Master Wishlist Thread
RE: Master Wishlist Thread
allow complete control over graphic size parameters for ships and planets.
I would like to have a mod where all ships are smaller, much smaller. Icons in fact would suffice. Icons that convey to me information about the ship. I dont mean health bars and such, but more like the actual role or something.
Anyway. Smaller ships, please.
I would like to have a mod where all ships are smaller, much smaller. Icons in fact would suffice. Icons that convey to me information about the ship. I dont mean health bars and such, but more like the actual role or something.
Anyway. Smaller ships, please.
RE: Master Wishlist Thread
UH, you can do that from day one. When you design a ship, and you exit the desing process, just click on the ship, then click on Save. When you start a new game, then click on load and volia, there is your old ship desgin.ORIGINAL: pad152
b]4. Ship Design[/b]
- Ability to save ship designs for an empire (like you can in Space Empires IV/V). So you don’t have to recreate the same ship designs for each new game.
RE: Master Wishlist Thread
Well, you COULD do that, but the result will export ALL designs, including those of absolutely no worth at all or those clashing with the designs in your current game, and when reloading them back in the game, at least during 1.02, the game coped extremely poorly with this, displaying issues like incorrect design dates (the designs would be displayed as dating to when they were designed in your previous game), and would subsequently crash if you attempted to interact or build these designs, which may be using technolergies you do not have in the current game. Using that feature was therefore an extremely bad idea.ORIGINAL: Davor
UH, you can do that from day one. When you design a ship, and you exit the desing process, just click on the ship, then click on Save. When you start a new game, then click on load and volia, there is your old ship desgin.
RE: Master Wishlist Thread
As requested so it can be lost in the circular file anyway:
ORIGINAL: Erik RutinsI find they are pretty well balanced across constructors actually, but I can see the value in an empire-level queue. Good suggestion, can you please put it in the Master Wishlist as well?course, there are all the attendant caveats of order-queuing, such as that orders are not balanced between constructors. If the Order Queue were maintained in a constructor-independent manner, as an empire-level "to do" list, instead of a per-ship queue, this would probably not happen.
RE: Master Wishlist Thread
I'd like to see an expanded amount of colonization. For example, technology that would allow you to build domes on inhospitable planets or a race that can only breathe a certain type(s) of gas planet gas (like hydrogen or helium) and can live in their atmospheres. I'm reminded of the Saga of the Seven Suns books where this evil alien race emerges from the gas planets and destroys the human mining facilities around them.
RE: Master Wishlist Thread
1. Ability to sort items in windows (expansion planner, designs, etc) by default. Now you have to restart the game to have default sorting back.
2. (Already mentioned) Grouping items in ship design. Example: 10x shields
3. Ability for construction ships to scrap, retrofit (don't know if repair is working) star bases from the right click menu on them when you have constructor selected.
4. Master order: if you have NOTHING select then under right click there should be menu with submenus:
a) Explore
- planet
- star system
- etc (standard explore menu)
This will assign (based on distance, mission, etc) one of the automated explorers to that mission.
b) Attack
- attack (simple)
- invade (planet with troops) (only on right click on planet)
- destroy (bombard planet) (only on right click on planet)
- something else?
This will assign some of the automated military ship/ships/fleet (based on target strength) to attack/invade/destry/etc the target.
c) Build
- starbase 1
- starbase 2
- etc
d) Retrofit (starbase)
- starbase 1
- starbase 2
- etc
e) Scrap (starbase)
f) Repair (starbase, ship)
c,d,e,f: This will assign one of the automated constructors to do that mission.
Tha main thing about that is that I don't want to search for a nearby ship with low priority order to do what I want. If I am an Emperor then I want to be able to just give general orders like that without having to specify the details.
2. (Already mentioned) Grouping items in ship design. Example: 10x shields
3. Ability for construction ships to scrap, retrofit (don't know if repair is working) star bases from the right click menu on them when you have constructor selected.
4. Master order: if you have NOTHING select then under right click there should be menu with submenus:
a) Explore
- planet
- star system
- etc (standard explore menu)
This will assign (based on distance, mission, etc) one of the automated explorers to that mission.
b) Attack
- attack (simple)
- invade (planet with troops) (only on right click on planet)
- destroy (bombard planet) (only on right click on planet)
- something else?
This will assign some of the automated military ship/ships/fleet (based on target strength) to attack/invade/destry/etc the target.
c) Build
- starbase 1
- starbase 2
- etc
d) Retrofit (starbase)
- starbase 1
- starbase 2
- etc
e) Scrap (starbase)
f) Repair (starbase, ship)
c,d,e,f: This will assign one of the automated constructors to do that mission.
Tha main thing about that is that I don't want to search for a nearby ship with low priority order to do what I want. If I am an Emperor then I want to be able to just give general orders like that without having to specify the details.
-
- Posts: 326
- Joined: Thu Apr 30, 2009 7:06 pm
RE: Master Wishlist Thread
- right click orders available in ship lists so I can give orders to one or several ships
:+: right click orders on a ship name every time I can see it to give orders for that matter
- I DO NOT want military ships coming out of dock automated. They hyperspace off to who knows where before I can even click on them! [:@]
- ship design handling is catastrophic for various reasons.
Probably all already been said. If so, consider this being in agreement [8D]
:+: right click orders on a ship name every time I can see it to give orders for that matter
- I DO NOT want military ships coming out of dock automated. They hyperspace off to who knows where before I can even click on them! [:@]
- ship design handling is catastrophic for various reasons.
Probably all already been said. If so, consider this being in agreement [8D]
RE: Master Wishlist Thread
ORIGINAL: Davor
I am shure it exsists. Check your options. Sorry I forget how it's done.ORIGINAL: Nabobalis
A windowed mode unless one already exists,
The game is always in a borderless window sized to your desktop... it actually doesn't have a full screen mode.
This is why when you click "window" key on the keyboard your taskbar covers the bottom of the game without the game minimizing, it is why alt-tabbing is instant, and it is why FRAPS doesn't work for it (unless you tell it to work in windows which is not as accurate)
11. Alt-tab
- Alt-tab switches between apps but, DW will not reduce to an icon on the taskbar on Windows XP
hit the "show desktop" button and it will.
I do not have a superman complex; for I am God, not Superman.
- DigitalPhoenix
- Posts: 12
- Joined: Thu Apr 08, 2010 10:28 am
RE: Master Wishlist Thread
[font="Arial"]ahh yeah i noticed all this . it all makes sense now . good to kno .ORIGINAL: taltamir
ORIGINAL: Davor
I am shure it exsists. Check your options. Sorry I forget how it's done.ORIGINAL: Nabobalis
A windowed mode unless one already exists,
The game is always in a borderless window sized to your desktop... it actually doesn't have a full screen mode.
This is why when you click "window" key on the keyboard your taskbar covers the bottom of the game without the game minimizing, it is why alt-tabbing is instant, and it is why FRAPS doesn't work for it (unless you tell it to work in windows which is not as accurate)
11. Alt-tab
- Alt-tab switches between apps but, DW will not reduce to an icon on the taskbar on Windows XP
hit the "show desktop" button and it will.
they might wanna put this info in the manual instead of us having to find out buried somewhere here deep in the forums
or add this to the facts thread stickied at the top of the thread list
or another stickied thread like "manual errata" or sumthin with similar additional information that should've been in the manual , but wasnt[/font]
He who controls the [Korabbian] Spice (and Loros Fruit and Zentabian Fluid), controls the universe !
Because the SPICE must flow ! MWAHAHAHAHAHAAaa *little pinky to corner of mouth*
Because the SPICE must flow ! MWAHAHAHAHAHAAaa *little pinky to corner of mouth*
RE: Master Wishlist Thread
Erik a.k.a. Matrix Games
Love DW !
Never been a fan of real time games but have fell in love with this one!
The Wife is pissed!!
I'll repeat a few = UI has got to get bigger! When I have to put my eyes/face to the screen to read/see its way too small.
The game needs Cyborg's & Robotic races.
New I think? = Weapon's Ranges ? I've seen the fuel range circle's in the game. Can this be done for Wep's? Filter &/or Click - Menu for Beam / Torps / Area weapone's
I hate it when I bump into my own Race/Empire in the game. Hows about no double races check box?
Thanks Guys!!!
Love DW !
Never been a fan of real time games but have fell in love with this one!
The Wife is pissed!!
I'll repeat a few = UI has got to get bigger! When I have to put my eyes/face to the screen to read/see its way too small.
The game needs Cyborg's & Robotic races.
New I think? = Weapon's Ranges ? I've seen the fuel range circle's in the game. Can this be done for Wep's? Filter &/or Click - Menu for Beam / Torps / Area weapone's
I hate it when I bump into my own Race/Empire in the game. Hows about no double races check box?
Thanks Guys!!!
Diplomacy without arms is like music without instruments.
Frederick the Great
Frederick the Great
RE: Master Wishlist Thread
If you click right while nothing selected you get a list with the current idle ships.
I would like an option to choose whether AI-controlled ships should be displayed here or not.
'cause it's really a big hassle to search for an idle exploration ship or other ships this way.
(Yes i control all my Ex manually.)
Maybe only showing idle AI-ships too when holding "shift" and pressing the right mouse button at the same time?
I would like an option to choose whether AI-controlled ships should be displayed here or not.
'cause it's really a big hassle to search for an idle exploration ship or other ships this way.
(Yes i control all my Ex manually.)
Maybe only showing idle AI-ships too when holding "shift" and pressing the right mouse button at the same time?
RE: Master Wishlist Thread
There should be "patrol star system" and fleet option to "stay together" or "allow to disperse". That way you could order the fleet to stay together while patrolling or disperse it to patrol larger area of the system.
"99.9% of all internet arguments are due to people not understanding someone else's point. The other 0.1% is arguing over made up statistics."- unknown poster
"Those who dont read history are destined to repeat it."– Edmund Burke
"Those who dont read history are destined to repeat it."– Edmund Burke
- Malevolence
- Posts: 1790
- Joined: Sat Apr 03, 2010 11:12 am
RE: Master Wishlist Thread
ORIGINAL: Malevolence
I have posted elsewhere about this, but I've noticed my operations center is very lax on their reporting.
I do get combat messages when they start, but it doesn't include the location of the attack. The messages do not differentiate between when I am attacked versus when I initiate the attack -- in fact, I get no message that my ships are initiating an attack (with basic information on location).
I get no messages when a ship is lost or presumed lost due to lack of contact.
All messages should contain these basic elements: who, what, when, where, why. I realize the why is difficult for the AI sometimes, but others I think are pretty easy to include. The when can be the timestamp of the message.
Negative reports and fog of war reporting is also ok --- "We have lost contact with an exploration ship in the Sol system."
As ships start warping off on their own to refuel, this is also going to become an issue.
"A frigate from 1st Fleet is moving to Sol 4 Star Port to refuel. They will return when complete."
Visual queues in the ship and fleet summary window (in the bottom left corner of the map) are not consistent. Red for damaged is there in the fleet summary. Yellow for under construction is not there. Refueling is going to be needed (orange?). How about a color for in combat? Let us see those states at a glance.
Nicht kleckern, sondern klotzen!
*Please remember all posts are made by a malevolent, autocratic despot whose rule is marked by unjust severity and arbitrary behavior. Your experiences may vary.
*Please remember all posts are made by a malevolent, autocratic despot whose rule is marked by unjust severity and arbitrary behavior. Your experiences may vary.
RE: Master Wishlist Thread
Empire Management: Domestic policies
Like specific sales tax, maybe this influences private sector/migrant behaviour. Or maybe give colonies this autonomy to do it themselves, and we just get a little info box on colony management to see how each specific colony behaves at the lower echelon of politics.
Immigration policy - Ability to 'close' our borders so to speak. Similarly, open them!
In regards to extra races within an empire, I don't think secondary races should ever get close to providing the full bonus. Give it a cap.
More ruins/event pop ups with the multiple choices. Ability to create more, or a chain so we get a simple way to do text-adventure quests. Particularly important for the alternate gameplay, of single ship space captain etc. Ability to mark ourselves as a private ship captain, if playing in that mode.
More resources, some that also have negatives to them, so we must weigh benefits with costs, so give chance to -ban- certain resources from our empire; opening up smuggling and black market between private sector and pirates.
Pirate bases harder to locate, smuggling ships that can be mistaken for regular freighters - comes with a % that they get caught at space stations/colonies when docking.
More races! (or ability to add more)
Like specific sales tax, maybe this influences private sector/migrant behaviour. Or maybe give colonies this autonomy to do it themselves, and we just get a little info box on colony management to see how each specific colony behaves at the lower echelon of politics.
Immigration policy - Ability to 'close' our borders so to speak. Similarly, open them!
In regards to extra races within an empire, I don't think secondary races should ever get close to providing the full bonus. Give it a cap.
More ruins/event pop ups with the multiple choices. Ability to create more, or a chain so we get a simple way to do text-adventure quests. Particularly important for the alternate gameplay, of single ship space captain etc. Ability to mark ourselves as a private ship captain, if playing in that mode.
More resources, some that also have negatives to them, so we must weigh benefits with costs, so give chance to -ban- certain resources from our empire; opening up smuggling and black market between private sector and pirates.
Pirate bases harder to locate, smuggling ships that can be mistaken for regular freighters - comes with a % that they get caught at space stations/colonies when docking.
More races! (or ability to add more)
"The imaginary number is a fine and wonderful resource of the human spirit, almost an amphibian between being and not being." - Gottfried Leibniz
RE: Master Wishlist Thread
I second the no double races tab button in the number of AI. Out of 11 players, 3 not includeing me, are human? I don't even know if there are more. I guess it has a Star Trek or Star Wars feel with the number of humans in the galaxy, but I would love to see more of the other races when I play. I can see maybe one the same as me, or 2 of the same races but 4 or more? That is a bit too much.
I also like the circle idea about weapon ranges as well. That should be abled to be toggled on or off, maybe on a per ship bases.
I also like the circle idea about weapon ranges as well. That should be abled to be toggled on or off, maybe on a per ship bases.
- Malevolence
- Posts: 1790
- Joined: Sat Apr 03, 2010 11:12 am
RE: Master Wishlist Thread
I recommend two type of exploration missions ---
(1) Recon - the exploration ship enters the system and quickly gathers the basic planet types and any forces present. This allows exploration ships to quickly map areas of space without going to every planet for detailed scans. It also allows for a more military focused surveillance mission.
(2) Explore - the exploration ship does what it does now -- makes a detailed survey of each planet. This takes obviously takes much longer than a recon mission, but has the benefits of providing resource information and ruins, etc.
Please also allow BOTH these missions to be assigned to a sector and not just specific systems.
So if I assigned a sector recon mission to an explorer ship, he would keep moving around the sector checking on things.
(1) Recon - the exploration ship enters the system and quickly gathers the basic planet types and any forces present. This allows exploration ships to quickly map areas of space without going to every planet for detailed scans. It also allows for a more military focused surveillance mission.
(2) Explore - the exploration ship does what it does now -- makes a detailed survey of each planet. This takes obviously takes much longer than a recon mission, but has the benefits of providing resource information and ruins, etc.
Please also allow BOTH these missions to be assigned to a sector and not just specific systems.
So if I assigned a sector recon mission to an explorer ship, he would keep moving around the sector checking on things.
Nicht kleckern, sondern klotzen!
*Please remember all posts are made by a malevolent, autocratic despot whose rule is marked by unjust severity and arbitrary behavior. Your experiences may vary.
*Please remember all posts are made by a malevolent, autocratic despot whose rule is marked by unjust severity and arbitrary behavior. Your experiences may vary.
- Malevolence
- Posts: 1790
- Joined: Sat Apr 03, 2010 11:12 am
RE: Master Wishlist Thread
I think that has been said before, but I stopped reading every post at page 8.
Please minimize Distant Worlds when ALT-TAB.
Please minimize Distant Worlds when ALT-TAB.
Nicht kleckern, sondern klotzen!
*Please remember all posts are made by a malevolent, autocratic despot whose rule is marked by unjust severity and arbitrary behavior. Your experiences may vary.
*Please remember all posts are made by a malevolent, autocratic despot whose rule is marked by unjust severity and arbitrary behavior. Your experiences may vary.
RE: Master Wishlist Thread
1. A separate filter for construction ships and construction bases.
2. The ability to assign X copies of a ship, to be built at open ports, or queue in ports where it would be build the soonest. So I could say, make 50 explorer ships...
if I have 3 starbases, A with 50 ships queued, B with with 10 explorers queued, and C with nothing queued... then it will assign 30 of them to starbase C and 20 of them to starbase B. Naturally this is meant for larger scale cases... The example is just to clarify what I meant... but in really large empires it should be "i assign the building of 50 explorers, it will then place 1 in each of 50 starbases that are currently building nothing"
2. The ability to assign X copies of a ship, to be built at open ports, or queue in ports where it would be build the soonest. So I could say, make 50 explorer ships...
if I have 3 starbases, A with 50 ships queued, B with with 10 explorers queued, and C with nothing queued... then it will assign 30 of them to starbase C and 20 of them to starbase B. Naturally this is meant for larger scale cases... The example is just to clarify what I meant... but in really large empires it should be "i assign the building of 50 explorers, it will then place 1 in each of 50 starbases that are currently building nothing"
I do not have a superman complex; for I am God, not Superman.
RE: Master Wishlist Thread
Please please please, Allow No Tech Brokering Option. I'm confronted, to a lesser extent to the same problem as him:
Wicky said:
Even if you don't want to exploit the AI, seeing the latest techs exchanged rapidly by all AIs which are friends to each other really deter from the game.
Wicky said:
1) exponential tech trading/diplomacy
Seeing as I was the least developed race in the galaxy, I concentrated all my efforts into a single tech tree: shipyards. I crash researched that tree one time after the other, until I had one tech, that was superior to all other AI races. Now the fun can begin:
Trade my shipyard tech to another race for money. Trade money+shipyard to 2nd race for their galaxy map, which reveals a lot of colonies. Now you have a trade item, the galaxy map, worth like 150k cash. Trade galaxy map to 3rd empire for like 4 more lower techs, rinse and repeat. Trade major techs to lower developed races for even more money. Trade vast ammounts of money for superior techs, that only 1 race has.
To make it short, I paused the game and did 45 minutes only diplomacy, going through the whole list of 20 AI races like 5 times, grabbing everything I could, exploiting and bargaining. IN THE END, I had tons of money, ALL techs from everyone, and the whole galaxy map revealing all colonies. All in exchange for just 1 shipyard tech!!!
Even if you don't want to exploit the AI, seeing the latest techs exchanged rapidly by all AIs which are friends to each other really deter from the game.
AGEOD Team
RE: Master Wishlist Thread
I wish I could have the AI auto-design only some TYPES of ships... So I could tell it to auto-design civilian ships and star bases for example, while I manually design military ships, colonizers, and explorers.
I do not have a superman complex; for I am God, not Superman.