Search found 175 matches

by jkgarner
Thu Oct 14, 2021 11:34 am
Forum: Lua Legion
Topic: Satellite generation in Latest release...
Replies: 6
Views: 301

RE: Satellite generation in Latest release...

It worked in Pro 1.15.5.
I never tested it in older versions.
So I can't say whether it was broken in the older versions and then fixed, (which means it was reintroduced in CMO and version 2) or if it is new to CMO and version 2.
by jkgarner
Thu Oct 14, 2021 9:03 am
Forum: Tech Support
Topic: [RESOLVED] Satellite Lua Generation BUG in Pro Version 2 (and CMO)
Replies: 1
Views: 174

[RESOLVED] Satellite Lua Generation BUG in Pro Version 2 (and CMO)

<r> Greeting, and Salutations!<br/> <br/> I have been successfully creating satellites under Pro version 1.15.5 with no issues. As we upgraded to the Pro version 2, my satellite generation code stopped working.<br/> <br/> For example, say I wish to create a SAR Satellite using TOPAZ (dbid 95) as a t...
by jkgarner
Tue Oct 12, 2021 11:54 pm
Forum: Lua Legion
Topic: Satellite generation in Latest release...
Replies: 6
Views: 301

RE: Satellite generation in Latest release...

I saw the dedicated group/forum for prop. I was not sure that was where to log it, so I sent Paul an e-mail, pointing him to this thread. Hopefully that will suffice.
by jkgarner
Tue Oct 12, 2021 5:16 pm
Forum: Lua Legion
Topic: Satellite generation in Latest release...
Replies: 6
Views: 301

RE: Satellite generation in Latest release...

<r> So further testing shows that if you pass the number 1 to the guid AND the orbit, the satellite creates. This is in keeping with what KnightHawk75 was describing in in his post <LINK link="https://www.matrixgames.com/forums/tm.asp?m=4843765&mpage=1&key=Satellite&#4844099"><s>[link=ht...
by jkgarner
Tue Oct 12, 2021 1:36 pm
Forum: Lua Legion
Topic: Satellite generation in Latest release...
Replies: 6
Views: 301

Satellite generation in Latest release...

<r> I have been successfully creating satellites under version 1.15.5 (Pro) with no issues<br/> As we upgraded to the latest version (2), our satellite generation code stopped working.<br/> <br/> For example, say I wish to create a SAR Satellite using TOPAZ (dbid 95) as a template and match it to a ...
by jkgarner
Mon Sep 20, 2021 9:05 pm
Forum: Lua Legion
Topic: IntelliSense for CMO via VSCode Sumneko and Emmy
Replies: 15
Views: 2711

RE: IntelliSense for CMO via VSCode Sumneko and Emmy

Most excellent!
Thank you Knight Hawkings!
[&o][&o][&o][&o][&o][&o]
by jkgarner
Mon Aug 23, 2021 5:06 pm
Forum: Lua Legion
Topic: How to add weapon record of 10000 via Lua
Replies: 4
Views: 273

RE: How to add weapon record of 10000 via Lua

Pointing at self --RTFM!
Chapter 7 of the manual discusses the scenario ini files.
I need to read over this section before I ask any more questions.
by jkgarner
Mon Aug 23, 2021 9:41 am
Forum: Lua Legion
Topic: How to add weapon record of 10000 via Lua
Replies: 4
Views: 273

RE: How to add weapon record of 10000 via Lua

OK Knigthhawk, this is some XML stuff... which XML file are you modding?
by jkgarner
Fri Jul 16, 2021 6:35 am
Forum: Lua Legion
Topic: Re: Problem Saving
Replies: 0
Views: 175

Re: Problem Saving

<r> So user emckini1 posted a question that was better handled by tech support regarding issues saving scenarios with PE 1.15.5 after extensive inputs into a scenario. (<URL url="https://www.matrixgames.com/forums/tm.asp?m=5049237">https://www.matrixgames.com/forums/tm.asp?m=5049237</URL>) I wanted ...
by jkgarner
Sat Jul 03, 2021 9:41 am
Forum: Lua Legion
Topic: CMO AI
Replies: 2
Views: 251

RE: CMO AI

<r> Hello and welcome to the group and Command!<br/> <br/> CMO is a very rich combat simulation which would make a viable candidate for machine learning, and Lua has been used for machine learning, a la, Torch Library; however, bringing 3rd party libraries and file I/O are not permitted from the Com...
by jkgarner
Thu Jul 01, 2021 8:30 am
Forum: Lua Legion
Topic: RNG Issue
Replies: 4
Views: 248

RE: RNG Issue

<t> Hear! Hear!<br/> <br/> It is not necessary to seed the random number generator EVERY time you call a random number.<br/> Generally it is sufficient to seed it a single time a the beginning of a run (or scenario)<br/> <br/> Most random number generators are sufficiently random for game purposes t...
by jkgarner
Mon Jun 14, 2021 8:48 am
Forum: Tech Support
Topic: [Resolved] Concurrent Event Problem
Replies: 21
Views: 1014

RE: Concurrent Event Problem

@KnightHawk75:

I decided that implementing a delayed event deletion rather than the delayed action delete was a cleaner solution in that it results in less code, and is more easily understood.

Thanks for your help in identifying the actual problem.

by jkgarner
Sat Jun 12, 2021 7:48 am
Forum: Lua Legion
Topic: Unit Name Uniqueness
Replies: 9
Views: 233

RE: Unit Name Uniqueness

At present, we are only using custom guids for units.
by jkgarner
Thu Jun 10, 2021 5:46 am
Forum: Lua Legion
Topic: Unit Name Uniqueness
Replies: 9
Views: 233

RE: Unit Name Uniqueness

<t> FYI: For those that choose to use custom guid values, we have discovered that for units that host other units (like airbases, or carriers) there is a limitation on what characters may be used in the custom guid. We have learned that the guid of these units may ONLY contain numbers, hyphens, and ...
by jkgarner
Wed Jun 09, 2021 7:42 am
Forum: Tech Support
Topic: [Resolved] Concurrent Event Problem
Replies: 21
Views: 1014

RE: Concurrent Event Problem

Thanks KnightHawk75.
[&o]

I will most likely lift this solution (with credit and somewhat modified) to use while I am compelled to use version 1 and change.

by jkgarner
Wed Jun 09, 2021 7:42 am
Forum: Lua Legion
Topic: MOVED: Concurrent Event Problem
Replies: 0
Views: 85

MOVED: Concurrent Event Problem

Tech Support: fb.asp?m=5032286
by jkgarner
Mon Jun 07, 2021 11:36 pm
Forum: Tech Support
Topic: [Resolved] Concurrent Event Problem
Replies: 21
Views: 1014

RE: Concurrent Event Problem

<t> FYI: we have not migrate to PE 2, yet. But will shortly.<br/> <br/> The question I have is how many events can exist in the system before we start seeing degredation i performance.<br/> <br/> To be certain, there are other factors. As in the complexity of events, and the number and complexity of...
by jkgarner
Mon Jun 07, 2021 11:25 pm
Forum: Tech Support
Topic: [Resolved] Concurrent Event Problem
Replies: 21
Views: 1014

RE: Concurrent Event Problem

<t> I think the best solution is to have every event have its own unique trigger, its own unique condition, and its own unique action. A true one-to-one relationship between events and triggers and beteween events and actions. And a zero or one-to-one relationship betweeen conditions and events. The...
by jkgarner
Mon Jun 07, 2021 11:11 pm
Forum: Tech Support
Topic: [Resolved] Concurrent Event Problem
Replies: 21
Views: 1014

RE: Concurrent Event Problem

Micheal,

Last night I was running on PE 1.15.5. The code errors as described.
It also errors on 1.15.3.

Today, I had a chance to run the code on PE 2. It did not error at all.

Just throwing this out there for you to consider.


by jkgarner
Mon Jun 07, 2021 7:32 am
Forum: Tech Support
Topic: [Resolved] Concurrent Event Problem
Replies: 21
Views: 1014

RE: Concurrent Event Problem

<t> Thanks Micheal. <br/> <br/> In my code, each event had its own trigger defined (with its own name!) Unless the system consolidates triggers in some way.. (e.g. I have a new time trigger that I am trying to define that happens to have the same time as another trigger, so for efficiency sake, the ...

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