Search found 22 matches

by nelsonlee_slith
Fri Mar 11, 2022 12:03 pm
Forum: Distant Worlds 2
Topic: just wanna confirm no Orbital revolution for DW2??
Replies: 4
Views: 568

Re: just wanna confirm no Orbital revolution for DW2??

Having the orbits match up with the more realistic scale would have meant they would be slow enough that you likely wouldn't notice the movement easily, while at the same time any movement would create a lot more challenges for us in terms of the new 3D mechanism for docking of ships in spaceports ...
by nelsonlee_slith
Thu Mar 10, 2022 5:10 pm
Forum: Distant Worlds 2
Topic: just wanna confirm no Orbital revolution for DW2??
Replies: 4
Views: 568

Re: just wanna confirm no Orbital revolution for DW2??

BTAxis wrote: Thu Mar 10, 2022 4:59 pm The planets do not orbit. That's a design choice for this game.
extremely disappointing, I guess maybe the 3D engine can not support a runing universe, bacause I see the same design in stellaris

but a locked universe seens like a dead one, I have to say I can not stand this

thanks after all
by nelsonlee_slith
Thu Mar 10, 2022 4:57 pm
Forum: Distant Worlds 2
Topic: just wanna confirm no Orbital revolution for DW2??
Replies: 4
Views: 568

just wanna confirm no Orbital revolution for DW2??

is it? I can not trust my eyes......all planets is locked?

and also, no no 360 degrees rotated view?
by nelsonlee_slith
Tue Jan 22, 2019 5:23 am
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1417
Views: 71594

RE: "Hyping" my forthcoming mod (pun intended)

<t> Only a Chinese translation mod...I had removed it.<br/> <br/> I think your components.txt is in the BaconMod1.76\BaconWorld. But I donot use this theme as manual said "The entire BaconWorld folder is optional and only needed if you want to see the new bomber bay component and bomber settings and...
by nelsonlee_slith
Mon Jan 21, 2019 4:31 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1417
Views: 71594

RE: "Hyping" my forthcoming mod (pun intended)

<t> Hi Roger, <br/> <br/> I found becon mod doesnot work well with my Chinese LNG mod,I test it again in a EN version with becon default setting, now spaceport and carrier built fighters Automaticly when they are ready...but only fighters, no bomber.Is it working as design? How about it works on you...
by nelsonlee_slith
Mon Jan 21, 2019 12:13 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1417
Views: 71594

RE: "Hyping" my forthcoming mod (pun intended)

<r> Hi Roger,<br/> <br/> with becon mod, when a new spaceport or carrier built, no fighter or bomber is built Automaticly, Is it working as design?I also find there is no fighter in AI empire.<br/> <br/> when I set like this <br/> <B><s>[b]</s>// Fighters and bombers will have their range increase b...
by nelsonlee_slith
Mon Jan 21, 2019 11:38 am
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1417
Views: 71594

RE: "Hyping" my forthcoming mod (pun intended)

cancel
by nelsonlee_slith
Mon Jan 21, 2019 6:57 am
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1417
Views: 71594

RE: "Hyping" my forthcoming mod (pun intended)

<t> Hi Buddy,<br/> <br/> No, fighter donot auto bulilt when I run this mod, I change the setting and it works now, like this <br/> <br/> // Fighters and bombers will have their range increase by the square root of this amonut. Extreme values here can cause aberant behavior with fighters. <br/> // Te...
by nelsonlee_slith
Sun Jan 20, 2019 10:59 am
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1417
Views: 71594

RE: "Hyping" my forthcoming mod (pun intended)

HI Guys.

I love this mod,thanks very much,

Just one thing, I donot like to built the fighter and control it manually, Can someone tell me how to set it works as vanilla version?
by nelsonlee_slith
Sun Mar 25, 2018 1:56 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1417
Views: 71594

RE: "Hyping" my forthcoming mod (pun intended)

<t> HI modder,<br/> <br/> Great mod....thank you very much.<br/> and I think there is a bug<br/> -the AI donot built Fighter and bomber in Carrier or spaceport or defensive base if we donot change to Bacon theme<br/> <br/> and by the way, I use auto design,but I can not built trooptransport, the des...
by nelsonlee_slith
Fri Nov 22, 2013 5:54 am
Forum: Distant Worlds 1 Series
Topic: about robot troops
Replies: 0
Views: 77

about robot troops

I remeber that the robot troop cost low maintaince and low combat capability

but I find same maintaince cost and high combat capability in 9.0.11

is it right?
by nelsonlee_slith
Tue Sep 10, 2013 3:33 am
Forum: Distant Worlds 1 Series
Topic: about independent race and colony
Replies: 3
Views: 123

about independent race and colony

it seems independent race are same as the one of the main race-players?

for example,I set 8 players for determined race&#65292;and there will be no the 9th race for the independent colony and in the game?

anyone notice that&#65311;
by nelsonlee_slith
Thu May 23, 2013 5:20 am
Forum: Distant Worlds 1 Series
Topic: Distant Worlds: Shadows Final Teaser!
Replies: 11
Views: 216

RE: Distant Worlds: Shadows Final Teaser!

3:17pm in my city now
by nelsonlee_slith
Sun Apr 07, 2013 5:10 am
Forum: The War Room
Topic: Wishlist Compilation
Replies: 96
Views: 3597

RE: Wishlist Compilation

In the Return-O-S,there are many beautiful and powerful Capitalships can be found in the begganing exploration but all dispeared in legends,could you pls set them back?or tell me how to set them back
by nelsonlee_slith
Mon Nov 19, 2012 4:31 am
Forum: Design and Modding
Topic: Graphics Enhancement Mod (GEM) v2.4. Updated: December 22, 2012
Replies: 252
Views: 10643

RE: "Gems & Pearls" Mod

for example
I change the /planets/continental/Continental-0001.png-->Continental-1001.png
donot replace the old pic,then put it in the game dir,but donot displayed in game.....
by nelsonlee_slith
Fri Nov 16, 2012 5:43 am
Forum: Design and Modding
Topic: Graphics Enhancement Mod (GEM) v2.4. Updated: December 22, 2012
Replies: 252
Views: 10643

RE: "Gems & Pearls" Mod

why it donot work if I just modify the num of new pics?
form 1001 to 1023 for example

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