HLYA Cliff Notes for Axis (Living Posts) & Occasionaly Soviet Notes

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HardLuckYetAgain
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HLYA Cliff Notes for Axis (Living Posts) & Occasionaly Soviet Notes

Post by HardLuckYetAgain »

I know many may not read the forums in depth so I am going to use this post thread to consolidate some of my posts for easy reference to helpful items I think should be kept in mind, "Cliff Notes" if you will. Sort of a premise like this;

https://www.cliffsnotes.com/cliffsnotes

But for WITE2. Thank you for looking & hope this helps some without having to search all over looking for items.


Air Section Forum Posts

* The power of Air Superiority = https://www.matrixgames.com/forums/view ... 6&t=389692
Shows the use of AS to control a battlefield in example. The Tech support ticket to go with this is here = https://www.matrixgames.com/forums/view ... 8#p5047318
(Shows that AS can and should be used on both sides for Air control over the battlefield)

AS setup Tech ticket = https://www.matrixgames.com/forums/view ... 3#p5056763
This was a Tech Support question that could help others in setting up AS missions. I think this could be helpful for others to see

Interdiction???? What is this you speak of? https://www.matrixgames.com/forums/view ... 1&t=390692
Is interdiction useful? You be the judge.

Ground Section


* FBD1 South Full Steam ahead. To Lvov and Beyond = https://www.matrixgames.com/forums/view ... 6&t=389737
(Shows a simple step by step attack sequence to have no delay in the South to have FBD1 convert at max speed turn 1)

HLYA GC Step-by-Step German turn 1 featuring the Full Rovno pocket = https://www.matrixgames.com/forums/view ... 1&t=390004
(Step-by-step HLYA Southern play from a GC game) also see "Rovno Pocket" thread below for another walk through for the Rovno Pocket.


Germany, Primary objective; SOUTH! DAMN the Supply full SPEED Ahead! = https://www.matrixgames.com/forums/view ... 2#p5048192
(Future post and is my Case Study on "why" Germany should go FULL TILT in the South, The Why, the How, and pretty certain victory if done correctly. As usual maybe I am wrong, but just maybe, just maybe I am right.)

* Powerfull GD! = https://www.matrixgames.com/forums/view ... 1&t=388898
(Shows how strong this Regiment can become in 1943 without attached SU's)

*Rovno Pocket - AAR - We Pay in Blood = https://www.matrixgames.com/forums/view ... 5#p5029815
(Shows a step-by-step walk through for the Rovno Pocket. I will be updating this thread on the full walk through for this but this link shows how to do the walk through midway through the South opening. Standby for the full update on this walk through)


Supply Section



* CupCake runs!! German Freight drops out of the NSS
= https://www.matrixgames.com/forums/view ... 6&t=389808
(shows an alternative use of JU52's to ferry more freight out of the NSS)

* Easy Method to pick up RAD SU's = https://www.matrixgames.com/forums/view ... 9#p5053039
(This is from my Turn 1 GC step-by-step walkthrough for Germany and shows how to pick up RAD SU's with HQ's without wasting MP's to do so, then can move the HQ where the RAD SU's are needed)

* RUM FBD as a Super Depot???? = https://www.matrixgames.com/forums/view ... 6&t=389842
(Shows an alternative use of the Rumanian FBD)

* STOP exporting my Schnapps to ports!!! = https://www.matrixgames.com/forums/view ... 6&t=389769
(Shows why Germany needs to be aware that ports will draw freight to them starting turn 1 and will stockpile over the turns. Get that freight East!)
Last edited by HardLuckYetAgain on Wed Nov 30, 2022 2:14 am, edited 17 times in total.
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
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HardLuckYetAgain
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Re: HLYA Cliff Notes for Axis (Living Posts)

Post by HardLuckYetAgain »

Soviet Posts


Stalingrad to Berlin GC opening Moves = https://www.matrixgames.com/forums/view ... 9#p4832489
(Shows a step-by-step opening moves for the Soviets in the StB GC scenario. Please note this is out of date but some items may be useful. I believe Beethoven did an update to this and has some great additions. If he can point me to that AAR I will link it here too for reference
Last edited by HardLuckYetAgain on Sun Nov 06, 2022 12:05 pm, edited 2 times in total.
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
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HardLuckYetAgain
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Re: HLYA Cliff Notes for Axis (Living Posts)

Post by HardLuckYetAgain »

Added "CupCake runs!! German Freight drops out of the NSS" this date.
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
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56ajax
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Re: HLYA Cliff Notes for Axis (Living Posts)

Post by 56ajax »

Thankyou
Molotov : This we did not deserve.

Foch : This is not peace. This is a 20 year armistice.

C'est la guerre aérienne
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HardLuckYetAgain
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Re: HLYA Cliff Notes for Axis (Living Posts)

Post by HardLuckYetAgain »

56ajax wrote: Sat Nov 05, 2022 12:00 amThankyou
You are welcome. Do your own due diligence on what I type since I could be totally wrong on things. I am not the smartest nor the brightest but I try and share what little bit I do have. Good luck to you.
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
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HardLuckYetAgain
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Re: HLYA Cliff Notes for Axis (Living Posts)

Post by HardLuckYetAgain »

Added - RUM FBD as a Super Depot???? this date
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
Teo41_ITA
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Re: HLYA Cliff Notes for Axis (Living Posts)

Post by Teo41_ITA »

Thank you HLYA! I found the thread about import and export port particularly useful in my latest GC!
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HardLuckYetAgain
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Re: HLYA Cliff Notes for Axis (Living Posts) & Occasionaly Soviet Notes

Post by HardLuckYetAgain »

* Added 2nd post as some Soviet Notes
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
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HardLuckYetAgain
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HLYA Cliff Notes for Axis (Living Posts) & Occasionaly Soviet Notes

Post by HardLuckYetAgain »

Teo41_ITA wrote: Sun Nov 06, 2022 10:52 am Thank you HLYA! I found the thread about import and export port particularly useful in my latest GC!
Great!
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
MarkShot
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Re: HLYA Cliff Notes for Axis (Living Posts) & Occasionaly Soviet Notes

Post by MarkShot »

Thank you. I prefer written materials to video, since I can control the pace of how quickly I move through it.
2021 - Resigned in writing as a 20+ year Matrix Beta and never looked back ...
PeteJC
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Re: HLYA Cliff Notes for Axis (Living Posts) & Occasionaly Soviet Notes

Post by PeteJC »

I was just going to search for your previous supply posts. This sure makes it easy. As always thanks HLYA!
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HardLuckYetAgain
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Re: HLYA Cliff Notes for Axis (Living Posts) & Occasionaly Soviet Notes

Post by HardLuckYetAgain »

MarkShot wrote: Sun Nov 06, 2022 1:45 pm Thank you. I prefer written materials to video, since I can control the pace of how quickly I move through it.
I do too. You are welcome Sir. Hopefully you and others can find some use for my bumbling around in the dark knocking things down from the game.
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
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HardLuckYetAgain
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Re: HLYA Cliff Notes for Axis (Living Posts) & Occasionaly Soviet Notes

Post by HardLuckYetAgain »

PeteJC wrote: Sun Nov 06, 2022 3:17 pm I was just going to search for your previous supply posts. This sure makes it easy. As always thanks HLYA!
You are welcome. It is all of us together that make this game.
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
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HardLuckYetAgain
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Re: HLYA Cliff Notes for Axis (Living Posts) & Occasionaly Soviet Notes

Post by HardLuckYetAgain »

HardLuckYetAgain wrote: Thu Nov 03, 2022 3:34 pm I know many may not read the forums in depth so I am going to use this post thread to consolidate some of my posts for easy reference to helpful items I think should be kept in mind, "Cliff Notes" if you will. Sort of a premise like this;

https://www.cliffsnotes.com/cliffsnotes

But for WITE2. Thank you for looking & hope this helps some without having to search all over looking for items.


Air Section Forum Posts

* The power of Air Superiority = https://www.matrixgames.com/forums/view ... 6&t=389692
Shows the use of AS to control a battlefield in example. The Tech support ticket to go with this is here = https://www.matrixgames.com/forums/view ... 8#p5047318
(Shows that AS can and should be used on both sides for Air control over the battlefield)


Ground Section


* FBD1 South Full Steam ahead. To Lvov and Beyond = https://www.matrixgames.com/forums/view ... 6&t=389737
(Shows a simple step by step attack sequence to have no delay in the South to have FBD1 convert at max speed turn 1)

Germany, Primary objective; SOUTH! DAMN the Supply full SPEED Ahead! = https://www.matrixgames.com/forums/view ... 2#p5048192
(Future post and is my Case Study on "why" Germany should go FULL TILT in the South, The Why, the How, and pretty certain victory if done correctly. As usual maybe I am wrong, but just maybe, just maybe I am right.)

* Powerfull GD! = https://www.matrixgames.com/forums/view ... 1&t=388898
(Shows how strong this Regiment can become in 1943 without attached SU's)

*Rovno Pocket - AAR - We Pay in Blood = https://www.matrixgames.com/forums/view ... 5#p5029815
(Shows a step-by-step walk through for the Rovno Pocket. I will be updating this thread on the full walk through for this but this link shows how to do the walk through midway through the South opening. Standby for the full update on this walk through)


Supply Section



* CupCake runs!! German Freight drops out of the NSS
= https://www.matrixgames.com/forums/view ... 6&t=389808
(shows an alternative use of JU52's to ferry more freight out of the NSS)

* RUM FBD as a Super Depot???? = https://www.matrixgames.com/forums/view ... 6&t=389842
(Shows an alternative use of the Rumanian FBD)

* STOP exporting my Schnapps to ports!!! = https://www.matrixgames.com/forums/view ... 6&t=389769
(Shows why Germany needs to be aware that ports will draw freight to them starting turn 1 and will stockpile over the turns. Get that freight East!)
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
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HardLuckYetAgain
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Re: HLYA Cliff Notes for Axis (Living Posts) & Occasionaly Soviet Notes

Post by HardLuckYetAgain »

Added this date;

HLYA GC FULL South opener WITH Full Rovno pocket = https://www.matrixgames.com/forums/view ... 1&t=390004 (Step-by-step HLYA Southern play from a GC game)
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
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HardLuckYetAgain
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Re: HLYA Cliff Notes for Axis (Living Posts) & Occasionaly Soviet Notes

Post by HardLuckYetAgain »

Added this date 11/18/22

* Easy Method to pick up RAD SU's = https://www.matrixgames.com/forums/view ... 9#p5053039
(This is from my Turn 1 GC step-by-step walkthrough for Germany and shows how to pick up RAD SU's with HQ's without wasting MP's to do so, then can move the HQ where the RAD SU's are needed)
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
MarkShot
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Re: HLYA Cliff Notes for Axis (Living Posts) & Occasionaly Soviet Notes

Post by MarkShot »

HYLA,

I thought I might put this here. I have mainly being playing scenarios. I am trying systemize my play, but given my age, I think I best write down the steps. If you feel this post does not belong cluttering your thread, ADMINS: PLEASE MOVE THIS POST IF REQUESTED HYLA. THANK YOU.

It doesn't look like my formatting was preserved. :(

****************
* PRE-SCENARIO *
****************

Pre-Scenario - Read Scenario Brief

* Note tips for both sides

* Note time frame

* Note attacker/defender

* Note if manuals/forum have discussion (may want to avoid)

Pre-Scenario - Decide Game Parameters

* Basic coefficients <100>?

* AI SUs/Manual/Hybrid?

* AI Air Directives/Manual/Hybrid?

* AI Basing/Manual/Hybrid?

* AI Theatre Box or Front/Manual?

* Campaign Scoring conditions?

* Scenario/Campaign play for sudden death?

******************
* ENTER SCENARIO *
******************

Enter Scenario - Examine OOB

* Note balance of forces

* Note ground force to down to army level

** Quantity

** Type of units

* Note air commands

** Quantity

** Type of planes

Enter Scenario - Examine Reinforcements/Withdrawls

* When CUs/type

* When SUs/type

Enter Scenario - Defined Events - How they will be integrated

* Air Landing

* Sea Landing

* Should targets be altered (see plan)

Enter Scenario - Examine VLs & Planning
- 20 turns maybe once or twice below
- Campaign repeat every 10 turns

* Most scoring favors End Game, what's most valuable

* If attacking some VLs are unlikely to take, should you not waste resources

* If defending some VLs are unlikely to hold, should you not waste resources

* On a plan sheet with a Marker/Paint sketch main combat tasks

** Match terrain to unit types (armor/motorized, foot, mountain)

** Consider terrain features which will determine combat: woods, mountains,
rivers, forts, swamp

** Consider strategic transport for speed and if the resources are there.

* What type of SUs are needed? Combat engineers for forts? Armor to give infantry reach?
Flak to offset air supperiority?

* What role should your air assets play? Recon, interdict, keep supply open, pound units, or support?
Are your are units when they need to be and structured naturally to their tasks?

Enter Scenario - Examine Suppy Net

* Is it appropriate?

** Right depot locations

** Right priority settings

* What ports and railyards need priority repair?

* What rails lines need repair in what sequence?

* Where should new depots (at nodes in WITW) be opened to advance?

* What air field captures would help supply a hasty advance?

****************************************************
* TURN 1 (excluding capaign special rules for now) *
****************************************************

Turn 1 - Moving/groups air assets (assuming supply) (assumes manual play)

* What planes should be advanced to the line

* What planes can move back due to their long range

* What planes should be sitting on an NSS so that they fly supply

* Should the role FB-F/FB-B be flipped?

* Should air commands be balanced out interms fighter / bombers or
get different size tasks.

* Should a marginal fighter force by merged and all recon collected in
a single recon force

Turn 1 - Assign AP to infrastructure repair

Turn 1 - Manually kick SUs from some CUs (cannot force this)

Turn 1 - Possibly build some CU/SU forces and lock for this turn or next combat

Turn 1 - Start forces moving/building towards assignments on Plan Sheet

Turn 1 - Exploit opportunities to grab VL or good terrain left vacant prior to contact

TURN N

* Examine battle fought by enemy and results

** Does this change your plan?

** What intel does this give you?

** Why did he win or lose?

* Air Directives

** Alter entire plan

** Simply tweak existing plan

** Note where most losses are coming from; sustainable?

* Continue with movement of force toward strokes on plan

* Adjust SUs for the attack force if not already correct

* Conduct planned attacks when attacks seem about to stall release groud support

** What attackser?

** Hasty or deliberate?

** Any reserve assignments

* Release SUs for units in static defence in good ground positions

* Follow and revise the plan sheet

* Examine rail network and continue to prioritize and extend

* Are new depots needed

* Were ports captured needing repair or port or railyard or rail

* Are there any advances with very poor supply - fly in supply

* Review your battles and why you won or lost

* Compare progress with clock, on schedule?

* Adjust SUs

* Adjust supply levels

* Attempt to move non-corp HQ to depot sitting

* Set GS.

* Set Reserve.
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HardLuckYetAgain
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Re: HLYA Cliff Notes for Axis (Living Posts) & Occasionaly Soviet Notes

Post by HardLuckYetAgain »

added this date 11/29/22

Interdiction???? What is this you speak of? https://www.matrixgames.com/forums/view ... 1&t=390692
Is Interdiction useful? You be the judge
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
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Re: HLYA Cliff Notes for Axis (Living Posts) & Occasionaly Soviet Notes

Post by EwaldvonKleist »

Fine collection HLYA, and in some way the successor to the library of WitE resources that WitE2 needed!

Many quality quality threads that you have created there.
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HardLuckYetAgain
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Re: HLYA Cliff Notes for Axis (Living Posts) & Occasionaly Soviet Notes

Post by HardLuckYetAgain »

EwaldvonKleist wrote: Wed Jul 26, 2023 1:02 pm Fine collection HLYA, and in some way the successor to the library of WitE resources that WitE2 needed!

Many quality quality threads that you have created there.

Just my ramblings and trying to find the light switch as I bumble around in the dark knocking down and breaking things in the dark. Nothing as eloquent, well thought out as yours that is for sure.
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
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