Close Combat Panthers in the Fog Data Workbook
- SteveMcClaire
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Close Combat Panthers in the Fog Data Workbook
Attached is the latest version of the Close Combat Panthers in the Fog Data Workbook. This file is intended to assist mod-makers in changing the game data. Standard disclaimer about modifying the game at your own risk applies... [;)]
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- CloseComb..bookv01.zip
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RE: Close Combat Panthers in the Fog Data Workbook
Awesome, thank you!
RE: Close Combat Panthers in the Fog Data Workbook
Still waiting the new map/stratmap tool and we are definitively ready! Thanks Steve!
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- Platoon_Michael
- Posts: 969
- Joined: Sun Mar 09, 2003 5:14 am
RE: Close Combat Panthers in the Fog Data Workbook
Can someone please explain how this works please?
The Fpools.txt file begins with two lines of global Force Pool Related Data, followed by a count of Force Pools, and then the Force Pool entires themselves.
Difficulty modifers effect the starting troop strength and replacement rates. The first column is weakest force / highest difficulty, the fifth is strongest force / lowest difficulty
Vehicle Replacement % Allies Troop Replace % Allies Vehicle Replacement % Axis Troop Replace % Axis
Each Force Pool enty has the following format:
FP Name (max 63) FP Class FP Side
Inf strength % Day 0 Inf % Day 1 Inf % Day 2 Inf % Day 3 Inf % Day 4 Inf % Day 5
Armor strength % Day 0 Arm % Day 1 Arm % Day 2 Arm % Day 3 Arm % Day 4 Arm % Day 5
UNIT COUNT
Unit name (max 63) Unit class (From UnitStructure.txt) The game will be generate an internal list of line units and a list of support units, with teams for each unit (str based on casualty % and difficulty)
RESERVED FIELD Just put 0
# SPACER / End of entry
************************** FILE STARTS BELOW THIS LINE **********************************
0.800 0.900 1.000 1.100 1.200
0.400 0.700 0.050 0.500
47
1 / 117th Inf 0 0
0.91 0.91 0.91 0.91 0.91 0.91 0.91
0.8 0.8 0.8 0.8 0.8 0.8 0.8
6
A Company 9
B Company 9
C Company 9
1st Battalion 6
D Company 14
1st Plt / B Coy / 823 TD Bn 72
0
The Fpools.txt file begins with two lines of global Force Pool Related Data, followed by a count of Force Pools, and then the Force Pool entires themselves.
Difficulty modifers effect the starting troop strength and replacement rates. The first column is weakest force / highest difficulty, the fifth is strongest force / lowest difficulty
Vehicle Replacement % Allies Troop Replace % Allies Vehicle Replacement % Axis Troop Replace % Axis
Each Force Pool enty has the following format:
FP Name (max 63) FP Class FP Side
Inf strength % Day 0 Inf % Day 1 Inf % Day 2 Inf % Day 3 Inf % Day 4 Inf % Day 5
Armor strength % Day 0 Arm % Day 1 Arm % Day 2 Arm % Day 3 Arm % Day 4 Arm % Day 5
UNIT COUNT
Unit name (max 63) Unit class (From UnitStructure.txt) The game will be generate an internal list of line units and a list of support units, with teams for each unit (str based on casualty % and difficulty)
RESERVED FIELD Just put 0
# SPACER / End of entry
************************** FILE STARTS BELOW THIS LINE **********************************
0.800 0.900 1.000 1.100 1.200
0.400 0.700 0.050 0.500
47
1 / 117th Inf 0 0
0.91 0.91 0.91 0.91 0.91 0.91 0.91
0.8 0.8 0.8 0.8 0.8 0.8 0.8
6
A Company 9
B Company 9
C Company 9
1st Battalion 6
D Company 14
1st Plt / B Coy / 823 TD Bn 72
0
- SteveMcClaire
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RE: Close Combat Panthers in the Fog Data Workbook
Which part do you have a question on?
- squadleader_id
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RE: Close Combat Panthers in the Fog Data Workbook
Wow! I've been too busy and missed this post! Thanks a lot, Steve!
- Platoon_Michael
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- Joined: Sun Mar 09, 2003 5:14 am
RE: Close Combat Panthers in the Fog Data Workbook
ORIGINAL: Steve McClaire
Which part do you have a question on?
I don't get any of it,Sorry
RE: Close Combat Panthers in the Fog Data Workbook
I am new to the modding community and am just starting to understand how to do simple adjustments..however one thing I cannot figure out is how to change the number of units in the small BG's so that to fill the full 21 slots. I have seen it posted many times that changing the Fpool.txt file folder can accomplish this by adding more entries but everytime I try, I get an error message when trying to start up the game. Can someone please give me an example of what it looks like to add more entries or a step by step to complete the process. I would really apprecaite the help.
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RE: Close Combat Panthers in the Fog Data Workbook
Strange I cannot download this
- Southernland
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RE: Close Combat Panthers in the Fog Data Workbook
ORIGINAL: philip wells
Strange I cannot download this
right click and save target as
¡¡ʎɐqǝ uo pɹɐoqʎǝʞ ɐ ʎnq oʇ ƃuıoƃ ɯɐ ı ǝɯıʇ ʇsɐן ǝɥʇ sı sıɥʇ
- Platoon_Michael
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RE: Close Combat Panthers in the Fog Data Workbook
Does PiFT support the blowing of Bridges?
- SteveMcClaire
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RE: Close Combat Panthers in the Fog Data Workbook
I think it will work but it's not officially supported. The code for blowing bridges is still present but it received no testing as it was not part of Panthers in the Fog.
Steve
Steve
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RE: Close Combat Panthers in the Fog Data Workbook
What are the limits from panthers of the fow at number of rows at each data file?
I do not go to ask it really but I can imagine that this game can load the older 16bits images from vehicles by example. I want make a simple but fun veteran mod as the continuation from my old Ardennes Offensive, the maps the strategic map from this game will be perfect.
I do not go to ask it really but I can imagine that this game can load the older 16bits images from vehicles by example. I want make a simple but fun veteran mod as the continuation from my old Ardennes Offensive, the maps the strategic map from this game will be perfect.
- SteveMcClaire
- Posts: 4308
- Joined: Mon Nov 19, 2007 9:31 pm
RE: Close Combat Panthers in the Fog Data Workbook
ORIGINAL: Nomada_Firefox
What are the limits from panthers of the fow at number of rows at each data file?
I do not go to ask it really but I can imagine that this game can load the older 16bits images from vehicles by example. I want make a simple but fun veteran mod as the continuation from my old Ardennes Offensive, the maps the strategic map from this game will be perfect.
Not sure what you mean by 'fow at number of rows'?
You can load the old 16-bit graphics.
Steve
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RE: Close Combat Panthers in the Fog Data Workbook
Sorry I made a mistake writting this. I was speaking the max number of rows from the game data.
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RE: Close Combat Panthers in the Fog Data Workbook
Ah one question more. Must I make the azp files as at panthers in the fog? or can I use without convert it a file from CCWAR?
- SteveMcClaire
- Posts: 4308
- Joined: Mon Nov 19, 2007 9:31 pm
RE: Close Combat Panthers in the Fog Data Workbook
For best results I would take the CCMunger utility from Panthers in the Fog, use it to unpack your old files, and then repack them. This will add a little information that will tell Panthers these are old-format images (16 bit color).
Tanks and Guns.azp should work fine. Shadows should be okay too, though I will have to double check if the old sprite-shadow format is fully supported. You also won't have turret shadows unless you add those to the shadow file yourself.
EDIT: Forgot your original question! There isn't a maximum number of rows save for vehicles, which is 120 right now.
Steve
Tanks and Guns.azp should work fine. Shadows should be okay too, though I will have to double check if the old sprite-shadow format is fully supported. You also won't have turret shadows unless you add those to the shadow file yourself.
EDIT: Forgot your original question! There isn't a maximum number of rows save for vehicles, which is 120 right now.
Steve
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RE: Close Combat Panthers in the Fog Data Workbook
I forgot ask you this, why the tga from azp they have a alpha channel? I´m familiarized with it at 3D games but at CC, I´m not sure about what is this.
Well I cross the limit by two vehicles. I wait that there is not a similar limit with weapons.
At the end, I confess that I´m editing panthers in the fog but I do not go to make a big work, I´m more interested at your CC 3D and I will save my strength for it. I hope that you finish it this year or at least show us a picture, if I can see a preview, I wait easier more time.[:D]
Well I cross the limit by two vehicles. I wait that there is not a similar limit with weapons.
At the end, I confess that I´m editing panthers in the fog but I do not go to make a big work, I´m more interested at your CC 3D and I will save my strength for it. I hope that you finish it this year or at least show us a picture, if I can see a preview, I wait easier more time.[:D]