Search found 15 matches

by amizaur
Thu Mar 02, 2023 9:43 am
Forum: Tech Support
Topic: [RESOLVED+FIXED] Effect of launch level on AAM missile range
Replies: 10
Views: 972

Re: Effect of launch level on AAM missile range

Hi Quark73! I tried the Mig-31 scenario. With the Mig-31 setup, there are IMO two factors causing the unrealistic outcome. The high flying Mig is most likely limited by it's radar range against low-flying one (look-down-shoot-down situation). It simpy can't fire at the low flying Mig at max kinemati...
by amizaur
Sat Feb 25, 2023 1:37 am
Forum: Tech Support
Topic: [FIXED] How to use AIM-9L properly
Replies: 13
Views: 2176

Re: How to use AIM-9L properly

So built a small test scenario. F-16A with AIM-9L tail chasing an Su-24. F-16 is at a standard cruise of 480 and the Su-24 is at 350. I wanted a small closing distance. Because of the DLZ logic, the F-16 wouldn't fire until within 700m. When the AIM-9 left the rails, its motor burn pushed it to 690...
by amizaur
Thu Feb 23, 2023 3:46 pm
Forum: Tech Support
Topic: [FIXED] How to use AIM-9L properly
Replies: 13
Views: 2176

Re: How to use AIM-9L properly

The 650kts AIM-9L burnout speed bothers me too. Later model Sidewinders have all motors with burn time of around 5 seconds. But burn time (and trust) would change depending on temperature, so in cold freezing conditions it would burn longer (like 6-7s but producing less thrust), in very hot conditio...
by amizaur
Mon Jun 27, 2022 12:39 pm
Forum: Command: Modern Operations series
Topic: CMO Public Beta - Build 1258.1
Replies: 20
Views: 3387

Re: CMO Public Beta - Build 1258.1

"New optional map/UI feature: "Slug trails" (recent movement history) for units & contacts." - Thanks !!!!! New ODDA values and more realistic IR detection are more important, but this little detail makes me especially happy :) Is a TOT planner for missile strikes also planne...
by amizaur
Sat May 21, 2022 2:13 pm
Forum: Command: Modern Operations series
Topic: CMO Public Beta - Build 1243.3 (aka "Tiny")
Replies: 70
Views: 22739

Re: CMO Public Beta - Build 1243.3 (aka "Tiny")

Wow! That's an update !! My personal best: - MAJOR NEW FEATURE: Energy-based flight model for boost-coast missiles (!!) - Significant changes in default aircraft defensive maneuvers. (!) - Investigate (ie. maneuver to intercept & identify but do not engage) (at last !! :-) ) - Aircraft will now ...
by amizaur
Thu Jun 13, 2019 5:43 pm
Forum: Tech Support
Topic: [WAD] SARH guiding is nonfunctional
Replies: 7
Views: 242

RE: SARH guiding is nonfunctional

<t> It's hard to tell from 2D image but such "pursuit" end-game geometry could suggest that maybe something is not right with missile guidance algoritms. Proportional navigation rather should not result with "pursuit" finale. The missile should apply good amount of lead especially in final phase. An...
by amizaur
Sun May 05, 2019 7:15 am
Forum: Tech Support
Topic: [WAD+FIXED] AMRAAM overshoot
Replies: 10
Views: 293

RE: AMRAAM overshoot

<t> Has this been resolved ? I still have this problem in my Steam version of CMANO after manually upgrading it to 1009 period 27 period 14 (forum engine interpreted version number as a telephone number :/).<br/> <br/> Long range AMRAAMs are more often than not overshooting targets that are maneuver...
by amizaur
Sun Mar 04, 2018 7:31 pm
Forum: Tech Support
Topic: Question about new features
Replies: 4
Views: 495

Question about new features

Hello!

I'd like to ask if Silent Service adds any new features to the game engine specific for submarine warfare ?
Any features that are not available in upaded base game ? Or is it just a set of high quality scenarios ?

Regards!
by amizaur
Sun Feb 11, 2018 5:54 am
Forum: Command: Modern Operations series
Topic: Anti-Sub missiles in ASuW role?
Replies: 7
Views: 244

RE: Anti-Sub missiles in ASuW role?

<r> Air-delivered ASW torpedos tend to have relatively small warheads that are unlikely to cause serious damage to even medium size surface ships. And they would have to land few hundred meterss from target to aquire it and home. So they would be vunerable to any ship terminal defences. If the homin...
by amizaur
Fri Feb 02, 2018 11:11 pm
Forum: Command: Modern Operations series
Topic: Command v1.14 update - Public Beta [CURRENT: B998.2]
Replies: 67
Views: 2194

RE: Command v1.14 update - Public Beta

Small database glitch to note - Su-30SM Flanker G is missing AA-12 command datalink. Can't shoot AA-12 missiles.

1.14 Public Beta, build 998.1
by amizaur
Fri Feb 02, 2018 10:25 am
Forum: Command: Modern Operations series
Topic: Command v1.14 update - Public Beta [CURRENT: B998.2]
Replies: 67
Views: 2194

RE: Command v1.14 update - Public Beta

<r> <QUOTE><s>[quote]</s>New feature: "Mark contact position" function on contact context-menu<e>[/quote]</e></QUOTE> - great addition ! Maybe in the future an option to enable plotting contact's path (mark dots at it's position in regular time intervals) - like in an old Red Storm Rising - could be...
by amizaur
Fri Jan 19, 2018 1:31 pm
Forum: Command: Modern Operations series
Topic: Command v1.13 hotfix release - Build 972.13
Replies: 12
Views: 322

RE: Command v1.13 hotfix release - Build 972.13

ORIGINAL: Dimitris
Are you using high-DPI desktop settings? (4K monitor etc.)

I use 1980x1080 desktop.
by amizaur
Thu Jan 18, 2018 4:51 pm
Forum: Command: Modern Operations series
Topic: Command v1.13 hotfix release - Build 972.13
Replies: 12
Views: 322

RE: Command v1.13 hotfix release - Build 972.13

<t> After updating, I got some strange effect - some txt fields become to small to hold it's text labels. Either the txt fields become smaller, or the font become larger. <br/> For example at the "start menu" window the "Campaign" and "Start new scenario" buttons are too small. I'll try to link a pi...
by amizaur
Thu Dec 21, 2017 8:16 am
Forum: Command: Modern Operations series
Topic: How to Defeat the SA-10 Grumble?
Replies: 6
Views: 729

RE: How to Defeat the SA-10 Grumble?

<t> Any covered approach lanes available ? Try to enable terrain elevation layer on map and look for any small hills close to SAM site that can shorten SA-10s radar horizon. I had some succeses plotting cruise missle attacks in a way thet they pop out from behind of small hill only few nms from the ...
by amizaur
Thu Oct 26, 2017 9:25 pm
Forum: Tech Support
Topic: [FIXED] IRST - stealth detection
Replies: 22
Views: 982

RE: IRST - stealth detection

<t> Hello everyone. Just boght the game and registered.<br/> <br/> I can take that it is technically possible to detect a supersonic-moving stealth plane from 64nm with Su-30 IRST. Maybe it's really so good. Maybe the plane was detected by something else and the info passed to Su-30. <br/> <br/> But...

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