Diverse Worlds v19 - Shandar

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Erik Rutins
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RE: Diverse Worlds v8 - Gizurean

Post by Erik Rutins »

Great work, it's amazing how quickly you are turning these out!
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ehsumrell1
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RE: Diverse Worlds v8 - Gizurean

Post by ehsumrell1 »

Wow..... The modder, the ship maker and the mod tester....
....what a group! [&o] LOL!



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tjhkkr
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RE: Diverse Worlds v8 - Gizurean

Post by tjhkkr »

At least he did not get a picture of Moe, Larry, and Curly and set names to it... [:D]
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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RE: Diverse Worlds v2 - Dhayut

Post by tjhkkr »

These images are first rate. Thank you Woodman!
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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Igard
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RE: Diverse Worlds v2 - Dhayut

Post by Igard »

Hilarious, ehsumrell1! What a team indeed. [:D]
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J HG T
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RE: Diverse Worlds v8 - Gizurean

Post by J HG T »

Ikkuro gets my vote on these ships.
Funny. The more great shipsets you do for other races, the more I'm waiting what you can do with new Kiadian shipset, even if I love the original shipset.
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RE: Diverse Worlds v8 - Gizurean

Post by moonraker65 »

Fantastic WoodMan [:)]. Many thanks.
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Nibelung44
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RE: Diverse Worlds v8 - Gizurean

Post by Nibelung44 »

and then God created Woodman, and all was well [;)]
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the1sean
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RE: Diverse Worlds v8 - Gizurean

Post by the1sean »

ORIGINAL: Erik Rutins

Great work, it's amazing how quickly you are turning these out!

Yeah Woodman, you might put somebody out of a job [:D]

Really though, very thematic shipsets, very well done and quick turnaround times to boot!
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RE: Diverse Worlds v8 - Gizurean

Post by hewwo »

Great work, I've played all my games with various versions of your shipset!
ORIGINAL: WoodMan

For info, the ambitious Naxx plan is to make their ships look like birds, they are dinosaurs with feathers [:D] But I doubt I could make them to be honest.


You should take a look at 'the swarm' DLC in Gratuitous Space Battles. They're very birdlike.
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WoodMan
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RE: Diverse Worlds v8 - Gizurean

Post by WoodMan »

Lol, Ehsumrell [:D]

Thanks all for the kind comments, and cheers Erik for stopping by.

@J HG T I recall you saying previously you like their default set, which is why when I do them I will try something with that particular set [;)]

The previously unidentified ships have now indeed been identified to belong to the Ikkuro. Although they don't particularly resemble the Ikkuro colours or anything they are very middle of the road looking. The don't look advanced, but don't look primitive, they don't look evil, but do look aggressive. I think these are all traits that the Ikkuro also exhibit. Shipset will be coming later tonight, its maybe the nicest looking in-game of all so far, and oddly has been the quickest to make too.

If you followed the thread you probably noticed how I always moan about the spaceports I make, well this time I decided to make sure they look decent, here is a large (and maybe medium too) spaceport.

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drillerman
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RE: Diverse Worlds v8 - Gizurean

Post by drillerman »

Hi Woodman,

One question, the latest shipset has some models as PNG's and some as BITMAP's . ie. some have a white(clear) background (PNG) and some a black background(BITMAP).

Any reason for this?
Huh?
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WoodMan
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RE: Diverse Worlds v8 - Gizurean

Post by WoodMan »

Hey Driller!

Yes, there is a rare problem where ships have flashing lights on them where they are not meant to be.  You can get around this problem by saving the file as a .bmp with a black background instead of a .png with a transparent background.  The black appears transparent in the game, and the bugged lights disappear.  The only drawback is larger filesize, which may in turn lead to performance issues, but on my computer at least its not an issue.  So, when at all possible use .png but if you have to because of the lights issue, use a black background .bmp

Hope this clears things up [:)]
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WoodMan
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RE: Diverse Worlds v9 - Ikkuro

Post by WoodMan »

Hey all, version 9 is now available on the first post with the new Ikkuro set. Have fun!
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RE: Diverse Worlds v2 - Dhayut

Post by moonraker65 »

WoodMan you are simply the best [&o]. Thanks again
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tjhkkr
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RE: Diverse Worlds v2 - Dhayut

Post by tjhkkr »

Your work is fabulous. [:)] I wish I had a talent to bring to this forum...
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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J HG T
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RE: Diverse Worlds v9 - Ikkuro

Post by J HG T »

Great work as always. The Capital ship, for some reason, reminds me of big, old trees and mountains. Probably the way it's meant to be.

EDIT: Seems like the Setekhs method of overwriting the race file with the new version is the way to go, considering saved games. Installed the V.9 this way and had absolutely no problems with saved game I'm currently playing as Teekans (Jawas in space!).
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Nibelung44
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RE: Diverse Worlds v9 - Ikkuro

Post by Nibelung44 »

AI Wars has also a ton of top down spaceships, if you ever need (I doubt) inspiration.
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J HG T
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RE: Diverse Worlds v9 - Ikkuro

Post by J HG T »

Majority of AI wars ships are part of some freeware graphs release, so they aren't actually "original". If you have played Tyrian SHMUP back in the 90's, you know what I mean. They still look good though in their own retro way.
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WoodMan
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RE: Diverse Worlds v9 - Ikkuro

Post by WoodMan »

Hey all, thanks for the comments.  AI wars is a game I've never looked into, but I've heard nothing but praise for it.  As for the GSB Swarm ships I took a look at them, they are close to what I had in mind for the Naxxilian, but as I'm doing this project using only DW art I won't be cutting up any GSB ships.  I have tried making wings using some wing templates I found on the web and warping the DW ship parts around them, but the results were pretty poor. [:D]

At the moment I am slowly working on Ugnari and Boskara, both are time consuming and complicated and the Ugnari I'm finding image size a particular stumbling block, increasing image size is not pretty.  Both sets are non-symetrical but they will take a while, so they won't be in the next update or two.

Next race up may be Securan, I've done a little work on them, its a symmetrical set and the ships are quite easy to make, so hopefully tomorrow or the day after for an update [;)]  I'll put some previews up soon, I'm not sure what people expect Securans to look like, but I've always had this image in my head from the start.

Let me know your opinions on what you think Securan ships would look like, it'll be interesting to see if anyone has similar ideas or if I'm completely off track [:D]
"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking
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