Search found 81 matches

by noooooo
Thu Sep 05, 2019 10:42 pm
Forum: Armored Brigade
Topic: Armored Brigade - New Stacking Limit Beta
Replies: 31
Views: 1080

RE: Armored Brigade - New Stacking Limit Beta

<r> <QUOTE><s>[quote]</s>ORIGINAL: nikolas93TS<br/> <br/> Yes, but it is purely "cosmetic" and minor issue compared to previously "cannot find detour" warning.<br/> <br/> We are working on fixing that, by implementing a subgrid collision model that will prevent unit sprites from crossing each other....
by noooooo
Sat Aug 17, 2019 2:50 pm
Forum: MODS and Scenarios
Topic: Stumbling on the best way to model ERA
Replies: 5
Views: 434

RE: Stumbling on the best way to model ERA

<t> To be honest, this doesn't just apply to ERA. Almost all modern tank armor use NERA, and each hit, even if it doesn't fully penetrate the armor array, would embed itself into the armor, destroying first few layers of the array which also degrades the level of protection in the area around it. Pe...
by noooooo
Sun Mar 31, 2019 3:13 pm
Forum: Armored Brigade
Topic: Some impressions
Replies: 7
Views: 260

RE: Some impressions

<r> <QUOTE><s>[quote]</s>ORIGINAL: JoonasTo<br/> <br/> Just figured I'd leave some things I'd like to see:<br/> <br/> A basic attack-move command, where my units behave like on a contact order but they don't forget the order upon hostilities completely. Rather they would continue their order to take...
by noooooo
Mon Mar 18, 2019 6:41 pm
Forum: Armored Brigade
Topic: Pathfinding, March formation, CONFUSION?
Replies: 65
Views: 1923

RE: Pathfinding, March formation, CONFUSION?

<r> <QUOTE><s>[quote]</s>ORIGINAL: Bivoj_MatrixForum<br/> <br/> <QUOTE><s>[quote]</s>ORIGINAL: Lowlaner2012<br/> <br/> Bit over the top mate, the game does alot of things right and it's depth of strategy far outway some pathfinding problems... For me anyway...<br/> <br/> There is a method to get tan...
by noooooo
Fri Mar 15, 2019 6:41 pm
Forum: Armored Brigade
Topic: Pathfinding, March formation, CONFUSION?
Replies: 65
Views: 1923

RE: Pathfinding, March formation, CONFUSION?

<r> <QUOTE><s>[quote]</s>ORIGINAL: reg_reg<br/> <br/> I think that this limitation is annoying, but I wouldn't call the game unplayable because of that.<br/> <br/> I played scenarios with bridges and dense wood, and I managed to get my units across and around. I used waypoints and I had to do a bit ...
by noooooo
Thu Mar 14, 2019 12:51 am
Forum: Armored Brigade
Topic: Pathfinding, March formation, CONFUSION?
Replies: 65
Views: 1923

RE: Pathfinding, March formation, CONFUSION?

<r> <QUOTE><s>[quote]</s>ORIGINAL: Veitikka<br/> <br/> <QUOTE><s>[quote]</s>ORIGINAL: dpabrams<br/> <br/> Vehicles travel off the autobahn and into woods or other squares that are not on the road. I assume this is a "stacking" issue and maybe this will improve when "stacking" is increased? <e>[/quot...
by noooooo
Tue Feb 05, 2019 7:10 pm
Forum: Armored Brigade
Topic: Will it be released on Stream
Replies: 49
Views: 1393

RE: Will it be released on Stream

<r> <QUOTE><s>[quote]</s>ORIGINAL: FroBodine<br/> <br/> Worrying about Steam going out of business is like worrying about Amazon going out of business. It ain't gonna happen. <br/> <br/> As Oddball would say, Steam is a mother beautiful cash cow, and it's gonna be there.<br/> <br/> <e>[/quote]</e></...
by noooooo
Wed Jan 23, 2019 7:10 pm
Forum: MODS and Scenarios
Topic: NLOS ATGM systems
Replies: 11
Views: 390

RE: NLOS ATGM systems

<r> <QUOTE><s>[quote]</s>ORIGINAL: nikolas93TS<br/> <br/> It just requires an additional game mechanic to be introduced into the game. It is one of those things that needs to be implemented if we want to move post-1991, together with UAVs, radar targeting systems, PGMs etc. <e>[/quote]</e></QUOTE> <...
by noooooo
Fri Jan 18, 2019 5:18 pm
Forum: Armored Brigade
Topic: fORMATIONS: Reforming under fire after taking losses
Replies: 14
Views: 223

RE: fORMATIONS: Reforming under fire after taking losses

This would be a very welcome change. Supported 100% as it makes so much more sense from a player controllability point of view.
by noooooo
Fri Jan 04, 2019 6:37 am
Forum: MODS and Scenarios
Topic: Desert Storm maps v0.91
Replies: 7
Views: 1715

RE: Desert Storm maps

Great idea. Giving it a try.
by noooooo
Mon Dec 17, 2018 10:33 pm
Forum: MODS and Scenarios
Topic: (Map) Goslar (BAOR Sector) (Version 1.0)
Replies: 32
Views: 1746

RE: (Map) Goslar (BAOR Sector) (Version 1.0)

Great map, thanks.
by noooooo
Thu Dec 13, 2018 9:11 pm
Forum: MODS and Scenarios
Topic: Replace generic weapons with historical ones?
Replies: 10
Views: 585

RE: Replace generic weapons with historical ones?

<r> <QUOTE><s>[quote]</s>ORIGINAL: CCIP-subsim<br/> <br/> It's actually not too much work! Just for an experiment, I went through and changed some of mine like this: <br/> <br/> To be on the safe side, I'm gonna test this out before I try to put it up - but it's honestly something that would take an...
by noooooo
Thu Dec 13, 2018 3:40 pm
Forum: MODS and Scenarios
Topic: Replace generic weapons with historical ones?
Replies: 10
Views: 585

RE: Replace generic weapons with historical ones?

I think this is entirely possible, it would just take a lot of effort renaming and changing each unit to match the weapons they use. I may do this sometime in the future depending on whether it's worth the effort.
by noooooo
Thu Dec 13, 2018 3:35 pm
Forum: MODS and Scenarios
Topic: Snipers and Marksmen version 1
Replies: 7
Views: 284

RE: Snipers and Marksmen version 1

<r> <QUOTE><s>[quote]</s>ORIGINAL: CCIP-subsim<br/> <br/> One thought I had about snipers, which I'm now testing out in my Chechnya mod - I think it'd be neat to boost their damage-dealing ability a little bit (which I've done successfully), but at the same time give them a limitation in the form of...
by noooooo
Wed Dec 12, 2018 2:21 am
Forum: MODS and Scenarios
Topic: Snipers and Marksmen version 1
Replies: 7
Views: 284

RE: Snipers and Marksmen version 1

<r> <QUOTE><s>[quote]</s>ORIGINAL: exsonic01<br/> <br/> Great mod! I wish if those sniper teams have vehicles, but not sure if that is possible. As far as I know this game's ATGM teams have no taxi because of AI issue - AI don't know how to 'wisely' use ATGM + taxi. But maybe sniper team might free ...
by noooooo
Tue Dec 11, 2018 8:35 pm
Forum: MODS and Scenarios
Topic: Snipers and Marksmen version 1
Replies: 7
Views: 284

RE: Snipers and Marksmen version 1

ORIGINAL: wodin

lovely!!

Snipers are so important to model at this sort of scale..great addition.

Thanks! Yeah, it does have some impact in smaller scale games that are more infantry centric.
by noooooo
Tue Dec 11, 2018 8:33 pm
Forum: MODS and Scenarios
Topic: New Data Base Up to 2020 All units For United States and Russia
Replies: 35
Views: 1143

RE: New Data Base Up to 2020 All units For United States and Russia

<r> <QUOTE><s>[quote]</s>ORIGINAL: 22sec<br/> <br/> That is incorrect, ground units can see as far as their "night vision" allows. In the below picture my BRM-1 is detecting units at nearly 6km. <e>[/quote]</e></QUOTE> <br/> Ahh, very interesting, I had assumed that was the limit as I've never seen ...

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