 units
Pioniere - 1 unit
Kradschützen - 1 unit
Fusilier - 2 units
Armored car - 1 unit
3.7-cm Pak - 2 units
7.5-cm LeIG - 2 units
7.5-cm FK (10.5 cm leFH) - 3 units
15-cm SIG - 1 unit
2-cm FlaK - 2 units


German Infantry Division (mot.)
HQ - 1 unit
Panzergrenadier - 8 units
MG infantry - 4 units
Pioniere - 1 unit
Kradschützen - 2 units
Armored car - 1 unit
StuG - 2 units
Light tank (T-1, T-2) - 2 units
5-cm Pak - 2 units
10.5 cm leFH - 3 units
15-cm SFH - 1 unit
Self-propelled air defense gun - 2 units
Wurfrahmen - 1 unit
Panzerjäger - 1 unit


German Panzer Division
HQ - 1 unit
Light tank (T-1, T-2) - 4 units
Tank (T-3, LT-35, LT-38) - 6 units
Heavy tank (T-4) - 2 units
StuG - 2 units
MG infantry - 6 units
Pioniere - 2 units
Kradschützen - 2 units
Armored car - 1 unit
5-cm Pak - 2 units
Self-propelled air defense gun - 2 units
Panzerjäger - 1 unit



1 unit = 16 tanks
1 unit = 10 planes
Intenso82
Posts: 15
Joined: Fri Feb 10, 2017 11:44 am

RE: Battle for the Crimea. Autumn 1941.

Post by Intenso82 »

How long does one turn for one player?
Brazenman
Posts: 1001
Joined: Fri Jan 23, 2015 4:14 pm

RE: Battle for the Crimea. Autumn 1941.

Post by Brazenman »

ORIGINAL: Intenso82

How long does one turn for one player?


Scenario Barbarossa 2-3 hours
Scenario Winter War 30-40 minutes
Intenso82
Posts: 15
Joined: Fri Feb 10, 2017 11:44 am

RE: Battle for the Crimea. Autumn 1941.

Post by Intenso82 »

4600/2 = 2300 units for one side.
3 hours / 2300 units = around 5 sec. for 1 unit.

Brazenman
Posts: 1001
Joined: Fri Jan 23, 2015 4:14 pm

RE: Battle for the Crimea. Autumn 1941.

Post by Brazenman »

Why make a move every unit ?????
If the unit is in a good defensive position, unit gets a good bonus entrenchment

There are divisions which are located on the rear positions, and there is no point moving them forward

I use less than two hours for one move the Red Army (20-30 minutes for each army).
I do not like erratically move the units.

Everyone plays as he pleases. You can remove all the Finnish troops from their positions on the Mannerheim Line and attack Leningrad. But the result can be predicted in advance.
Karaganov
Posts: 382
Joined: Tue Jan 13, 2015 6:49 pm
Location: Moscow - Hero City

RE: Battle for the Crimea. Autumn 1941.

Post by Karaganov »

Brazenman
Posts: 1001
Joined: Fri Jan 23, 2015 4:14 pm

RE: Battle for the Crimea. Autumn 1941.

Post by Brazenman »

ORIGINAL: Karaganov

1.25-FIX
http://my-files.ru/tcnujm

Thank you!
Intenso82
Posts: 15
Joined: Fri Feb 10, 2017 11:44 am

RE: Battle for the Crimea. Autumn 1941.

Post by Intenso82 »

And how many turns in the scenario?
And how long it takes the game one party?

In my mod (not MP) on average, similar speed units per seconds.
But there is much less units.
I use less than two hours for one move the Red Army (20-30 minutes for each army).
Karaganov
Posts: 382
Joined: Tue Jan 13, 2015 6:49 pm
Location: Moscow - Hero City

RE: Battle for the Crimea. Autumn 1941.

Post by Karaganov »

ORIGINAL: Intenso82

And how many turns in the scenario?

Western Front. June 1941 - 75 turns
Meet us, Suomi-Beauty! December 1938 - 80 turns
ORIGINAL: Intenso82

And how long it takes the game one party?

???
I can not answer you this question
It all depends on how much you have free time
Brazenman
Posts: 1001
Joined: Fri Jan 23, 2015 4:14 pm

RE: Battle for the Crimea. Autumn 1941.

Post by Brazenman »

ORIGINAL: Intenso82

And how long it takes the game one party?

it's quite a long process...
Intenso82
Posts: 15
Joined: Fri Feb 10, 2017 11:44 am

RE: Battle for the Crimea. Autumn 1941.

Post by Intenso82 »

ORIGINAL: Brazenman
it's quite a long process...

couple of month?
Brazenman
Posts: 1001
Joined: Fri Jan 23, 2015 4:14 pm

RE: Battle for the Crimea. Autumn 1941.

Post by Brazenman »

ORIGINAL: Intenso82

ORIGINAL: Brazenman
it's quite a long process...

couple of month?

Barbarossa is a very big scenario. I think that it may take half a year...
Intenso82
Posts: 15
Joined: Fri Feb 10, 2017 11:44 am

RE: Battle for the Crimea. Autumn 1941.

Post by Intenso82 »

WOW!
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