[MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more

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salemonz
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[MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more

Post by salemonz »

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/========== Versions ==========\

FULL -- DWUR 1.1.0 ---> https://drive.google.com/file/d/1fUNJhr ... drive_link (1.13GB)

UPGRADE TO 1.1.0 FROM 1.0.1 ---> https://drive.google.com/file/d/1xXzRRd ... drive_link (30MB)

v1.1.0 -- 16 April 2024 -- A few UI icon tweaks/replacements.
v1.0.1 -- 25 February 2024 -- New in-game Race Help files with edited backstories for each race.
v1.0.0 -- 17 February 2024 -- 1354 new ship graphics. 150 new planet landscapes. 31 new message images. 17 refreshed cursors. New engine effects. New beam weapon effects. NEW EVERYTHING!!! (well...not really but it seems like it)
v0.9.8 -- 06 December 2023 -- Fixed race misspellings. Fixed ship scaling. Fixed ship family mix-ups.
v0.9.7a -- 29 August 2023 -- Updated files for RetreatUE incorporated mod.
v0.9.7 -- 24 August 2023 -- Added balancing tweaks from Xilot
v0.9.6 -- 16 July 2023 -- Removed some ship sets at artists requests.
v0.9.5a -- 24 June 2023 -- Adjusting sound effect levels based on feedback.
v0.9.5 -- 22 June 2023 -- Normalized effect audio levels. Lowered gas giants image resolutions to avoid ring clipping.
v0.9.4 -- 02 June 2023 -- Reduced image file sizes on many characters and stations.
v0.9.3 -- 31 May 2023 -- Fixed wrong component pics for research. Fixed Terraforming Facility values.
v0.9.2 -- 30 May 2023 -- Fixed the planet "bad shadows" issue. Added some additional music tracks.
v0.9.0 -- 18 May 2023 -- Initial release

/========== Introduction ==========\

With the release of Distant Worlds 2 about two years ago, I thought it was high time to put out a mod compilation for Distant Worlds 1!

Haha, but seriously...

While I do very much enjoy the combat and quality-of-life changes of DW2, Distant Worlds 1 (Distant Worlds Universe) is still more fleshed out IMO, having the benefit of several expansions and years of refined gameplay that has kept me hooked. ...Aaaand it is in greater need of some new shiny graphics. ...AND AND I'm a 2D art hobbyist, so all the 3D modeling of the ships and whatnot of DW2 is just too much for me.

So I present: Distant Worlds Universe Refreshed ... or DWUR if acronyms do it for ya (no kink shame) ... a compilation of original and procured mod content from around the Distant Worlds community (and beyond!).

AI Trigger Warning: I use generative AI for portions of my workflow and to outright create parts of this compilation. I know some folks feel very strongly about AI art, so wanted to put it up front. I’m not an artist. I’m a dad and a spouse with limited time and money to commission the thousands of art assets in this compilation from actual artists for a free mod compilation for a 14-year-old game :) If it makes anyone feel better, it still takes a long damn time to arrive at what you see in the 3000+ images in the compilation.

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/========== DWUR Feature summary ==========\

*New race and character art for all species (22 original species PLUS the 24 additional ones from Haree78's Distant World Extended Mod)
*New shipsets (44 playable races, 2 NPC races and 3 Pirate sets)
*New art for planets (all but gas giants and frozen gas giants...I'm still terrible at those)
*Scaled down ships and weapon effects for better immersion
*New space stations for all races
*Refreshed engine and weapon effects (hand picked and modified from various sources)
*Refreshed galaxy symbol overlays (decluttered and more specific)
*Refreshed UI (new role graphics and some old DWU UI mod assets)
*Refreshed sounds (mix of old/new/tweaked) and music (mainly Stellaris and some Stardrive tracks)

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/========== Installation Instructions ==========\

Step 0 (not required but highly recommended): Install the Expansion Mod by Alvek (BaconMod with even more fixes and improvements).

Link to Expansion Mod Forum Post: https://www.matrixgames.com/forums/view ... 2&t=394715

Note: Expansion Mod is currently flagging as a false positive a virus for Windows Defender and other AV programs. Alvek is fighting to prove his modified Distant Worlds 2 exe isn't a virus, but that effort is ongoing. I and other Expansion Mod enjoyers use his .exe every day. But I understand why it would spook many folks. I have not fully tested DWUR WITHOUT the Expansion Mod, so you might run into some quirks. FYI.

Step 1: Download DWUR

Download the DWUR zipped archive from the link at the top of the post. Create a folder called "DWUR" within the CUSTOMIZATION folder in your Distant Worlds Universe install location. Extract the files from the DWUR archive into your created DWUR folder.

Step 2: Start Distant Worlds Universe. Go to "Change Theme" in the main menu. Select and activate the DWUR theme (this might take 20-30 seconds to fully activate.

Step 3: Exit DWU and restart. (Yes, this is necessary). If you don't exit and restart, not all of the theme assets will be loaded. Just a quirk of DWU.

/========== (Optional) Xilot Balance Tweaks ==========\

User Xilot has gone through and adjusted technologies, component values and a host of other things in an attempt to bring more symmetry/balance to Retreat's excellent mod. Since some enjoy the regular unique faction RetreatUE gameplay and some appreciate Xilot's attempts at balancing things out, I'm pointing a link to Xilot's balance changes here so people can choose to incorporate Xilot's changes into DWUR or not. I personally appreciate both styles and approaches :D

These should be copied into your DWUR customization folder after installing DWUR per instructions above.

Xilot Balance Tweaks ---> https://drive.google.com/file/d/1r22eUT ... drive_link (37KB)

/========== New Race and Ship Sets ==========\

When making the new species assets, I kept the original images and descriptions in mind, and at times tried to stay true to the original intent of each species, but at times I took some creative liberties to give as many species as much uniqueness and character as possible. Yes, there are straight up space squirrels (Jintus) and space emus (Banoserit), but I'm very happy with the results.

Each ship set has been re-done. Yes this took a long time. Hope you enjoy! Here are a couple of samples:

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/========== New Planet Art ==========\

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DWU original and modded planets were…okay…but I wanted to see if I could create my own. I taught myself a bit about Blender and followed some detailed tutorials to dive into planet creation.

/========== Scaled Down Ships and Weapon Effects ==========\

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Original ships and stations were okay…but you ended up with moon-sized escorts and moon-sized battleships. I put ship scaling into every design template to give a default sizing for each ship class.

Ship class sizes:
Capital Ships - 0.950
Carriers - 0.950
Large Freighter - 0.950
Medium Freighter - 0.750
Small Freighter - 0.500
Cruisers - 0.750
Construction Ship - 0.750
Destroyers - 0.650
Frigates - 0.500
Escorts - 0.500

/========== Refreshed Engine and Weapon Effects ==========\

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Many of these were already modded into DWU by others. I just hand-picked my favorites and included them in DWUR.

/========== Refreshed Ship Symbols ==========\

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Galaxy view in DWU gets cluttered. I edited the ship symbols to be more subdued.

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I decided to add special symbols to exploration and construction ships.

As you zoom out, these symbols will help you see where your intrepid explorers and builders are off to. Little easier to distinguish at distance than diamonds vs squares vs circles, IMO.

Similarly, I swapped out the military and fleet icons. Old ones were okay, but again...they've been "refreshed".

/========== Refreshed Sounds and Music ==========\

Most sounds and music were fine. Most notably, I swapped out a lot of weapon effects from some other games (Stellaris...some from vanilla Starsector).

The sound you’ll probably hear the most are the hyperdrive enter/exit sounds. Grabbed some from Stardrive 1.

Music is a collection of tracks from Stellaris and Stardrive. Title track is a StreamBeat by Harris Heller (royalty free) https://open.spotify.com/artist/6GTRLqqiBPUqaOgyxOraHp

/========== Credits ==========\

Thanks to Code Force for the amazing DW series--my absolute favorite Space 4X games.

Thanks to Alvek for the wonderful Expansion Mod!

Incorporated DWU mods:
-- Retreat1970's RetreatUE Mod
-- Mordachai's Unleashed Extended Mod
-- DasTactic's DasChrome Mod
-- Kebw1144's Stuff&Bits Mod
-- Haree78's Distant Worlds Extended Mod
-- Icemania's AI Improvement Mod
Last edited by salemonz on Tue Apr 16, 2024 6:58 pm, edited 48 times in total.
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Retreat1970
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Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!

Post by Retreat1970 »

To have someone put so much effort into this dinosaur is wonderful.
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salemonz
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Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!

Post by salemonz »

Thank you @Retreat1970! Means so much! Your mods have had a permanent place in my Themes for a LONG time :)
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salemonz
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Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!

Post by salemonz »

Alright...received a couple of pieces of feedback that I'll start working on...

1. Need to see if I can fix the planet/shadow situation. I'm using the "fixed" shading graphic, but it's still giving weird halos around gas giants and extra darkened areas around normal planets...seems like a size-mismatch. Going to play around with the shading graphic's size to see if I can make any headway.

2. There are some unintentional ship lights on some ships...probably because the sprite colors are hitting the "pure yellow" color that the game looks for in the graphics (if you're unaware, you use lines of "pure blue" on 2D ship sprites to denote engine exhaust locations...similarly you use "pure yellow" single pixels to denote ship light locations).

That's it so far, from a feedback perspective.

I am still planning on doing more with star animations and gas giants.

Thanks for all the positive feedback (mainly via Reddit). Appreciate you all!
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Retreat1970
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Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!

Post by Retreat1970 »

I enjoy the new pictures and effects, but I haven't run your mod as is. I use a heavily modified RetreatUE and I dumped in the new pictures to check them out and I like them all mostly. Well, except the Atuuk picture which I can't bare to change for obvious reasons. I hope you don't mind that I pick it apart.
Quick question: I never figured out why the rings on some gas giants are clipped off. Did you fix this or could you look into it? Just a cosmetic thing that always bugged me, but I was to lazy to investigate.
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salemonz
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Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!

Post by salemonz »

I get it on the Atuuk picture. Ha!

I don't mind ppl picking apart the compilation. That's what I did when I was hand-picking various effects and UI elements to swap out.

I will take a look at the clipping rings. I have noticed that too.
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salemonz
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Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!

Post by salemonz »

@Retreat1970

I've been looking through the game files. I can't even find where they source the rings to begin with. There doesn't seem to be any discernable art assets. I might try fiddling with the gas giant picture sizes to see if reducing that gives the ring assets more "room" to be fully drawn. But initially I've hit a blocker. :x
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Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!

Post by ChaosRemnant »

I keep getting an error while trying to change themes. Says it can't access a fighter png and that I may have to reinstall the game. Did so, reinstalled bacon and the mod and it keeps happening. Also double checked that the files even existed. They did.
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Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!

Post by matrix@blackcompany. »

Now for my first cross-post ever [today is a big day for me!] :lol: -->

First post ever! 8-)

Could never get the Bacon mod to work under Windows 10--it kept crashing during gameplay.

But I actually tried it again with the new Distant Worlds Universe Refreshed [DWUR] mod [ https://www.matrixgames.com/forums/view ... 1#p5099711 ] and now using Windows 11 and Retreat1970's working 1.82 Bacon download link [Thanks for posting it!!!] I finally play it with no problem.

Great original game with 2 great mods to give it a nice refresh [pun intended].

Only one small problem I have [and I've checked with just a fresh install of DW with just the Bacon mod installed]: The gas mining ship and gas mining station images are used ONLY and never the mineral mining ship and station images.

This is actually mentioned in an earlier Bacon mod post [4 yrs ago][ https://www.matrixgames.com/forums/view ... 7#p4467437 ] but I never saw any response.

Is there a workaround to this? Obviously a minor [no pun intended] issue but was hoping someone may have encountered it and had a fix. Thx!
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Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!

Post by Retreat1970 »

@salemonz

Can you get the Ketarov shipset to load? Family8?

It could be my build. I've tried many fixes with no luck. It keeps defaulting to the Minor shipsets in other.
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Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!

Post by ChaosRemnant »

Fixed the issue on my end. Some of the files were read only for some reason. Undoing that fixed it. :D
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Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!

Post by Alvek »

matrix@blackcompany. wrote: Sat May 27, 2023 6:38 pm Now for my first cross-post ever [today is a big day for me!] :lol: -->

First post ever! 8-)

Could never get the Bacon mod to work under Windows 10--it kept crashing during gameplay.

But I actually tried it again with the new Distant Worlds Universe Refreshed [DWUR] mod [ https://www.matrixgames.com/forums/view ... 1#p5099711 ] and now using Windows 11 and Retreat1970's working 1.82 Bacon download link [Thanks for posting it!!!] I finally play it with no problem.

Great original game with 2 great mods to give it a nice refresh [pun intended].

Only one small problem I have [and I've checked with just a fresh install of DW with just the Bacon mod installed]: The gas mining ship and gas mining station images are used ONLY and never the mineral mining ship and station images.

This is actually mentioned in an earlier Bacon mod post [4 yrs ago][ https://www.matrixgames.com/forums/view ... 7#p4467437 ] but I never saw any response.

Is there a workaround to this? Obviously a minor [no pun intended] issue but was hoping someone may have encountered it and had a fix. Thx!
There is error in code in Bacon mod. Currently, during searching sub role image, the code look through cached path for images and check if path contains a sub role name. As gas ship and station found first in list, they always got assigned to miner ship and station.
I fixed this in ExpansionMod version 1.03 but have not released it yet as I want to finish some things before release.
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Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!

Post by salemonz »

Retreat1970 wrote: Sat May 27, 2023 9:25 pm @salemonz

Can you get the Ketarov shipset to load? Family8?

It could be my build. I've tried many fixes with no luck. It keeps defaulting to the Minor shipsets in other.
@Retreat

This was my doing. DWUR reassigned every race's ship family#. Ketarov used to be Family8, in DWUR they are Family28.

As I gathered all shipsets, I used new and old ones. I saw that there were these odd images in many ship families (named MIL1B, MIL1C, etc). I wasn't sure if the game needed those assets to stay put. So I put in new shipsets around where those were to try and not trip up other areas of the game. I also created 3 "pirate" shipsets (family47, 48, 49) and assigned all races to use one of those 3 when they are being played as pirates. I then went through and assigned shipsets to races based on the look/feel and race descriptions. I was very arbitrary in my assignments and renumbering. The # swaps was mainly just to help me organize everything.

But if you're only picking up certain parts of DWUR (and using the txt Races files), you'll probably run into that.

(Race / Old Shipset --> DWUR New Shipset)
Abbidon / 46 --> 37
Ackdarian / 6 --> 31
Amonkrie / 47 --> 27
Arm / 48 --> 7
Atuuk / 1 --> 46
Banoserit / 43 --> 40
Boskara / 2 --> 18
Caleph / 44 --> 12
Core / 48 --> 9
Dhayut / 3 --> 3
Drushocka / 49 --> 19
Enton / 40 --> 23
Gizurean / 4 --> 16
Haakonish / 5 --> 6
Hiigaran / 46 --> 29
Human / 6 --> 32
Ikkuro / 7 --> 24
Jintus / 29 --> 39
Keskudon / 38 --> 42
Ketarov / 8 --> 28
Kiadian / 9 --> 0
Lemeresh / 36 --> 13
Lipid / 41 --> 26
Mechanoid / 10 --> 10
Mortalen / 11 --> 34
Napoar / 30 --> 21
Naxxilian / 12 --> 8
Ortain / 33 --> 22
Paratis / 34 --> 30
Phaerax / 42 --> 38
Quameno / 13 --> 14
Riktoh / 28 --> 25
Securan / 14 --> 11
Shakturi / 15 --> 15
Shandar / 16 --> 4
Sluken / 17 --> 1
Tairoshan / 39 --> 20
Tarapin / 35 --> 35
Teekan / 18 --> 45
Ugnari / 19 --> 5
Visareen / 27 --> 44
Wekkarus / 20 --> 43
XHuman / 32 --> 36
Ylta / 44 --> 41
Yor / 37 --> 2
Zenox / 21 --> 17
Last edited by salemonz on Sun May 28, 2023 10:42 pm, edited 2 times in total.
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salemonz
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Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!

Post by salemonz »

ChaosRemnant wrote: Sun May 28, 2023 3:16 pm Fixed the issue on my end. Some of the files were read only for some reason. Undoing that fixed it. :D
Oh good, thanks for posting that you fixed it. I was about to start troubleshooting :D
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Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!

Post by salemonz »

Alvek wrote: Sun May 28, 2023 9:11 pm There is error in code in Bacon mod. Currently, during searching sub role image, the code look through cached path for images and check if path contains a sub role name. As gas ship and station found first in list, they always got assigned to miner ship and station.
I fixed this in ExpansionMod version 1.03 but have not released it yet as I want to finish some things before release.
Oooh, nice! Thanks for continuing to tweak things, @Alvek! Looking forward to more ExpansionMod goodness!
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Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!

Post by Retreat1970 »

My small problem seems to be an issue with the expansion mod 1.01 as described in his thread.
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Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!

Post by Alvek »

@salemonz
Check your Bacon mod link, file blocked. Probably because they use virus total or something to check zip file and bacon mod exe recognized as virus. (https://www.mediafire.com/file/rzlxsefn ... e.zip/file)
You can try to set password if you want to use this file share.
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Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!

Post by Alvek »

@salemonz
Check Wyvern and Dragoon bombers, they missing description in tech tree.
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Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!

Post by salemonz »

Alvek wrote: Mon May 29, 2023 4:58 pm @salemonz
Check your Bacon mod link, file blocked. Probably because they use virus total or something to check zip file and bacon mod exe recognized as virus. (https://www.mediafire.com/file/rzlxsefn ... e.zip/file)
You can try to set password if you want to use this file share.
Ah I see that, thanks. Took a few days before they restricted it, I see.

Looks like I'd have to upgrade to Mediafire PRO to password protect the file. Hrmmm...might have to leave that portion off and just have folks install Bacon on their own :(
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Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!

Post by salemonz »

Alvek wrote: Mon May 29, 2023 8:06 pm @salemonz
Check Wyvern and Dragoon bombers, they missing description in tech tree.
I will take a look, thank you.

Tracking down a few other random oversights as well.
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