Search found 2252 matches

by moses
Thu Jun 01, 2017 3:44 pm
Forum: Tech Support
Topic: Game extends over top/bottom of screen
Replies: 2
Views: 134

RE: Game extends over top/bottom of screen

<t> OK fixed it. I had this problem and had about given up. Finally got it to work perfect.<br/> <br/> I went to the highest resolution 1920 x 1080. Then went to display settings and changed the font to 100%. <br/> I had done this many times before on other resolutions and thought I had it on the sm...
by moses
Mon Jul 21, 2014 11:32 am
Forum: Time of Fury
Topic: Production issue.
Replies: 18
Views: 844

RE: Production issue.

On my start screen in the lower left corner it says "Time of Fury v. 1.06".

I haven't patched or done anything other then download from STEAM.
by moses
Mon Jul 21, 2014 11:18 am
Forum: Time of Fury
Topic: Production issue.
Replies: 18
Views: 844

RE: Production issue.

1.06. Downloaded from STEAM.[8D]
by moses
Mon Jul 21, 2014 10:32 am
Forum: Time of Fury
Topic: Production issue.
Replies: 18
Views: 844

RE: Production issue.

<t> Great. My initial post mentioned Germany. Russia,USA. I since noticed a few others are involved Italy,France etc. although these are lessor effects.<br/> <br/> As far as I can see the production system is really solid apart from the saving issue. Everything is well documented in the reports and ...
by moses
Sun Jul 20, 2014 5:49 pm
Forum: Time of Fury
Topic: Production issue.
Replies: 18
Views: 844

RE: Production issue.

<t> Great. I went ahead and tested again.<br/> <br/> In grand campaign I set Iceland to human ran three quick turns and saved. Exit and load save. Then I do a quick run through two turns to ensure everyone has generated a new upkeep report. Then shift F12 and change everyone to human control. Sure e...
by moses
Sun Jul 20, 2014 5:13 pm
Forum: Time of Fury
Topic: Production issue.
Replies: 18
Views: 844

Production issue.

<t> For what it's worth I found the production bug and it seems it would be really easy to fix.<br/> <br/> In the upkeep reports, most nations have threshold levels of 40,80,120,180, and 320. The large nations (German, Russian ,USA) have much higher levels. i.e. germans are at 320,420,640,900,1800. ...
by moses
Sun Jul 20, 2014 11:24 am
Forum: Time of Fury
Topic: Manual
Replies: 6
Views: 249

RE: Manual

No problem. Rasputitsa took care of me. But I'm sure other Steam buyers will want a manual.

Game looks good. I had some production issues early on but now seem to have figured it out and things seem to be working as they are supposed to.

Thanks.
by moses
Sat Jul 19, 2014 9:06 am
Forum: Time of Fury
Topic: Manual
Replies: 6
Views: 249

RE: Manual

Thanks, that's nice. But does the actual manual exist somewhere?

I had found the preview manual but it only has a couple chapters and the important chapters are missing.
by moses
Sat Jul 19, 2014 12:15 am
Forum: Time of Fury
Topic: Manual
Replies: 6
Views: 249

Manual

Downloaded from steam and there is no manual. Is it available on-line somewhere??
by moses
Fri Jan 07, 2011 4:20 pm
Forum: Gary Grigsby's War in the East Series
Topic: Casualty Madness
Replies: 60
Views: 517

RE: Casualty Madness

<r> <QUOTE><s>[quote]</s>ORIGINAL: Joel Billings<br/> <br/> No one has commented on the fact that a very large part of the 700 losses in the example above might actually be damaged elements that repair, leading the actual long term (KIA/disabled) losses to be much less than 700. This is especially t...
by moses
Wed Jan 05, 2011 3:45 pm
Forum: After Action Reports
Topic: Moses(axis) vs. Tophat1812.
Replies: 105
Views: 1951

RE: Moses(axis) vs. Tophat1812.

<t> You may well be correct, but I wonder.<br/> <br/> The Russians can almost stop the german around Smolensk. Not quite of course as any competant German player will break that line. But it's not a totally one-sided fight. Tophat tried to hold at Mongliev!! and even there it took two weeks hard fig...
by moses
Wed Jan 05, 2011 2:43 pm
Forum: After Action Reports
Topic: Moses(axis) vs. Tophat1812.
Replies: 105
Views: 1951

RE: Moses(axis) vs. Tophat1812.

<t> I wonder what would happen if a Russian player just flat out ran to his final defence line from turn 1. Move everything to a line 3 hexes in front of Moscow and dig in. In the South everything runs across the Dnepr and goes about 10-15 hexes further and digs in. Everything moves as fast as it's ...
by moses
Wed Jan 05, 2011 11:40 am
Forum: After Action Reports
Topic: Moses(axis) vs. Tophat1812.
Replies: 105
Views: 1951

RE: Moses(axis) vs. Tophat1812.

<r> <QUOTE><s>[quote]</s>ORIGINAL: jwilkerson<br/> <br/> Looks like the Russians might be getting a wee bit stronger also, I see a few "2s" and "3s" out there amongst the sea of "1s" [:)] ... BTW I finally downloaded the game and can clearly see that the NODL defense will not work. The German armor ...
by moses
Wed Jan 05, 2011 10:19 am
Forum: After Action Reports
Topic: Moses(axis) vs. Tophat1812.
Replies: 105
Views: 1951

RE: Moses(axis) vs. Tophat1812.

<r> Moscow Front.<br/> <br/> A key decision is when or if to pull the 9th Army (in green) out of the northern line and head to Moscow. The 2nd Army (Blue) would spread out and fill the gap to it's right.<br/> <br/> It would seem an easy decision as 11 added divisions gives me a huge edge in Moscow. ...
by moses
Wed Jan 05, 2011 9:41 am
Forum: After Action Reports
Topic: Moses(axis) vs. Tophat1812.
Replies: 105
Views: 1951

RE: Moses(axis) vs. Tophat1812.

<r> This would be nice[:D]<br/> <br/> There is nothing in the area West and SW of Kursk. If he defends the short encirclement I just might be able to do it. I only really have to cut the rails from Kursk next turn. My infantry from the North is really unstoppable. It will advance a hex or so each we...
by moses
Wed Jan 05, 2011 9:30 am
Forum: After Action Reports
Topic: Moses(axis) vs. Tophat1812.
Replies: 105
Views: 1951

RE: Moses(axis) vs. Tophat1812.

<r> Week 12 and another brutal week for the Russians. Look at the operation down South where about 20 divisions are encircled.<br/> <br/> My panzers cut a swath through the Russians but then the SS gets excited and goes too far!! If it stops 2 hexes earlier then there would have been no escape. Now ...
by moses
Tue Jan 04, 2011 4:46 pm
Forum: After Action Reports
Topic: Moses(axis) vs. Tophat1812.
Replies: 105
Views: 1951

RE: Moses(axis) vs. Tophat1812.

<t> I'm just now seeing what looks like troops digging in before Moscow. So maybe he has seen the danger and is sending everything he has. It will be interesting to see whatn happens in this final stretch. He no longer has any space to trade for time and will have to fight me head-to-head. I expect ...
by moses
Mon Jan 03, 2011 2:33 pm
Forum: After Action Reports
Topic: Moses(axis) vs. Tophat1812.
Replies: 105
Views: 1951

RE: Moses(axis) vs. Tophat1812.

<r> Here's the south where I have broken out nicely.<br/> <br/> <IMG src="https://www.matrixgames.com/forums/upfiles/7036/5FE514D6476A4B69AC91D31F88D62696.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/7036/5FE514D6476A4B69AC91D31F88D62696.jpg"><LINK_TEXT text="https://www.mat...
by moses
Mon Jan 03, 2011 2:26 pm
Forum: After Action Reports
Topic: Moses(axis) vs. Tophat1812.
Replies: 105
Views: 1951

RE: Moses(axis) vs. Tophat1812.

<r> Week 10 is complete. I've reached the 2 million casualty milestone--129 divisions gone.<br/> <br/> My initial attacks in the center went poorly. Russians units wern't that strong but I just seemed to get a few bad rolls so I decided to take the 30 miles he gave me and consolidate a bit. As it ha...
by moses
Sun Jan 02, 2011 9:26 pm
Forum: After Action Reports
Topic: Moses(axis) vs. Tophat1812.
Replies: 105
Views: 1951

RE: Moses(axis) vs. Tophat1812.

Thats why I'm moving as fast as I can. I've killed 121 complete divisions so far in 9 weeks. I've got 8 weeks of clear weather and 10 hexes to reach it.

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