Naval Loops

WarPlan Pacific is an operational level wargame which covers all the nations at war in the Pacific theatre from December 1941 to 1945 on a massive game scale.

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Wolverine1987
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Naval Loops

Post by Wolverine1987 »

I am a new player. I believe the Naval Loops shown in Dojo's tutorial videos have been removed from the game. Does anyone know of any mods that add them back in? Appreciate any suggestions.
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Platoonist
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Re: Naval Loops

Post by Platoonist »

I bought the game last August and I've never seen them either.
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Wolverine1987
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Re: Naval Loops

Post by Wolverine1987 »

Thanks!
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AlvaroSousa
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Re: Naval Loops

Post by AlvaroSousa »

They were in the game but they were being exploited so they were removed.
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James Taylor
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Re: Naval Loops

Post by James Taylor »

For WP2, I would suggest a user created entry point for each loop. Something like a general area based upon the number of turns a user selected for the looping unit to appear. So user selects one turn, area A is then activated for appearance, 2 turns selected, area B is the target for appearance, so on and so forth.

And don't forget the user created convoy routes as this will generate the communication network that no other game possesses.
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AlvaroSousa
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Re: Naval Loops

Post by AlvaroSousa »

The loops were delayed. And yea I will have more of a manual entry system for convoys.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
generalfdog
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Re: Naval Loops

Post by generalfdog »

I miss the loops they were a time saver
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