War Cabinet game story takes place in the late 80s – 90s of XX century, so we consider the equipment and machines which we include in the game to be around this period of time. The equipment is selected from two main lines the Soviet Union and the NATO line.ORIGINAL: Orm
Do you have a year that the equipment must have been introduced before in order to qualify for inclusion into the game? Or countries that built, or developed, it?
WarCabinet
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RE: WarCabinet
RE: WarCabinet
Yes. I got the premise. [:)]ORIGINAL: Marutia Ortia
War Cabinet game story takes place in the late 80s – 90s of XX century, so we consider the equipment and machines which we include in the game to be around this period of time. The equipment is selected from two main lines the Soviet Union and the NATO line.ORIGINAL: Orm
Do you have a year that the equipment must have been introduced before in order to qualify for inclusion into the game? Or countries that built, or developed, it?
I wondered if there was a hard set end date that the equipment must have been introduced before. And if exceptions would be made for some equipment outside the two blocks?
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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RE: WarCabinet
ORIGINAL: Orm
Yes. I got the premise. [:)]ORIGINAL: Marutia Ortia
War Cabinet game story takes place in the late 80s – 90s of XX century, so we consider the equipment and machines which we include in the game to be around this period of time. The equipment is selected from two main lines the Soviet Union and the NATO line.ORIGINAL: Orm
Do you have a year that the equipment must have been introduced before in order to qualify for inclusion into the game? Or countries that built, or developed, it?
I wondered if there was a hard set end date that the equipment must have been introduced before. And if exceptions would be made for some equipment outside the two blocks?
We have sticked to the a.m period, but we haven't set exact date that the equipment must have been introduced before. We also stick only to these two lines of equipment because otherwise if would be very confusing. We also would like to be faithful to the two houses part of War Cabinet - House of Green, which represents the Soviet Block and House of Orange, which represents USA, NATO and western countries.
RE: WarCabinet
Thank you. [:)]
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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RE: WarCabinet
You are welcomeORIGINAL: Orm
Thank you. [:)]

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RE: WarCabinet
M113 APC – New combat vehicle added to the House of Orange
Dear friends,
In order to win battles the modern battlefield commanders would need highly mobile manpower, which can turn the tide in the most crucial situations.
Armor protected vehicles are preferred choice to do this while operating near the enemy. That is why we added M113 – Armored Personnel Carrier to the War Cabinet military equipment to serve into the House of Orange forces. With this new addition to game’s Military Park we are confident that your soldiers will yield the benefits of the mechanized warfare.
More about M113 - APC can be found here: http://www.warcabinet.net/m113-apc-new-combat-vehicle-added-to-the-house-of-orange/#more-572
Please share your thoughts and opinion.
Dear friends,
In order to win battles the modern battlefield commanders would need highly mobile manpower, which can turn the tide in the most crucial situations.
Armor protected vehicles are preferred choice to do this while operating near the enemy. That is why we added M113 – Armored Personnel Carrier to the War Cabinet military equipment to serve into the House of Orange forces. With this new addition to game’s Military Park we are confident that your soldiers will yield the benefits of the mechanized warfare.
More about M113 - APC can be found here: http://www.warcabinet.net/m113-apc-new-combat-vehicle-added-to-the-house-of-orange/#more-572
Please share your thoughts and opinion.
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RE: WarCabinet
Secure your troops with M163 Vulcan Air Defense System
How to protect troops and equipment from air attacks? The partial answer to this challenging task could be simple when we talk about low level strikes. You might want to consider including in your military formation M163Vulcan Air Defense System. It is already on the way to support the House of Orange commanders.
Read more at:http://www.warcabinet.net/secure-your-troops-with-m163-vulcan-air-defense-system/#more-598
Would you use M163 Vulcan Air Defense System as part of your equipment?
How to protect troops and equipment from air attacks? The partial answer to this challenging task could be simple when we talk about low level strikes. You might want to consider including in your military formation M163Vulcan Air Defense System. It is already on the way to support the House of Orange commanders.
Read more at:http://www.warcabinet.net/secure-your-troops-with-m163-vulcan-air-defense-system/#more-598
Would you use M163 Vulcan Air Defense System as part of your equipment?
RE: WarCabinet
I would avoid it if I had an alternative. [:)]ORIGINAL: Marutia Ortia
Secure your troops with M163 Vulcan Air Defense System
How to protect troops and equipment from air attacks? The partial answer to this challenging task could be simple when we talk about low level strikes. You might want to consider including in your military formation M163Vulcan Air Defense System. It is already on the way to support the House of Orange commanders.
Read more at:http://www.warcabinet.net/secure-your-troops-with-m163-vulcan-air-defense-system/#more-598
Would you use M163 Vulcan Air Defense System as part of your equipment?
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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RE: WarCabinet
ORIGINAL: Orm
I would avoid it if I had an alternative. [:)]ORIGINAL: Marutia Ortia
Secure your troops with M163 Vulcan Air Defense System
How to protect troops and equipment from air attacks? The partial answer to this challenging task could be simple when we talk about low level strikes. You might want to consider including in your military formation M163Vulcan Air Defense System. It is already on the way to support the House of Orange commanders.
Read more at:http://www.warcabinet.net/secure-your-troops-with-m163-vulcan-air-defense-system/#more-598
Would you use M163 Vulcan Air Defense System as part of your equipment?
OK, out of curiosity, what else you would use?
RE: WarCabinet
First I want to say that the M163 VADS in the linked picture looks really cool. [:)]OK, out of curiosity, what else you would use?
I would, if possible, use man portable surface to air missiles, like FIM-92 Stinger.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
RE: WarCabinet
Or RBS 70.


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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
RE: WarCabinet
Or I would prefer the German Flakpanzer Gepard if I needed a self-propelled AA gun.


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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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RE: WarCabinet
Wow, they all look amazing. Thanks for sharingORIGINAL: Orm
Or I would prefer the German Flakpanzer Gepard if I needed a self-propelled AA gun.
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RE: WarCabinet
War cabinet story part 4: 48 Hours Later - The price of Victory
You haven’t slept much in the last days.
Many unsettled questions are within your head…
How can I best serve my country?

You should not only be excellent military commander, but also you are expected to take the burden to spend scare resources of your country to wage war… instead of these been used for the people and their wellbeing. How this could be balanced? What is really necessary in this dark time?
Read the whole story at: http://www.warcabinet.net/story/
Share your thoughts and opinion.
You haven’t slept much in the last days.
Many unsettled questions are within your head…
How can I best serve my country?

You should not only be excellent military commander, but also you are expected to take the burden to spend scare resources of your country to wage war… instead of these been used for the people and their wellbeing. How this could be balanced? What is really necessary in this dark time?
Read the whole story at: http://www.warcabinet.net/story/
Share your thoughts and opinion.
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RE: WarCabinet
Economy system within strategy war games
Guys,
We plan to implement economy system into the game. By doing this we want to achieve an additional depth of the gameplay. However, in order to do the right balance we need your valuable input here.
First of all do you enjoy economic aspect of the strategy games or you prefer pure combat only gameplay?
If there is a game economy in place it should be:
1. As simple as possible with very few type of resources with minimum amount of user management.
2. Moderately detailed economy system part of the core game mechanics. This could include several resources to be generated, monitored and used for various activities. This would mean roughly up to 20% of the gameplay might be related to economic and resource dependent activities like: purchasing of equipment, upgrades, promotions, personnel recruitment, repair of facilities, etc.
3.Well developed war economy model which will strongly influence game campaign and rules. This would required better planning of your spending and more economy related decisions and events. Without proper economy management your chance to gain victory will be vastly reduced. Of course at times it would require more micromanagement.
Any other thoughts and questions on this topic are mostly welcome.
Guys,
We plan to implement economy system into the game. By doing this we want to achieve an additional depth of the gameplay. However, in order to do the right balance we need your valuable input here.
First of all do you enjoy economic aspect of the strategy games or you prefer pure combat only gameplay?
If there is a game economy in place it should be:
1. As simple as possible with very few type of resources with minimum amount of user management.
2. Moderately detailed economy system part of the core game mechanics. This could include several resources to be generated, monitored and used for various activities. This would mean roughly up to 20% of the gameplay might be related to economic and resource dependent activities like: purchasing of equipment, upgrades, promotions, personnel recruitment, repair of facilities, etc.
3.Well developed war economy model which will strongly influence game campaign and rules. This would required better planning of your spending and more economy related decisions and events. Without proper economy management your chance to gain victory will be vastly reduced. Of course at times it would require more micromanagement.
Any other thoughts and questions on this topic are mostly welcome.
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RE: WarCabinet
What's the most enjoyable part of a game to you?
Guys,
When you start playing a new game or simply replay an old one what's the most enjoyable part of the game to you?
Is it the beginning when you explore a new world and learn how to play or it is the the mid-game, when you have the chance to expand your powers and getting deep into the story or you are a fan of the final stages of the game.
How much you like to learn new things and use new functions, try new characteristics while gaming or on the contrary you prefer to stick to familiar things and keep on playing?
Guys,
When you start playing a new game or simply replay an old one what's the most enjoyable part of the game to you?
Is it the beginning when you explore a new world and learn how to play or it is the the mid-game, when you have the chance to expand your powers and getting deep into the story or you are a fan of the final stages of the game.
How much you like to learn new things and use new functions, try new characteristics while gaming or on the contrary you prefer to stick to familiar things and keep on playing?
RE: WarCabinet
I usually prefer 2 or 3.ORIGINAL: Marutia Ortia
Economy system within strategy war games
Guys,
We plan to implement economy system into the game. By doing this we want to achieve an additional depth of the gameplay. However, in order to do the right balance we need your valuable input here.
First of all do you enjoy economic aspect of the strategy games or you prefer pure combat only gameplay?
If there is a game economy in place it should be:
1. As simple as possible with very few type of resources with minimum amount of user management.
2. Moderately detailed economy system part of the core game mechanics. This could include several resources to be generated, monitored and used for various activities. This would mean roughly up to 20% of the gameplay might be related to economic and resource dependent activities like: purchasing of equipment, upgrades, promotions, personnel recruitment, repair of facilities, etc.
3.Well developed war economy model which will strongly influence game campaign and rules. This would required better planning of your spending and more economy related decisions and events. Without proper economy management your chance to gain victory will be vastly reduced. Of course at times it would require more micromanagement.
Any other thoughts and questions on this topic are mostly welcome.
Any chance that ammo and fuel could be limited so that there was a need for supply units and supply dumps?
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
RE: WarCabinet
I usually prefer the beginning but after you have done the many changes that are (often) needed at once in order to change things as I prefer them.ORIGINAL: Marutia Ortia
What's the most enjoyable part of a game to you?
Guys,
When you start playing a new game or simply replay an old one what's the most enjoyable part of the game to you?
Is it the beginning when you explore a new world and learn how to play or it is the the mid-game, when you have the chance to expand your powers and getting deep into the story or you are a fan of the final stages of the game.
How much you like to learn new things and use new functions, try new characteristics while gaming or on the contrary you prefer to stick to familiar things and keep on playing?
The end game is often disappointing when you know how it will end but it just takes time to get there.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
RE: WarCabinet
When is this game going to be rel eased