Search found 24 matches

by Cladboy2
Mon Dec 04, 2023 3:26 pm
Forum: Graphic Mods
Topic: [Mod] Pymod - Borders Mod (v2 - november 2024)
Replies: 8
Views: 5955

Re: [Mod] Pymod - Borders Mod

Very nice! Much easier to make out borders and not confuse them with zone borders.
by Cladboy2
Thu May 25, 2023 12:59 pm
Forum: Graphic Mods
Topic: [Mod] Sentinel Vidcom art pack v2.1 - Oceania update (07 April 2023)
Replies: 29
Views: 9821

Re: [Mod] Sentinel Vidcom art pack v2.1 - Oceania update (07 April 2023)

Lovely update! Is it remotely on the table to start generating 'alternate' sets of the same existing vidcom screens? I've been trying to create a cogent 'dieselpunk' aesthetic using my limited understanding of Midjourney to little avail. I probably won't be looking to create an alternative set as I...
by Cladboy2
Wed Apr 26, 2023 11:39 am
Forum: Graphic Mods
Topic: [Mod] Emir's Immersive Assets (v1.02)
Replies: 17
Views: 8815

Re: [Mod] Emir's Immersive Assets (v1.0)

These look great, downloading now to try them out.
by Cladboy2
Wed Apr 26, 2023 11:36 am
Forum: Graphic Mods
Topic: [Mod] Sentinel Vidcom art pack v2.1 - Oceania update (07 April 2023)
Replies: 29
Views: 9821

Re: [Mod] Sentinel Vidcom art pack v2.1 - Oceania update (07 April 2023)

Lovely update! Is it remotely on the table to start generating 'alternate' sets of the same existing vidcom screens? I've been trying to create a cogent 'dieselpunk' aesthetic using my limited understanding of Midjourney to little avail. I probably won't be looking to create an alternative set as I...
by Cladboy2
Fri Apr 07, 2023 10:10 pm
Forum: Graphic Mods
Topic: [Mod] Sentinel Vidcom art pack v2.1 - Oceania update (07 April 2023)
Replies: 29
Views: 9821

Re: [Mod] Sentinel Vidcom art pack v2 - Oceania update (06 April 2023)

Def an improvement on the fate card screen and thanks on the optional as well BUT your fate stratgem guy still missing hand. Not saying he needs a hand but it's not hidden either, it ends in some weird tentacle again. I thought I was going insane for a moment thinking I had made up work I did in my...
by Cladboy2
Thu Apr 06, 2023 9:56 pm
Forum: Graphic Mods
Topic: [Mod] Sentinel Vidcom art pack v2.1 - Oceania update (07 April 2023)
Replies: 29
Views: 9821

Re: [Mod] Sentinel Vidcom art pack

Great work!! Share them please These images were created by Cladboy2. If Cladboy2 allows, then I can post it here + instructions on how to install it These are now included in the Asset pack with installation (and recovery) instructions in the readme file since you guys were interested in them. You...
by Cladboy2
Thu Apr 06, 2023 12:46 pm
Forum: Graphic Mods
Topic: [Mod] Sentinel Vidcom art pack v2.1 - Oceania update (07 April 2023)
Replies: 29
Views: 9821

Re: [Mod] Sentinel Vidcom art pack

https://i.ibb.co/r7wHJx7/image.png Add some images from google doc to the game Great work!! Share them please I can include these as an optional item. Main reason I didn't include them in the original pack is because they would not work when placed in graphicsalt. They had to be placed in the base ...
by Cladboy2
Mon Apr 03, 2023 11:07 pm
Forum: Graphic Mods
Topic: [Mod] Sentinel Vidcom art pack v2.1 - Oceania update (07 April 2023)
Replies: 29
Views: 9821

Re: [Mod] Sentinel Vidcom art pack

What sort of settings did you use to generate the artwork within Midjourney? <image context>, dry brushes, clean, wide shot, concept art, bright, shadows, cinematic, composition, flat Perspective, sci fi, detailed, very detailed, sharp, 8k, in the style of Andrée Wallin and Mike Winklemann, --ar 16...
by Cladboy2
Thu Mar 30, 2023 4:48 pm
Forum: Graphic Mods
Topic: Documentation for graphics modding
Replies: 11
Views: 2903

Re: Documentation for graphics modding

Will this be updated for the assets added in the Oceania dlc?
by Cladboy2
Mon Mar 27, 2023 3:39 pm
Forum: Graphic Mods
Topic: [Mod] Sentinel Vidcom art pack v2.1 - Oceania update (07 April 2023)
Replies: 29
Views: 9821

Re: [Mod] Sentinel Vidcom art pack

Yes, yes, yes! This is exactly what i wanted in Shadow Empire. Great work man! I love it. Cant wait for the portraits in this style. I'll probably be making a post on my ko-fi board within a week or so showing the general style I will be going with inside the game as a proof of concept as about 10-...
by Cladboy2
Mon Mar 27, 2023 12:12 pm
Forum: Graphic Mods
Topic: Any border mods?
Replies: 15
Views: 4477

Re: Any border mods?

So, armed with more graphics mod experience and field training than I had last time I tried modifying borders, I assaulted the issue again. This time I set up an experiment, creating six brightly colored and numbered regime border hexside images for easy identification. The following is what turns ...
by Cladboy2
Sat Mar 11, 2023 7:31 am
Forum: Graphic Mods
Topic: [Mod] Sentinel Vidcom art pack v2.1 - Oceania update (07 April 2023)
Replies: 29
Views: 9821

Re: [Mod] Sentinel Vidcom art pack

Thanks for the praise guys.
Character portraits are also coming soon™.
Moat_Man wrote: Sat Mar 11, 2023 3:33 am The look works well with Pymous card replacements mod.
I was actually using it before I made these. It's what inspired me to make the mod. I aimed for an art style that would not clash with that card pack.
by Cladboy2
Thu Mar 09, 2023 12:32 am
Forum: War Room
Topic: Aircraft Design
Replies: 41
Views: 6874

Re: Aircraft Design

Don't suppose anybody figured this one out did they? I'm looking to make an aircraft designer web app and can't figure out what calculations to do to get the range of a plane. This thread has been the closest I've found to discussions on it. I'd love if Vic gave us the formula. At the moment I'm jus...
by Cladboy2
Tue Mar 07, 2023 10:34 pm
Forum: Graphic Mods
Topic: [Mod] Sentinel Vidcom art pack v2.1 - Oceania update (07 April 2023)
Replies: 29
Views: 9821

[Mod] Sentinel Vidcom art pack v2.1 - Oceania update (07 April 2023)

https://storage.ko-fi.com/cdn/useruploads/display/2e1bc542-8691-40e4-9a9e-ed0f8adf1c21_navy1.jpg Sentinel Vidcom Art Pack v2.1 - Oceania Update Description: Asset pack that replaces the default vidcom images with AI generated art Download link: https://ko-fi.com/s/ec5ee70d53 Updated with new assets...
by Cladboy2
Tue Mar 07, 2023 10:32 pm
Forum: Shadow Empire
Topic: Poll question on SE dev regarding Interface UI / UX
Replies: 9
Views: 1047

Re: Poll question on SE dev regarding Interface UI / UX

I would really like to see the UI/UX improvements in general, I think it would be easier to convince my friends to get this game if the interface was a bit more "friendly".
by Cladboy2
Tue Mar 07, 2023 10:28 pm
Forum: Graphic Mods
Topic: Multicolor Pack for The Eddy Vegas UI Mod
Replies: 14
Views: 5355

Re: Multicolor Pack for The Eddy Vegas UI Mod

Great stuff, it is refreshing to not have to stare at so much grey all the time. :D
by Cladboy2
Tue Mar 07, 2023 10:26 pm
Forum: War Room
Topic: Turn Checklist
Replies: 7
Views: 1747

Re: Turn Checklist

I randomly complete tasks until I get to the stage where I spend 3 or 4 minutes looking around my empire and have found nothing to sort out. I then regret this decision as I leave a hex open on a front line and a tank comes and disrupts my logistics.
by Cladboy2
Tue Mar 07, 2023 10:23 pm
Forum: War Room
Topic: [Mod]CMod - An SE gameplay mod
Replies: 35
Views: 8198

Re: [Mod]CMod - An SE gameplay mod

I must give this mod a try. The hex perks sound quite nice.
by Cladboy2
Tue Mar 07, 2023 10:20 pm
Forum: Shadow Empire
Topic: qol effects
Replies: 3
Views: 463

Re: qol effects

This is relevant matches I found for civilisation in the manual. Also missing the penalty on militancy. I'm not aware of an effect on happiness, however qol score does. This is compared to the national qol score and a bonus somewhere will come with a penalty elsewhere. This effectively is a downsid...
by Cladboy2
Tue Mar 07, 2023 10:10 pm
Forum: Graphic Mods
Topic: Any border mods?
Replies: 15
Views: 4477

Re: Any border mods?

This would be really useful to have, I find that the dashed white borders can be difficult to make out against the terrain.

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