Automatic Advance After Retreat Nuisance

Fans of the old Panzer General series rejoice for the release of Panzer Corps. Following in the footsteps of the popular SSI masterpiece and sharing with the General series the same level of engagement and strategic depth, Panzer Corps will keep an unmistakable "PG feeling" whilst improving and refining the gameplay and balance. Panzer Corps will feature 26 scenarios on 21 unique maps, covering most major battles of the European Theatre of World War II and including a few hypothetical 'what if' scenarios based on your actions. Now expanded with a full-war mega-campaign and the Afrika Corps and Allied Corps releases!

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Hanal
Posts: 2295
Joined: Sat Nov 01, 2003 6:08 am

Automatic Advance After Retreat Nuisance

Post by Hanal »

One aspect of this game that always annoyed me is when my attacking unit automatically advances after the defender retreats. I need to use the undo button to bring the unit back but there are times when the undo button is not available. In a most recent example, during the Polish campaign where I need to defend key city objectives, my 12 strength unit was defending a city but being attacked by 3 Polish units. Seeing that the Polish cavalry was on my right flank and on a river, I attacked it which resulted in large losses and a retreat. Unfortunately my unit left the entrenched objective city and entered the now vacant, and vulnerable river hex. Because my unit was now also adjacent to a new Polish unit as well, I could not use the undo button to bring it back into the objective hex city. Bottom line, under no circumstances should the game make the advance after combat decision for me, it should always be my option whether or not I want to do so. I hope this will be considered for a future patch.

I am referring to the iPad mega campaign version of the game.
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Rudankort
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RE: Automatic Advance After Retreat Nuisance

Post by Rudankort »

I can only repro this behavior when I tap the attack target one extra time - the game remembers this tap and implements it after the combat is resolved. But I'll change the code to ignore such queued tap even if it exists. This fix will be included in the next patch.
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FroBodine
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RE: Automatic Advance After Retreat Nuisance

Post by FroBodine »

Interesting. This has never happened to me. I guess I am extra careful to only tap once when attacking, or just lucky that my fumble fingers haven't done so yet. Good to know it will be fixed, regardless. I can certainly see how it would be a pain in the rear.
Hanal
Posts: 2295
Joined: Sat Nov 01, 2003 6:08 am

RE: Automatic Advance After Retreat Nuisance

Post by Hanal »

Yeah well, I'm a Board Certified Klutz!
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