Search found 1125 matches

by Retreat1970
Sun Feb 25, 2024 6:03 pm
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
Replies: 202
Views: 21772

Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more

Quite a few troop icons are recycled for example 5 races (give or take) use the Atuuk images which is fine. Wondering if intentional.
by Retreat1970
Fri Feb 23, 2024 11:37 pm
Forum: Design and Modding
Topic: Expansion mod
Replies: 280
Views: 19818

Re: Expansion mod

Idk I'm just reporting it. System.NullReferenceException: Object reference not set to an instance of an object. at DistantWorlds.Types.BuiltObject.ExecuteCommands(Galaxy galaxy, Double timePassed, DateTime time, Int64 starDate) at DistantWorlds.Types.BuiltObject.DoTasks(DateTime time, Int64 starDate...
by Retreat1970
Fri Feb 23, 2024 7:29 pm
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
Replies: 202
Views: 21772

Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more

Version 2.0
Idk what looks good tbh. Troop is scaled up and looks bad. Maybe replace with native planet type? Ship is cap ship base is generic. Once the format is agreed upon it's just copy paste and if I feel up to it should take a few hours.
by Retreat1970
Thu Feb 22, 2024 7:36 pm
Forum: Design and Modding
Topic: Expansion mod
Replies: 280
Views: 19818

Re: Expansion mod

1.10.01
DWUR newest
Wasn't doing anything in particular.
error.jpg
error.jpg (79.92 KiB) Viewed 734 times
by Retreat1970
Thu Feb 22, 2024 12:40 pm
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
Replies: 202
Views: 21772

Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more

Test help file. Looking for opinions on content of text, text color, font, and other.

One thing may be to add a synopsis at the beginning. For example: Great spy, special tech etc...
by Retreat1970
Mon Feb 19, 2024 11:34 am
Forum: Design and Modding
Topic: Expansion mod
Replies: 280
Views: 19818

Re: Expansion mod

nvm I forgot to unblock files
by Retreat1970
Mon Feb 19, 2024 2:15 am
Forum: Design and Modding
Topic: Expansion mod
Replies: 280
Views: 19818

Re: Expansion mod

1.10.01
Untitled.jpg
Untitled.jpg (204.19 KiB) Viewed 853 times
I broke something...
by Retreat1970
Mon Sep 04, 2023 12:33 am
Forum: After Action Reports
Topic: DWUR Lipid AAR
Replies: 18
Views: 765

Re: DWUR Lipid AAR

Things are slow. The more I move south the more pirates I face. I destroy a space port, they build two more. Or I come up against what's in the pic and get obliterated. I haven't taken that pirate world yet hopefully tomorrow.
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Pic19.jpg (94.88 KiB) Viewed 668 times
by Retreat1970
Sun Sep 03, 2023 9:21 pm
Forum: Design and Modding
Topic: Expansion mod
Replies: 280
Views: 19818

Re: Expansion mod

The UPS differences, between when something is selected or not, is enormous.
red1.jpg
red1.jpg (73.66 KiB) Viewed 1077 times
by Retreat1970
Sun Sep 03, 2023 2:29 pm
Forum: After Action Reports
Topic: DWUR Lipid AAR
Replies: 18
Views: 765

Re: DWUR Lipid AAR

There's 25 pirate factions and I can only find one. I'm starting to dominate so I'm going to start pushing this along as fast I can. The pirate world to the south is my first target, but I'm waiting for fast hyperdrives.
Pic18.jpg
Pic18.jpg (43.96 KiB) Viewed 676 times
by Retreat1970
Sun Sep 03, 2023 1:37 pm
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
Replies: 202
Views: 21772

Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!

No you're not wrong at all. I have problems communicating. My ideas for the game are my ideas and not better or worse than anybody else. Keep working on what you have I would love to play it.
by Retreat1970
Sat Sep 02, 2023 5:12 pm
Forum: After Action Reports
Topic: DWUR Lipid AAR
Replies: 18
Views: 765

Re: DWUR Lipid AAR

I spent a few hours doing nothing really. The first thing that happened when I loaded in today was a Tsunami on my homeworld. 10B pop gone. So I resigned myself to defend until I rebuilt. This game is pirate hell. Ai Empires are having problem coping with the insane amounts of raiding. I gathered a ...
by Retreat1970
Fri Sep 01, 2023 11:52 pm
Forum: After Action Reports
Topic: DWUR Lipid AAR
Replies: 18
Views: 765

Re: DWUR Lipid AAR

Things slowed way down for about 10-15 years which gave me time to build up. Suddenly idk what happened but the pirates are back in force. This time I'm ready, but it's still annoying. A few things I did wrong at startup: Not enough empires, not enough independents, too many strong pirates. I'm neve...
by Retreat1970
Fri Sep 01, 2023 7:55 pm
Forum: Design and Modding
Topic: Expansion mod
Replies: 280
Views: 19818

Re: Expansion mod

Something errors when renaming a ship, but only when the ship is selected while renaming, and only R (shift-r for capital R). It's a bacon command for rush state ships which I never knew existed. See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog ...
by Retreat1970
Fri Sep 01, 2023 7:39 pm
Forum: After Action Reports
Topic: DWUR Lipid AAR
Replies: 18
Views: 765

Re: DWUR Lipid AAR

One thing I do when I have passenger ships on repeat is to rename them so they don't get lost if things change. In this example I have the R first just for sorting purposes then the planet origin name then the planet destination name. Yes you may laugh at my lack of planet naming originality. Pic15....
by Retreat1970
Fri Sep 01, 2023 3:25 pm
Forum: After Action Reports
Topic: DWUR Lipid AAR
Replies: 18
Views: 765

Re: DWUR Lipid AAR

I have five colonies now with transports shifting migrants on repeat. Homeworld close to max pop. I feel more secure. Pirate attack warnings don't give me a heart attack like before. Someone, though, has a super spy I can't catch and he is beyond annoying wrecking stuff. My tech level is inferior ac...
by Retreat1970
Fri Sep 01, 2023 11:38 am
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
Replies: 202
Views: 21772

Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!

There are three differing values for hyperdrives of importance: Speed, Jump initialization, and energy/grav well. Phoenix is speed, but the faster you go the longer it takes to jump. Quick jump is slow, but obviously quicker to jump the higher tech you go. Calista is a middle with the effect of lowe...
by Retreat1970
Fri Sep 01, 2023 12:17 am
Forum: After Action Reports
Topic: DWUR Lipid AAR
Replies: 18
Views: 765

Re: DWUR Lipid AAR

Taking the pirate planet and removing two small pirate spaceports in the area has given me a respite. For awhile I was going insane with two factions fighting me and each other without end, but it has finally abated. I've dropped the tax back down to refuel growth. Yes I'm at -45k, but I have a surp...
by Retreat1970
Thu Aug 31, 2023 8:44 pm
Forum: After Action Reports
Topic: DWUR Lipid AAR
Replies: 18
Views: 765

Re: DWUR Lipid AAR

Taking this was a priority. Understatement. Without that colony money, brown pirate will hopefully stop sending 10-15 ship fleets at me. Of course there could be another. Now I will be after the pirate bases in the area as soon as the new colony is somewhat defended. Btw I set the hyperspeed at 2x i...

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