Search found 17 matches

by sotthata
Wed Mar 23, 2022 1:13 pm
Forum: Distant Worlds 2: Tech Support
Topic: [1.0.2.2]Automatic Fleet suicides into enemy 5 times their strenght
Replies: 9
Views: 542

Re: [1.0.2.2]Automatic Fleet suicides into enemy 5 times their strenght

They should pay you for all the QA work you've done for them.
by sotthata
Sun Mar 20, 2022 3:51 pm
Forum: Distant Worlds 2: Tech Support
Topic: Hyperdrive not working
Replies: 15
Views: 1379

Re: Hyperdrive not working

I believe that problem arises with low-end graphic-card. Unbelievable, but I think you might be on to something as I fit that category. I thought I was doing something wrong until I started a new Pre-Warp game and immediately set Full Automation (Rule in Absence) and the same problem[1] happened. U...
by sotthata
Tue Aug 21, 2018 2:04 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1417
Views: 71714

RE: "Hyping" my forthcoming mod (pun intended)

<r> Roger,<br/> <br/> Would it be possible to add a mechanic similar to the colony naming where ships won't refit? The use-case is where you have a fleet with salvaged alien tech ships that are potentially more powerful than your ships. What I end up having to do is split the fleet, send my designs ...
by sotthata
Tue Aug 14, 2018 10:13 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1417
Views: 71714

RE: "Hyping" my forthcoming mod (pun intended)

<r> <QUOTE><s>[quote]</s>ORIGINAL: RogerBacon<br/> 2 The ships shouldn't actually GO to 0,0 but when inactive (like a construction ship building something and waiting for supplies its short of) it will draw the lines pointing to 0,0. The slowness is tied to the range circles. If you turn off range c...
by sotthata
Mon Aug 06, 2018 8:09 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1417
Views: 71714

RE: "Hyping" my forthcoming mod (pun intended)

<t> Yeah, paraboxx. I agree that refueling in this game is garbage. If I tell you to refuel, I mean refuel. I don't mean, well, kinda refuel as much as you can and then call it quits.<br/> <br/> And since fuel is the single most important resource, your gas haulers should have fuel priority, followe...
by sotthata
Sat Jul 14, 2018 10:25 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1417
Views: 71714

RE: Crash in FindRangeSquaredToTarget

<r> Hey, that second feature sounds bueno! For the first feature, I'm hoping it works for multiple-selected ships so I can CTRL/SHIFT-click a bunch and giddy-up.<br/> <br/> Something to maybe look at in your spare time--checking that <B><s>[b]</s>!troops<e>[/b]</e></B> doesn't break automation. In m...
by sotthata
Fri Jul 13, 2018 10:29 am
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1417
Views: 71714

Crash in FindRangeSquaredToTarget

<r> Running v1.71. <br/> <br/> I can't post pictures or links yet so... copy-and-type (typos incoming): <CODE><s>[code]</s>Error Code: GxBO System.NullReferenceException BaconDistantWorlds.BaconBuiltObject.FindRangeSquaredToTarget(BuiltObject ship) " ".ShouldSendShipTowardEdgeOfGravityWell(BuiltObje...
by sotthata
Tue Jul 10, 2018 8:07 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1417
Views: 71714

RE: Bacon Mod

Thanks for looking.
ORIGINAL: RogerBacon
I just tested it and it is changing the template and reloading it.

How did you validate it changed the template? Cheers.
by sotthata
Tue Jul 10, 2018 12:41 am
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1417
Views: 71714

RE: Bacon Mod

<r> I can't get <B><s>[b]</s>!loadtemplates true <e>[/b]</e></B> to work, or (and probably more likely) I don't know what I'm doing. Running v1.71.<br/> <br/> I'm playing the Paratis so I modified the military ships in the <I><s>[i]</s>mymod/designTemplates/paratis/<e>[/i]</e></I> directory to inclu...
by sotthata
Sun Jul 01, 2018 1:57 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1417
Views: 71714

RE: Bacon Mod

<t> Roger,<br/> <br/> I have a feature request. Is it possible to hook into the refueling missions where after you tell a ship/fleet to refuel, if any ship is still under X% fuel (like default 95%) then it immediately re-issues a "refuel from nearest" order? Or save the last place they refueled and ...
by sotthata
Thu Jun 14, 2018 8:26 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1417
Views: 71714

RE: Bacon Mod

<r> <QUOTE><s>[quote]</s>I've encountered a pretty reproducible bug. Bacon related? No idea. I'm running 1.69.<br/> <br/> Whenever I try and have an explorer "Explore Sector" and it first chooses a black hole (as indicated by a dashed yellow line), a moment later the arrow will switch to A1 (0,0) an...
by sotthata
Thu Jun 14, 2018 8:21 pm
Forum: Design and Modding
Topic: Bacon Mod + RetreatUE + Das Chrome
Replies: 239
Views: 25990

RE: Bacon Mod + RetreatUE + Das Chrome

It'll be interesting to me if Das sees the pockets of space where out-of-fuel ships congregate as my Bacon-fueled play-throughs are wont to do.
by sotthata
Tue Jun 05, 2018 1:23 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1417
Views: 71714

RE: Bacon Mod

It would be nice if state-owned, non-military ships (basically the one Bacon made buildable) could have their target destination dashed-lines disabled. I went crazy with state-owned passenger ships and now it obscures military movements. :P
by sotthata
Sun May 20, 2018 6:39 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1417
Views: 71714

RE: Bacon Mod

<t> I've encountered a pretty reproducible bug. Bacon related? No idea. I'm running 1.69.<br/> <br/> Whenever I try and have an explorer "Explore Sector" and it first chooses a black hole (as indicated by a dashed yellow line), a moment later the arrow will switch to A1 (0,0) and the explorer will w...
by sotthata
Tue May 15, 2018 10:30 pm
Forum: Design and Modding
Topic: research.txt require consecutive PROJECT numbers?
Replies: 1
Views: 115

research.txt require consecutive PROJECT numbers?

Howdy. A quick question with hopefully a quick answer. Does the research.txt file require consecutive PROJECT numbers or can there be gaps?

For instance (paraphrased):

Code: Select all

PROJECT ;0, Foo, ...
 PROJECT ;2, Bar, ...
 PROJECT ;3, ...
 ...
by sotthata
Sat May 12, 2018 8:18 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1417
Views: 71714

RE: Bacon Mod

Ugh. I had a nice post written up but I had a link in it... and the forum wouldn't let me post it and I lost it. Le sigh. I'll PM you.

Thanks for the response, too.
by sotthata
Sat May 12, 2018 11:05 am
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1417
Views: 71714

RE: Bacon Mod

<r> Howdy. I've been playing Bacon since 1.68. I like the quality-of-life changes with the ship designer being hands down my favorite! So thanks for the mod <E>:)</E><br/> <br/> I have a couple of questions, if you don't mind.<br/> <br/> 1) Can asteroid colonies be built outside the colonization dis...

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