Search found 733 matches

by incbob
Tue May 06, 2025 12:02 pm
Forum: Scenario Design and Modding
Topic: Unfortunate Sons Counters
Replies: 12
Views: 975

Re: Unfortunate Sons Counters

I hope you are still working on this it looks awesome.
by incbob
Sun May 04, 2025 1:50 pm
Forum: Strategic Command WWII: World at War
Topic: AI update from SC War in the Pacific.
Replies: 2
Views: 213

AI update from SC War in the Pacific.

Question: Will this game be updated to bring the Pacific theatre AI and rules inline with the new SC War in the Pacific? If the answer is yes, approximately when could this be expected? I was nervous about getting the new SC War in the Pacific game, but finally saw some decent reviews and bought it....
by incbob
Sun May 04, 2025 1:49 pm
Forum: Strategic Command WWII: World at War
Topic: AI update from SC War in the Pacific.
Replies: 0
Views: 64

AI update from SC War in the Pacific.

Question: Will this game be updated to bring the Pacific theatre AI and rules inline with the new SC War in the Pacific? If the answer is yes, approximately when could this be expected? I was nervous about getting the new SC War in the Pacific game, but finally saw some decent reviews and bought it....
by incbob
Thu Mar 17, 2022 5:26 pm
Forum: Distant Worlds 2
Topic: How to tell mining station range?
Replies: 2
Views: 452

How to tell mining station range?

How do I tell how far away my mining station will mine?
I am in an asteroid area. How many of the asteroids will my mining station mine?

In picture below what is the green halo around my selected mining station?
Image
by incbob
Tue Mar 15, 2022 7:02 am
Forum: Distant Worlds 2
Topic: Suggestions and Questions
Replies: 0
Views: 191

Suggestions and Questions

Suggestion: Ships should have a highlighted background until they are leaving the Spaceport (they can be given missions). Question #1 Is there a way to turn off suggestions to build a mining station at lower level places. Example, the AI continually wants me to build mining stations at a place with ...
by incbob
Mon Jun 14, 2021 8:30 pm
Forum: Warplan Pacific
Topic: Japanese Garrisoning Ports and Islands....a problem?
Replies: 11
Views: 270

Japanese Garrisoning Ports and Islands....a problem?

<t> <br/> First, the changes made to the 1941 startup have really done the job. The Japanese can do what they need to do, but they don't steam roll. The Japanese player now has to really start to watch how and when they do things as they no longer have infinite resources to do all that they want at ...
by incbob
Thu Jun 10, 2021 12:47 pm
Forum: Warplan Pacific
Topic: 1.00.02 Does Japan need more oil?
Replies: 13
Views: 469

RE: 1.00.02 Does Japan need more oil?

<r> <QUOTE><s>[quote]</s>ORIGINAL: stjeand<br/> In testing I can take the DEI on turn 1 still fairly easily.<br/> So not sure it matters. <e>[/quote]</e></QUOTE> <br/> I haven't been able to get the DEI to fall in 1 turn, but still have a lot of testing to do.<br/> <br/> I love the restrictions on J...
by incbob
Thu Jun 10, 2021 4:49 am
Forum: Warplan Pacific
Topic: 1.00.02 Does Japan need more oil?
Replies: 13
Views: 469

RE: 1.00.02 Does Japan need more oil?

<t> I have asked this question to start the discussion.<br/> <br/> I have played out the Japanese first couple of turns now under 1.00.02 and I have to say I LOVE!!! the changes. It really makes you think as the Japanese player and requires you to think about priorities.<br/> You do not have the oil...
by incbob
Thu Jun 10, 2021 2:27 am
Forum: Warplan Pacific
Topic: 1.00.02 Does Japan need more oil?
Replies: 13
Views: 469

1.00.02 Does Japan need more oil?

<t> 1.00.02 is a great improvement in slowing Japan down.<br/> No longer does Japan just walk into the DEI and the Philippines. They now feel like real operations.<br/> <br/> Japan starts with an oil stockpile of 160.<br/> Japan is going to use 45+ oil per turn invading and moving her fleet.<br/> If...
by incbob
Thu Jun 10, 2021 12:42 am
Forum: Scenario Design and Modding
Topic: Retro mod
Replies: 71
Views: 7560

RE: Retro mod W.I.P

I really like your terrain. Gives an old map kinda feeling.
by incbob
Thu Jun 10, 2021 12:38 am
Forum: Warplan Pacific
Topic: Warplan Pacific - Patch 1.00.02
Replies: 11
Views: 358

RE: Warplan Pacific - Patch 1.00.02

<t> Bravo sir.<br/> <br/> Completely changes the opening. India is not viable now given the extra convoy routes. Yes, you might invade, but not cutting off India anytime soon.<br/> <br/> DEI does not fall on turn one, but oil can be gotten by turn 2.<br/> <br/> Philippines appears harder to take.</t>
by incbob
Thu Jun 03, 2021 10:35 pm
Forum: Warplan Pacific
Topic: Japanese 'winning' is ruining the game
Replies: 64
Views: 1417

RE: Japanese 'winning' is ruining the game

<r> <QUOTE><s>[quote]</s>ORIGINAL: eskuche<br/> The game doesn’t *need* to do anything. The vision is up to the game designer. Threatening to play other games is probably not helping your case… <e>[/quote]</e></QUOTE> <br/> <br/> Take a moment and look at the type of games that Matrix Games publishe...
by incbob
Thu Jun 03, 2021 8:05 pm
Forum: Warplan Pacific
Topic: Blockade Questions
Replies: 12
Views: 270

RE: Blockade Questions

<r> <QUOTE><s>[quote]</s>ORIGINAL: YueJin<br/> <br/> All of the above can blockade. In fact your blockade force should almost always be in raider mode and be a fleet of three subs, they're the cheapest ships in the game, hard to find and seem surprisingly resilient. As the Allies I can think of many...
by incbob
Thu Jun 03, 2021 8:03 pm
Forum: Warplan Pacific
Topic: Japanese 'winning' is ruining the game
Replies: 64
Views: 1417

RE: Japanese 'winning' is ruining the game

<t> This game has potential.<br/> <br/> It does need to follow history better.<br/> <br/> We need to better understand what "winning" should look like.<br/> <br/> For the player as Japan winning should look like a quick expansion with domination, a short period where they are equal to the Allies, th...
by incbob
Thu Jun 03, 2021 12:17 pm
Forum: Warplan Pacific
Topic: 1941 possible fixes
Replies: 8
Views: 183

RE: 1941 possible fixes

<r> Just to clarify my position:<br/> I want to move this game closer to World In Flames and away from Hearts of Iron 4.<br/> <br/> Here are my latest suggestions:<br/> <br/> == Victory Points. Midway, Hawaii, and Okinawa should be VP's. I am okay with Wake not being one.<br/> <br/> == Japanese Garr...
by incbob
Thu Jun 03, 2021 1:13 am
Forum: Warplan Pacific
Topic: 1941 possible fixes
Replies: 8
Views: 183

RE: 1941 possible fixes

<t> I think there are lots of ways to go, but I do not know which is better or even what is possible.<br/> <br/> <br/> == Get rid of all these 1-4 STR land units and use "intrinsic" values. Assume islands have a "defensive battalion" in place. When an island is invaded the invading force, after secu...
by incbob
Wed Jun 02, 2021 1:32 pm
Forum: Warplan Pacific
Topic: As Allied player why do I care if Japanese take Midway and/or Hawaii?
Replies: 11
Views: 462

RE: As Allied player why do I care if Japanese take Midway and/or Hawaii?

I have ideas.

Right now, I just want to know if there is a game reason for my to care about these locations.


The easiest change, without changing game rules is to set them as VP hexes.
by incbob
Wed Jun 02, 2021 12:35 pm
Forum: Warplan Pacific
Topic: As Allied player why do I care if Japanese take Midway and/or Hawaii?
Replies: 11
Views: 462

As Allied player why do I care if Japanese take Midway and/or Hawaii?

<r> So here is the question. <br/> As the Allied player, in at least 1941 or 1942 scenario since they are what I looked at, why do I care if the Japanese take Midway and/or Hawaii?<br/> <br/> <br/> <B><s>[b]</s> Midway <e>[/b]</e></B><br/> IRL the Battle of Midway was fought because it could be used...
by incbob
Wed Jun 02, 2021 2:22 am
Forum: Warplan Pacific
Topic: Why the 1941 Japan problem with Australia/India/ overpowered is such a problem.
Replies: 36
Views: 668

RE: Why the 1941 Japan problem with Australia/India/ overpowered is such a problem.

<t> I want to explain something.<br/> <br/> What I am looking for is a game that will give World in Flames a run for its money. A game that takes me back to moving cardboard counters on a map.<br/> <br/> These games allow the Axis, and the Allies, to "change history" and to do things that the origin...

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