Search found 34 matches

by Darkmater
Sun Apr 16, 2023 4:33 pm
Forum: Design and Modding
Topic: Ship Size Mod for 1.2.7.9
Replies: 47
Views: 4230

Re: Ship Size Mod

I really enjoy the smaller size. It may be too much to write, but I was curious what you change to adjust scale. I would like to adjust the scales to 0.5 or 0.4. I find that the 0.1 is nice, but a bit too small for my older eyes.

Thanks!
by Darkmater
Sat Mar 19, 2022 8:17 pm
Forum: Distant Worlds 2: Tech Support
Topic: We envy your power - is this intentional?
Replies: 25
Views: 2258

Re: We envy your power - is this intentional?

32 hours in this arbitrary negative for diplomacy is what killed the game for me. It moves around per the patch, but not sizably and ultimately ends at -35 regardless. Maybe they game is supposed to be just a war 4x and peaceful trade, etc. isnt the target, therefore not the game I am looking for. I...
by Darkmater
Tue Mar 15, 2022 2:47 pm
Forum: Distant Worlds 2
Topic: Docking bays matter?
Replies: 7
Views: 744

Re: Docking bays matter?

A construction yard counts as a docking bay, and since both construction yards and docking bays must be on an external slot to function, there is no point in adding docking bays to space ports. Does docking bay tech apply to construction yards, because while the docking bay tech adds docking bays p...
by Darkmater
Tue Mar 15, 2022 2:26 pm
Forum: Distant Worlds 2
Topic: Fuel Tanker have issues.
Replies: 7
Views: 757

Re: Fuel Tanker have issues.

To add, fuel tankers will not fully refuel a fleet. I have fuel tanks with 8000+ fuel still in it, go to a fleet refuel a few ships and then head off to mine with still 8000+ fuel in it. So, I am left with 2-3 ships in the fleet with no fuel. Also make it so the fuel ship drones refuel ships within ...
by Darkmater
Tue Mar 15, 2022 2:21 pm
Forum: Distant Worlds 2
Topic: Docking bays matter?
Replies: 7
Views: 744

Docking bays matter?

I have noticed the auto designer for starports, does not add docking bays. Then I notice that ships are constantly cued for said starports. Do docking bay quantities still matter for starports like in DWU? This is the one area, I do not like the new design structure since I can't make a shipyard sta...
by Darkmater
Tue Mar 15, 2022 2:16 pm
Forum: Distant Worlds 2
Topic: More granularity needed with automation policies
Replies: 7
Views: 533

Re: More granularity needed with automation policies

yes, having this issue as well, constantly having to decline defensive bases at the same planet over and over and over and over and over and over.
by Darkmater
Tue Mar 15, 2022 2:15 pm
Forum: Distant Worlds 2
Topic: Lack of options in diplomacy?
Replies: 8
Views: 774

Re: Lack of options in diplomacy?

Also we need to be able to subjugate and vassalize other races.
by Darkmater
Tue Mar 15, 2022 2:09 pm
Forum: Distant Worlds 2
Topic: Please remember my decision
Replies: 9
Views: 824

Please remember my decision

For suggestions from advisors,,, please please please have them remember my last decision. It is crazy that my advisors ask me the same thing I declined repeatedly. Its like every 1 min cycle they want me to do the same thing I just said no too. I don't want to turn suggestions off because suggestio...
by Darkmater
Tue Mar 15, 2022 2:02 pm
Forum: Distant Worlds 2
Topic: Suggestion: Gravity Wells around Stars and Planets
Replies: 2
Views: 266

Re: Suggestion: Gravity Wells around Stars and Planets

There is a great mod that adds this for DWU at a system scale. I also find it a bit odd that planets don't have larger fields around them that inhibit warp.
by Darkmater
Thu Mar 10, 2022 7:58 pm
Forum: Distant Worlds 2: Tech Support
Topic: Stars in background are flickering
Replies: 6
Views: 689

Re: Stars in background are flickering

Thank you for posting this video... This is the exact same thing I am experiencing and posted in the steam tech support forums.

https://steamcommunity.com/app/1531540/ ... 331277659/
by Darkmater
Mon Feb 14, 2022 1:50 am
Forum: Distant Worlds 2
Topic: Research multitasking
Replies: 34
Views: 1260

RE: Research multitasking

<t> I am all for the multi concurrent research, I see the use cases. I don’t want the voices of a few to make it seem like they represent the whole. There are certainly times when multiple concurrent projects make sense for what you are trying to accomplish vs. one at a time. If anything I believe t...
by Darkmater
Thu Feb 10, 2022 1:35 pm
Forum: Distant Worlds 2
Topic: Waiting for DW2 Impatience Thread
Replies: 96
Views: 5105

RE: Waiting for DW2 Impatience Thread

I maybe mistaken, but I thought preordering launch was today. Feb. 10th.
by Darkmater
Wed Feb 09, 2022 10:04 pm
Forum: Distant Worlds 2
Topic: Waiting for DW2 Impatience Thread
Replies: 96
Views: 5105

RE: Waiting for DW2 Impatience Thread

Pre-order tomorrow, hopefully a cool new trailer to kick things off with it.
by Darkmater
Mon Feb 07, 2022 10:04 pm
Forum: Distant Worlds 2
Topic: Streamer Demo Questions
Replies: 75
Views: 2431

RE: Streamer Demo Questions

<t> Is there a 2d flat representation of the nebula bubbles? The height of the bubbles based on the preview imo makes it difficult to see what systems or paths actual intersect the nebula. Flattening the 3d nebula globe would go a good distance in cleaning that up. I can understand why 3d because wh...
by Darkmater
Wed Feb 02, 2022 12:53 pm
Forum: Distant Worlds 2
Topic: Observed Odd Fleet Behaviour - Face-Checking Targets
Replies: 9
Views: 804

RE: Observed Odd Fleet Behaviour - Face-Checking Targets

<t> This is of interest to me as well, combat in some streams doesn’t showcase potential dynamics of hit and run, keep maneuvering, etc. maybe the hits are calculated at time of fire vs. on the go. I really enjoyed this in sword of the stars where highly maneuverable and maneuvering ships could dodg...
by Darkmater
Tue Feb 01, 2022 12:17 pm
Forum: Distant Worlds 2
Topic: A Poor Decision ?
Replies: 17
Views: 1056

RE: A Poor Decision ?

<t> In DWU rotating planets were in the neat category for me. Strategically, it played a very minor role in gameplay outside of maybe some bases aligning ever so often as planets crossed each other to drive a bit more effective defense. It's truly IMO not a key gameplay enhancement vs. the bugs, per...
by Darkmater
Sun Jan 30, 2022 10:35 pm
Forum: Distant Worlds 2
Topic: Streamer Demo Questions
Replies: 75
Views: 2431

RE: Streamer Demo Questions

<t> I really like the immersion of the race animations in the diplomacy screen. I find it adds so much more character than static images, though was curious are there different animations for the characters representing their attitude / response toward us. Aggressive, decline offer, accept offer, wa...
by Darkmater
Sun Jan 30, 2022 8:09 pm
Forum: Distant Worlds 2
Topic: DW2 FAQ/QnA megathread - Ask your question here!
Replies: 977
Views: 64753

RE: DW2 FAQ?

<r> <QUOTE><s>[quote]</s>ORIGINAL: James80<br/> <br/> Hey,<br/> <QUOTE><s>[quote]</s>ORIGINAL: Erik Rutins<br/> <br/> We'll be making pre-orders available in February, at which point pricing will be announced.<br/> <br/> Regards,<br/> <br/> - Erik<br/> <e>[/quote]</e></QUOTE> <br/> are there any pre...
by Darkmater
Sun Jan 30, 2022 7:41 pm
Forum: Distant Worlds 2
Topic: Two requests for streamer or Erik
Replies: 14
Views: 545

RE: Two requests for streamer or Erik

<t> To add to the requests, I found there are really great overviews of the main UI mechanics. That being said, there are some really amazing things hidden in some of the sub menu’s that I jus noticed on Larry’s stream. Which is for fleets, the bottom right button in the bottom left window when a fl...
by Darkmater
Sun Jan 30, 2022 7:20 pm
Forum: Distant Worlds 2
Topic: Streamer Demo Questions
Replies: 75
Views: 2431

RE: Streamer Demo Questions

<t> Not sure if I am missing it, but do ships get their empire flag painted on the hull or some distinctive texture treatment that differentiates it from other empires of same race that will have the same ship set? I am curious what happens when two fleets of the same race come together, are you abl...

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