Quick Questions Thread

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

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aMaschina
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Re: Quick Questions Thread

Post by aMaschina »

is the circumstance that the winner of a tank engagement can salvage more wrecks than the loser, thus maybe you end up with more damaged rather than outright destroyed vehicles somehow taken into account?
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loki100
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Re: Quick Questions Thread

Post by loki100 »

there's two parts to this

first owning the battlefield means that damaged tanks are more likely to be retained (in the short term)

second, if you retreat its elements that are damaged/disrupted that are most at risk so in that sense are at risk of being destroyed

actual recovery from damage is a bit more complex. It happens in the logistics phase and its a spread of repair in unit, return to pool (transit) to maybe repair or write off. The second is the main repair route and in turn that depends on your unit being in good supply (to generate the freight needed to remove the damaged tank)
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MemoryLeak
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Re: Quick Questions Thread

Post by MemoryLeak »

God this game is so frustrating. I bought it on Jan 1st and have yet to play a turn. Reading all the posts, watching hours of videos, reading the manual. back to the videos and I just printed out the first turn air war guide titled CG 1941 Axis turn 1 Air doctrines and air directives (manually). I am on page 6 and have spent 30 minutes looking for the HE 111H-3's to change the loadouts. I can't remember where the damn planes are located. I feel kike I clicked on everything but can't find them. where are they located?
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loki100
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Re: Quick Questions Thread

Post by loki100 »

the simple answer is you don't need to play at that level of detail.

just set up a GA-airfield mission to hit on D1 only, one for the northern sector to include the airbases east of Kaunas, one to hit the airbases around Grodno, one aimed around Baranovichi, one to cover the Lvov sector, one the Odessa sector.

Adjust the borders to include everything you want to hit.

That plus what you will shoot down in the ground phase will destroy around 4,500 Soviet planes (so short of what is feasible) for about 10 minutes work

Specific to this:
MemoryLeak wrote: Wed Apr 13, 2022 12:14 am ...I am on page 6 and have spent 30 minutes looking for the HE 111H-3's to change the loadouts. I can't remember where the damn planes are located. I feel kike I clicked on everything but can't find them. where are they located?
use the commander's report, find one of them, open the air unit tab and change the loadout, use the option that sets all planes of that type to that load out. 3 clicks.
Last edited by loki100 on Wed Apr 13, 2022 7:08 am, edited 1 time in total.
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malyhin1517
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Re: Quick Questions Thread

Post by malyhin1517 »

MemoryLeak wrote: Wed Apr 13, 2022 12:14 am God this game is so frustrating. I bought it on Jan 1st and have yet to play a turn. Reading all the posts, watching hours of videos, reading the manual. back to the videos and I just printed out the first turn air war guide titled CG 1941 Axis turn 1 Air doctrines and air directives (manually). I am on page 6 and have spent 30 minutes looking for the HE 111H-3's to change the loadouts. I can't remember where the damn planes are located. I feel kike I clicked on everything but can't find them. where are they located?
Leave aviation for the AI for now. Just play short scenarios like Road to Leningrad to understand ground combat. Supply and aviation are best dealt with later, when you get comfortable and understand how to control ground units. I personally still do not like to use aviation because of the excessive complexity and incomprehensibility of many procedures. This scares off many players and the AI air assistant is designed for this.
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malyhin1517
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Re: Quick Questions Thread

Post by malyhin1517 »

loki100 wrote: Wed Apr 13, 2022 6:15 am the simple answer is you don't need to play at that level of detail.

just set up a GA-airfield mission to hit on D1 only, one for the northern sector to include the airbases east of Kaunas, one to hit the airbases around Grodno, one aimed around Baranovichi, one to cover the Lvov sector, one the Odessa sector.

Adjust the borders to include everything you want to hit.

That plus what you will shoot down in the ground phase will destroy around 4,500 Soviet planes (so short of what is feasible) for about 10 minutes work
For training short scenarios, you can not use aviation at all. For the first acquaintance with the game, this is not necessary.
Sorry, i use an online translator :(
aMaschina
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Re: Quick Questions Thread

Post by aMaschina »

Reorganizing the Luftwaffe I came across that I have squadrons not associated to AOG's, is this a problem, or just an inconvenience in setting up air directives? From the manual I know that I cannot create own AOG's..?

Trying to organize all 109's into the JG (Jagdgeschwader) AOG's, they may also go into other AOG's but this would be fitting, and I only have so many of those.
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Re: Quick Questions Thread

Post by Stamb »

Not a problem
but if you press "A" to display air units - you will not see them
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loki100
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Re: Quick Questions Thread

Post by loki100 »

again, in the spirit of pedantary, you can see them. If you select the air command tab then all the air groups that directly report to that command appear at the top of the tab on the rhs of the screen.

you can play without using AOGs if you want. You have to assign every unit to an AD individually (there are times when this is a good idea) and move them by airbase/air unit, so it gets tedious esp with the Soviets by the mid-game.

But it has no impact on air commitment/effectiveness etc
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Re: Quick Questions Thread

Post by Stamb »

yes, you can see them only if you select air command to which they are assigned.

But my sentence is still correct. If you are in ground phase and just press A to see for example what units are on rest then you will not see this units.

In other words its better to avoid such cases. As most likely you will forget about this units.
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aMaschina
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Re: Quick Questions Thread

Post by aMaschina »

general advice for axis in first winter?

I dug in early, granting my corps HQs construction battalions

i have the rail close to my troops. Are tanks cannonfodder in blizzard? Do I even send them to the reserve because I feel moving alone hurts them big time (attrition?)

What about planes? They also seem to crash a lot in harsh weather. How long will this last?

Is the only conclusion to suffer through it?
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homer82
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Re: Quick Questions Thread

Post by homer82 »

aMaschina wrote: Thu Apr 14, 2022 9:09 pm general advice for axis in first winter?

I dug in early, granting my corps HQs construction battalions

i have the rail close to my troops. Are tanks cannonfodder in blizzard? Do I even send them to the reserve because I feel moving alone hurts them big time (attrition?)

What about planes? They also seem to crash a lot in harsh weather. How long will this last?

Is the only conclusion to suffer through it?
I just emerged from my first full winter a bit ago (it's now May 24) in a far better situation than I expected. I'm pleased! Once I hit my winter line objective (depots right behind it), here's what I did in preparation:

- All bomber groups and recon to the reserve. Fighters stay.

- All armor back to the reserve. Mech units stay on the map in reserve mode.

- All armies to non-assault status. Because any attacks were generally limited to spoilers only, I didn't need the added CPP recovery rate of an assault army. I needed all troops to dig in and build up fort levels.

- Pulled many (all?) construction units (CU) from theater boxes. I tried to attach CUs to as many units on the line as possible.

- I built a number of FZs but in hindsight, some may not have been necessary. They do consume supplies so I'll be a little more judicious in their construction next time.

I think that's it. Haha, I found that first winter a bit nerve wracking every time the Soviets attacked but while some units did retreat, my line never gave. In fact I think it was by March that the AI attacks generally became ineffective.

Have fun!
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aMaschina
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Re: Quick Questions Thread

Post by aMaschina »

What do army and armygroup commanders need? High admin? Infantry and mech doesnt matter?

What exactly do pioneers do, lower fortress levels and help in river crossings as well as fort construction?

Why would i build fortified zones?
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Re: Quick Questions Thread

Post by Zebtucker12 »

aMaschina wrote: Fri Apr 15, 2022 11:26 pm What do army and armygroup commanders need? High admin? Infantry and mech doesnt matter?

What exactly do pioneers do, lower fortress levels and help in river crossings as well as fort construction?

Why would i build fortified zones?
1 Admin and moral are the most important but all stats matter. High political is good if you might be losing plenty of battles.

2They build and destroy fortifications

3 to get fort levels for the future its the only way to get high fort level far behinde the lines.
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aMaschina
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Re: Quick Questions Thread

Post by aMaschina »

I somehow seem to have sent all the planes of Luftflotte 2 into reserve, now Luftflotte 2 is gone, how do I get it back?
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loki100
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Re: Quick Questions Thread

Post by loki100 »

aMaschina wrote: Sat Apr 16, 2022 1:02 pm I somehow seem to have sent all the planes of Luftflotte 2 into reserve, now Luftflotte 2 is gone, how do I get it back?
the on-map counter is still there?

just assign an AOG to L2 and the on-map lable will appear - remember that is always placed as near to the centre of gravity for its connected air groups, so no air groups = no visible label
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Re: Quick Questions Thread

Post by aMaschina »

It is there, but I cannot assign AOGs to it, and I cannot take AOGs of other Luftflotte's and assign it to LF2, it just wont show up as an option, its frustrating.

when bringing in air groups from reserve theater box, it teases me with Air HQ Luftflotte 2 as follows:

Image

When I hit transfer, to my surprise it shows up with no air HQ assigned, and when I click on "none" it does not list LF2.

Image

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Killmaster851
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Re: Quick Questions Thread

Post by Killmaster851 »

What most important stats be for each level of da commanda.
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Re: Quick Questions Thread

Post by 56ajax »

Does the AI 'get' extra movement points ie do units controlled by your AI opponent get bonus mps?

I was so surprised how far a Soviet TD had moved that I reloaded the game and changed sides.

As the crow flys I could move the TD 4 hexes but the AI could move it a further 5 hexes ie 9 hexes.
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Re: Quick Questions Thread

Post by Zovs »

If you set the AI to 110 or higher it will teleport units where it perceives a threat.
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