Search found 24 matches
- Sat Feb 26, 2022 10:53 pm
- Forum: Distant Worlds 2
- Topic: DW2 FAQ/QnA megathread - Ask your question here!
- Replies: 977
- Views: 64830
Re: DW2 FAQ/QnA megathread - Ask your question here!
Any hopes for macOS version of DW 2?
- Sun Mar 21, 2021 5:44 pm
- Forum: Suggestions and Feedback
- Topic: Increase "Recruits sign-up bonus" influence on actual recruits numbers
- Replies: 13
- Views: 573
RE: Increase "Recruits sign-up bonus" influence on actual recruits numbers
<t> If we set a high worker salary and zero recruitment bonus don't you think that our population should at least consider that it is not a great choice to go fight some aliens/mutants/etc. and better to become workers or just stay home?<br/> Even 1% of the zone's population per turn is a lot in rea...
- Sun Mar 21, 2021 1:15 pm
- Forum: Suggestions and Feedback
- Topic: Increase "Recruits sign-up bonus" influence on actual recruits numbers
- Replies: 13
- Views: 573
RE: Increase "Recruits sign-up bonus" influence on actual recruits numbers
<r> Recruits are a population that enlisted. I guess zero Recruit sign-up bonus should affect the willingness of your population to enlist more than it is now. Right now you can set it to zero and forget about it in most of your games.<br/> <br/> From manual (5.3.12.2):<br/> 5.3.12.3. RecruItment of...
- Sun Mar 21, 2021 11:30 am
- Forum: Suggestions and Feedback
- Topic: Increase "Recruits sign-up bonus" influence on actual recruits numbers
- Replies: 13
- Views: 573
Increase "Recruits sign-up bonus" influence on actual recruits numbers
<t> Vic, please consider increasing the "Recruits sign-up bonus" influence, so it can't be totally neglected and used as a tool to save money without consequences. Especially on the first turn.<br/> <br/> Right now it can't be easily turned off (for every zone) and ignored for a whole duration of a ...
- Tue Mar 02, 2021 4:22 pm
- Forum: Tech Support
- Topic: [1.08.01b] Spreadsheets sorting in Reports spreadsheets resets after any click on a line
- Replies: 3
- Views: 161
RE: [1.08.01b] Spreadsheets sorting in Reports spreadsheets resets after any click on a line
<r> Vic, please tell us what you think about this issue. <B><s>[b]</s>SE is about managing a lot of data<e>[/b]</e></B> every turn. <B><s>[b]</s>Sorting different spreadsheets by different columns<e>[/b]</e></B> is really an important part of data analysis. Can you fix this so the sorting order is n...
- Sun Feb 28, 2021 3:11 pm
- Forum: Suggestions and Feedback
- Topic: English Text Corrections
- Replies: 55
- Views: 1625
RE: English Text Corrections
When appointing a new director: We need to appoint some-one in charge...
I guess, it should be "someone".
I guess, it should be "someone".
- Sun Feb 28, 2021 9:01 am
- Forum: Suggestions and Feedback
- Topic: Sorting stratagems by type (ie. all retirement cards placed all together etc.)
- Replies: 3
- Views: 295
Sorting stratagems by type (ie. all retirement cards placed all together etc.)
It would be great if stratagems are sorted by type (ie. all retirement cards placed all together etc.). When we have many, many different cards it is a mini-game itself to find needed especially when we want to play many at one turn (ie. to retire a leader) 

- Sun Feb 28, 2021 8:46 am
- Forum: Tech Support
- Topic: Unhandable Unregent issue (low relation with Corp CEO while high relation with the Corp itself)
- Replies: 3
- Views: 266
RE: Unhandable Unregent issue (low relation with Corp CEO while high relation with the Corp itself)
I agree, but as we get this issue in Urgent Issues, shouldn't we have some tools to handle it?
- Sun Feb 28, 2021 7:25 am
- Forum: Suggestions and Feedback
- Topic: Next/Prev arrows on the Zone bottom screen to switch between zones
- Replies: 1
- Views: 134
RE: Next/Prev arrows on the Zone bottom screen to switch between zones
<t> Just to illustrate (the fastest way I found): to upgrade Buractatic offices in many zones:<br/> 1. Reports -> Zones<br/> 2. Choose Zone 1<br/> 3. Construct -> Choose Government Tab<br/> 4. Start Construction (6 clicks to do it)<br/> 5. Close Construct window<br/> 6. Choose Zone 2<br/> 7. Constru...
- Sun Feb 28, 2021 7:19 am
- Forum: Tech Support
- Topic: Unhandable Unregent issue (low relation with Corp CEO while high relation with the Corp itself)
- Replies: 3
- Views: 266
Unhandable Unregent issue (low relation with Corp CEO while high relation with the Corp itself)
<r> In the Urgent Issues report, we have low relation issue with the Corporation CEO as a person. But at the same time, we have 92 relationship with the Corporation and no way to influence the CEO itself, am I right? If Urgent Issues is a report that emphasizes urgent issues we should handle then so...
- Sun Feb 28, 2021 6:38 am
- Forum: Suggestions and Feedback
- Topic: Next/Prev arrows on the Zone bottom screen to switch between zones
- Replies: 1
- Views: 134
Next/Prev arrows on the Zone bottom screen to switch between zones
<t> Please consider adding Next/Prev arrows at the bottom of every zone screen to switch between zones. Like in many Civ-like games.<br/> As it as a real pain to craft your cities with love when you consider constructing assets (and you need current building lvls and zone info) or playing Zone strat...
- Sun Feb 28, 2021 6:16 am
- Forum: Tech Support
- Topic: [1.08.01b] Spreadsheets sorting in Reports spreadsheets resets after any click on a line
- Replies: 3
- Views: 161
RE: [1.08.01b] Spreadsheets sorting in Reports spreadsheets resets after any click on a line
The same "bug" is on the Compare Leaders Tab. You choose to compare by STATS, then switch, for example, between RES and OHQ and every time leaders info resets to DEMOGRAPHIC. Very inconvenient 

- Sat Feb 27, 2021 10:50 pm
- Forum: Tech Support
- Topic: [1.08.01b] Spreadsheets sorting in Reports spreadsheets resets after any click on a line
- Replies: 3
- Views: 161
[1.08.01b] Spreadsheets sorting in Reports spreadsheets resets after any click on a line
If you sort any spreadsheet in Reports (ie. Mining Overview, Archeology Overview, etc.) by clicking any column name (Scav. Points, Reserves, etc.), then click any line in a spreadsheet, then sorting order resets to the default immediately. Please fix so chosen sorting order is remembered.
- Sat Feb 27, 2021 9:29 pm
- Forum: Suggestions and Feedback
- Topic: Regimes report: Mark alien regimes with a symbol
- Replies: 2
- Views: 115
Regimes report: Mark alien regimes with a symbol
<t> Due to special diplomacy rules, it may be convenient to mark lien regimes with a symbol in the Regimes report. Also on Strategic Map and actually everywhere. Maybe it would good decision to mark every regime type (minor, major, alien) so we don't have to remember or search every time we face Reg...
- Sat Feb 27, 2021 9:15 pm
- Forum: Suggestions and Feedback
- Topic: Exclude invalid targets from the Target list for stratagems (with filter)
- Replies: 1
- Views: 73
Exclude invalid targets from the Target list for stratagems (with filter)
<r> When we play stratagems that are valid only on friendly zones, some commanders (ie. without order of merit, or non-board members), etc. can we have a filter to hide invalid targets, please? Like a checkbox that remembers its state when we set it to "hideinvalid targets".<br/> <br/> Wouldn't it b...
- Sat Feb 27, 2021 7:11 pm
- Forum: Suggestions and Feedback
- Topic: Private/public economy consolidated report
- Replies: 2
- Views: 219
Private/public economy consolidated report
<t> Private economy in a game is a great thing. It would be really convenient to have consolidated reports so we can see in one spreadsheet all zones':<br/> Private/public jobs<br/> Private/public salary<br/> Private Funds and Eco and what is next to<br/> Service/Income/Trade taxes (% and amount in ...
- Sat Feb 27, 2021 3:41 pm
- Forum: Suggestions and Feedback
- Topic: Raise Formation window - color code items in shortage
- Replies: 1
- Views: 157
Raise Formation window - color code items in shortage
<t> Vic, will you please consider color-code (use red font for the bottleneck item, for example) items in shortage while raising formation. Sometimes you need to spend time to understand that the reason you are able to raise only 55% is logistic points as other requirements are also not in full stoc...
- Thu Feb 25, 2021 9:02 pm
- Forum: Tech Support
- Topic: [1.08.01b] Zone renaming - old name little leftover
- Replies: 5
- Views: 153
RE: [1.08.01b] Zone renaming - old name little leftover
<r> <QUOTE><s>[quote]</s>ORIGINAL: zgrssd<br/> Not a bug by my understanding.<br/> Those reports were generated when the city still had the old name. All reports are snapshots of the past. <e>[/quote]</e></QUOTE> <br/> Could be a bug still <E>;-)</E> As in <B><s>[b]</s>every other report<e>[/b]</e><...
- Thu Feb 25, 2021 3:24 pm
- Forum: Tech Support
- Topic: [1.08.01b] Zone renaming - old name little leftover
- Replies: 5
- Views: 153
[1.08.01b] Zone renaming - old name little leftover
When you rename a zone it updates everywhere the same turn except Reports -> Zones -> (Old_zone_name News)
It is in the report name and inside (Old_zone_name Synopsis). It updates only the next turn.
It is in the report name and inside (Old_zone_name Synopsis). It updates only the next turn.
- Wed Feb 24, 2021 6:04 pm
- Forum: Suggestions and Feedback
- Topic: Soft / Hard type indicator in the unit's info
- Replies: 4
- Views: 344
Soft / Hard type indicator in the unit's info
<t> Would be great to have Soft/Hard type indicator in the unit's info so we don't have to investigate battle logs and check numbers when we are in doubt. Especially for non-sentinent alien lifeforms - by icon look and description they just have to be Hard sometimes [:)]<br/> <br/> In the light that...