Expansion mod

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Alvek
Posts: 198
Joined: Fri Mar 24, 2023 9:47 pm
Location: Kyiv

Re: Expansion mod

Post by Alvek »

CaesarAug wrote: Mon Apr 14, 2025 12:48 pm YES! I noticed it's version 2.0.0.6. I've started the game up several times... the music sounds ok!! I think you've got it! Still, my Mini PC is latest generation Intel Ultra 9 185H, the onboard SSD is fast. But your hotfix seems to have corrected the music issue. THANK YOU!

If anything else comes up, I'll let you know...
Not sure why 100ms buffer cause stutter, now it 300ms across 3 buffers
fransouz
Posts: 1
Joined: Tue Sep 24, 2024 9:12 am

Re: Expansion mod

Post by fransouz »

Hi Alvek,

with your mod the bonus income is not ticking. Is this a bug or was it planned as the feature?
Alvek
Posts: 198
Joined: Fri Mar 24, 2023 9:47 pm
Location: Kyiv

Re: Expansion mod

Post by Alvek »

fransouz wrote: Sun Apr 27, 2025 2:01 pm Hi Alvek,

with your mod the bonus income is not ticking. Is this a bug or was it planned as the feature?
Haven't touched money system.
In games I played bonus income was working
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CaesarAug
Posts: 431
Joined: Tue Jun 23, 2015 4:54 am

Re: Expansion mod

Post by CaesarAug »

Alvek: have you ever considered the possibility of modding a maximum ship size per ship-class?
Alvek
Posts: 198
Joined: Fri Mar 24, 2023 9:47 pm
Location: Kyiv

Re: Expansion mod

Post by Alvek »

CaesarAug wrote: Fri May 02, 2025 9:25 pm Alvek: have you ever considered the possibility of modding a maximum ship size per ship-class?
No, never thought about that.
Implementing that as modifier for base size research (like 1.05 for explorer) should be relatively simple, I think. Can't be sure without checking code.
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CaesarAug
Posts: 431
Joined: Tue Jun 23, 2015 4:54 am

Re: Expansion mod

Post by CaesarAug »

A player-moddable maximum size limit per ship-class research was a missing feature talked about by players for Distant Worlds Universe, applicable actually to all the first series of DW games.

Not to mean that the actual sizes themselves should be fixed or hard-coded but moddable by the player just like ship sizes are now. The only difference would be a player-moddable maximum size per ship-class.

Something like this seems to be a popular feature in Distant Worlds 2.
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