
New more realistic ground combat system.
Squad and company level fighting.
Correct use of weapons. Anti-tank units fire at tank units.
IA battalion level formations
Terrain, proficiency , moral, flanking... affects combat.
Supply system.
TacIA: units withdrawal, they try to flank, they are kept in reserve.
GW1.0 Test Mission Upload.
Different types of objectives for AI (Attack, defend, route, delay)
PD. I am sorry for my bad english.
Test Mission upload