ORIGINAL: carnifex
Here's an example of pop-up windows which are inconsistent. These are displayed sequentially. In the Reinforcement phase, first you see this one:
In this case YES means NO. If you click YES you DO NOT PROCEED.
The next window is shown right after that one. In this case, YES means PROCEED.
YES should always mean "go ahead". NO should always mean "cancel action".
I agree with this point.
In the first case the consequence of the action is more clearly spelled out. If you exit you will lose factors (except naval).
In the second case the action should have the consequence more clearly spelled out. "If you exit now you will have no preset victory conditions defined for this conflict. Would you like to return and select preset victory conditions? Yes. No." Or something like it might be more appropriate. Perhaps preset victory conditions are not necessary but only predetermine the outcome of a conflict once you win or lose? If so, that information should be explicitly stated.
I'd like to weigh in on the "friendliness of the user interface debate". Some of us are new to the EiA universe. We may have never played the board game. Don't forget that the user interface is how we experience the game. It IS the game. If the user interface is the least bit confusing you risk losing your fan base. I have beta tested games in the past and user interfaces can make or break a game. If the user interface seems buggy or idiosynratic, people think the game is buggy or idiosyncratic. Would you buy a car of the driver's side door opened backwards at night and forwards during the day?
Making the consequences of a decision clear to the user is a good thing. It is very easy for a programmer to type the consequences of a decision into the game engine. Why make it confusing to understand?
Believe me, if people volunteer that there is something confusing about a game interface there will be at least 10 others who will say nothing. The guys who say nothing will likely remember that Matrix games are hard to understand. If they do, they might just look someplace else for their next purchase.
I say this with all due respect. I'm liking this game and I just want to help improve it.
GSB