Search found 31 matches

by killjoy73au
Fri Mar 31, 2023 6:09 am
Forum: After Action Report
Topic: Northern Fury 1 - H Hour 13/2/94
Replies: 5
Views: 1467

Re: Northern Fury 1 - H Hour 13/2/94

Shame there isn't campaign mission continuity because I absolutely smashed the Russians. Would make the next scenario easier after them losing almost all of their Fulcrums, half their Flankers and most of the floggers. Plus a hefty amount of Fencers. No mission bugs to speak of at all, It's held up ...
by killjoy73au
Sat Mar 25, 2023 3:05 pm
Forum: Mods and Scenarios
Topic: Northern Fury Community Scenario Pack.
Replies: 3
Views: 983

Northern Fury Community Scenario Pack.

So I'm about to give Northern Fury a playthrough after taking a break for a long long time. Is it fully updated in the Community Scenario Pack? Or should I be downloading it from somewhere else?

cheers.
by killjoy73au
Tue Mar 14, 2023 9:11 am
Forum: Lua Legion
Topic: End scenario when units land at specific carrier or airfield.
Replies: 2
Views: 385

Re: End scenario when units land at specific carrier or airfield.

lumiere wrote: Thu Mar 09, 2023 5:29 pm UnitBaseStatus trigger is very what you are talking about.
https://www.matrixgames.com/forums/view ... 6&t=393497
Ah yes, thank you very much.
by killjoy73au
Tue Mar 14, 2023 9:10 am
Forum: Command: Modern Operations series
Topic: AV-8B N/A loadouts.
Replies: 2
Views: 344

AV-8B N/A loadouts.

G'day all,

Just wondering if it's possible to add more loadouts to the Harriers? Currently there's no standard loadout to include IR Mavericks, Zuni or Hydra rockets or sidearms.
by killjoy73au
Wed Mar 08, 2023 6:32 am
Forum: Lua Legion
Topic: End scenario when units land at specific carrier or airfield.
Replies: 2
Views: 385

End scenario when units land at specific carrier or airfield.

So as the title suggests I'm looking for an LUA script that will trigger points, message and end scenario when multiple units such as a two A/C flight lands on an LHD or an airfield. Specifically I want two harriers in a group to land on the Tarawa which will trigger the mission to end. Thanks in ad...
by killjoy73au
Fri Jan 26, 2018 10:25 am
Forum: Tech Support
Topic: Does the map get updated?
Replies: 4
Views: 65

RE: Does the map get updated?

Righto, cheers. If any mods know of the thread it'd be good to pin it maybe? Or point me in the right direction [:)]
by killjoy73au
Fri Jan 26, 2018 10:23 am
Forum: Mods and Scenarios
Topic: Fijian coup d'état 2000
Replies: 2
Views: 170

RE: Fijian coup d'état 2000

<t> Thanks mate, glad you enjoyed it. Over long scenarios I find it's good to keep people busy as they're working towards their main objective with secondary tasks.<br/> <br/> I agree with the Reference point names. With SCOT FREE, Bay of Bengal and Straight of Malacca I tried to implement that as m...
by killjoy73au
Thu Jan 25, 2018 10:16 am
Forum: Tech Support
Topic: Does the map get updated?
Replies: 4
Views: 65

Does the map get updated?

<t> So i was looking to make a mission depicting a particular event on a small island during Desert Shield, but the Island doesn't exist on the map and where it should be is in depth and not elevation.<br/> <br/> The Island in question is called "Qaruh island" and should be at N28°48'03" - E48°46'35...
by killjoy73au
Mon Jan 22, 2018 4:59 am
Forum: Lua Legion
Topic: LUA - Special Messages
Replies: 9
Views: 254

RE: LUA - Special Messages

Well look at that, saved me a whole lot of stuffing around.

Thanks mate.
by killjoy73au
Mon Jan 22, 2018 4:17 am
Forum: Mods and Scenarios
Topic: Strait of Malacca, 1972
Replies: 0
Views: 135

Strait of Malacca, 1972

<t> [center]"Strait of Malacca."<br/> <br/> US. Navy vs. Peoples Liberation Army<br/> Date/Time: 26th May, 1972 / 09:00:00 Zulu.<br/> Location: Andaman Sea.<br/> Playable Sides: United States Navy.<br/> [/center]<br/> <br/> <br/> China's People's Liberation Army (PLA) forces have conducted a massive...
by killjoy73au
Mon Jan 22, 2018 4:15 am
Forum: Lua Legion
Topic: LUA - Special Messages
Replies: 9
Views: 254

RE: LUA - Special Messages

<t> I've no idea either, I was just going by the functions description...<br/> <br/> ScenEdit_SpecialMessage (side, message)<br/> Displays a special message consisting of the HTML text message to side `side.<br/> Parameters:<br/> side string The side name/guid to display the message on<br/> message ...
by killjoy73au
Sun Jan 21, 2018 9:31 am
Forum: Lua Legion
Topic: LUA - Special Messages
Replies: 9
Views: 254

LUA - Special Messages

<r> Okay so another problem i'm having... making a special message with the following function:<br/> ScenEdit_SpecialMessage('SideNameOrID','Text')<br/> <br/> How do I incorporate the following message with HTML into the text?<br/> <br/> <br/> [center]<B><s>[b]</s>Tactical Update Message Received.<e...
by killjoy73au
Sun Jan 21, 2018 8:10 am
Forum: Lua Legion
Topic: LUA - Detect if multiple units have been damaged or destroyed
Replies: 3
Views: 285

RE: LUA - Detect if multiple units have been damaged or destroyed

<t> Thanks very much for reply, I'm looking more to call a script to check if specific units still exist.<br/> <br/> I tried this script that gets called every 15 seconds by a trigger...<br/> <br/> if ScenEdit_GetUnit({side="PLAAF", unitname="Anshan DD-101"}) == nil<br/> then ScenEdit_SpecialMessage...
by killjoy73au
Sun Jan 21, 2018 5:02 am
Forum: Lua Legion
Topic: LUA - Detect if multiple units have been damaged or destroyed
Replies: 3
Views: 285

LUA - Detect if multiple units have been damaged or destroyed

<r> G'day all.<br/> <br/> So despite my best detective work i've been unable to find a feasible way to have an action occur when multiple units have been destroyed within the same event, or find a LUA code to detect if a unit has been destroyed.<br/> <br/> From what I gather, if you have multiple tr...
by killjoy73au
Sat Jan 20, 2018 11:14 am
Forum: Mods and Scenarios
Topic: Bay of Bengal, 1972
Replies: 9
Views: 335

RE: Bay of Bengal, 1972

Thanks mate, glad you enjoyed it.

With the Ambassador... did you run out of time or did the helo end up getting destroyed on the way? For the pickup to complete the helo just needs to fly withing 100m of the Embassy and the task will complete.
by killjoy73au
Sat Jan 20, 2018 11:12 am
Forum: Mods and Scenarios
Topic: Operation SCOT FREE, 2001
Replies: 7
Views: 233

RE: Operation SCOT FREE, 2001

<t> Good stuff.<br/> <br/> The mission was a remake from an old Fleet Command NWP mission, optimised with a few extra things thrown in, but it had the Burke in it. Also, I figure the UAV had to come from somewhere.<br/> <br/> A good 2-3 Mavericks will take the Shilka out, try firing at the neighbori...
by killjoy73au
Fri Jan 19, 2018 11:54 pm
Forum: Mods and Scenarios
Topic: Bay of Bengal, 1972
Replies: 9
Views: 335

RE: Bay of Bengal, 1972

<t> Thanks for all the testing mate, discovered a simple missing ' in a LUA script that wasn't deactivating the time triggers for failing those missions. Pain in the arse.<br/> <br/> I'll set the point loss for -250 for the AC seeing just how little losses you took.<br/> <br/> I was thinking of doin...
by killjoy73au
Fri Jan 19, 2018 9:32 pm
Forum: Mods and Scenarios
Topic: Bay of Bengal, 1972
Replies: 9
Views: 335

RE: Bay of Bengal, 1972

<r> Yeah cheers mate, I'll have a look at the civi aircraft and make sure they don't run out of fuel and adjust the point loss. - Fixed<br/> <br/> <B><s>[b]</s><SIZE size="4"><s>[size=4]</s>SCORE SPOILERS BELOW<e>[/size]</e></SIZE><e>[/b]</e></B><br/> <br/> <br/> <br/> Essentially the bigger the tar...
by killjoy73au
Fri Jan 19, 2018 9:12 pm
Forum: Mods and Scenarios
Topic: Bay of Bengal, 1972
Replies: 9
Views: 335

RE: Bay of Bengal, 1972

<t> Hey mate, I considered having the newer aircraft but with a play through I found it far too easy to roll over the Indian navy with them. <br/> <br/> The US CVBG is still insanely powerful, so to make it a bit more of a level playing field (and a challenge) I went with the older aircraft. <br/> <...
by killjoy73au
Fri Jan 19, 2018 5:55 am
Forum: Mods and Scenarios
Topic: Bay of Bengal, 1972
Replies: 9
Views: 335

Bay of Bengal, 1972

<t> [center]United States Navy vs. Indian Navy<br/> <br/> Date/Time: 16th May, 1972 / 15:00:00 Zulu. <br/> Location: Gulf of Mannar. <br/> Playable Sides: United States Navy.[/center]<br/> <br/> India has mobilized amphibious assault forces and has deployed INS Vikrant in the Gulf of Mannar. Your fo...

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