Search found 11 matches

by RedLion
Sat Feb 21, 2015 1:25 pm
Forum: Scenario Design
Topic: (Reworked) Sino-Soviet 69 scenario reworked v1.3
Replies: 13
Views: 459

RE: (Reworked) Sino-Soviet 69 scenario reworked v0.9

Hello Gents. MBT/BMP-1 numbers in scenario might be over-optimistic for Soviet TD & MRD in 1969. The best OOBs for end 60s are from WargameVault or Barry Beldam. Interesting scenario and good update work though.
by RedLion
Tue Mar 18, 2014 4:04 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Legacy Project - Calling Shunwick
Replies: 5
Views: 96

RE: Legacy Project - Calling Shunwick

Hello Steve. 3 mails sent. First with TOAWII scenarios only. Second and third mail attachments hold TOAW I scenarios. All scenarios downloaded an eternity ago from thegamersnet. I hope they are of some use.
by RedLion
Mon Mar 17, 2014 6:15 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Legacy Project - Calling Shunwick
Replies: 5
Views: 96

Legacy Project - Calling Shunwick

Hello Shunwick, I found 20 of the 34 missing scenarios related to TOAW I and II. Thanks so much for your epic work there!!! Please let me know how I should send you the old sce files? Just out of interest, why does the the list of missing files end at 'F'?
by RedLion
Fri Mar 14, 2014 1:55 pm
Forum: TOAW III Support
Topic: Display on Patch 3.4.0.202
Replies: 2
Views: 140

RE: Display on Patch 3.4.0.202

<r> Hello redvark. Check point 13 in Whatsnew.rtf file located in your TOAW III directory: <br/> 13. Note that the settings for “Tool Tip Show” and “Tool Tip Hide” turn Tool Tips on and off. And “Menu Show Delay” turns the movement popup window on and off (see 29 below). While players should not fin...
by RedLion
Sun Nov 24, 2013 5:00 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Fall Grau
Replies: 44
Views: 920

RE: Fall Grau

Hello shunwick, thanks for the link!
by RedLion
Sun Nov 24, 2013 3:07 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Fall Grau
Replies: 44
Views: 920

RE: Fall Grau

Hello GD, could you please mail me a copy as well to kcschmit AT pt.lu ?
Many thanks!!!
by RedLion
Sat Nov 10, 2012 6:41 am
Forum: Norm Koger's The Operational Art Of War III
Topic: Placename font issue
Replies: 5
Views: 101

RE: Placename font issue

This did the job! Thanks again for your guidance General LeMay.
by RedLion
Fri Nov 09, 2012 8:27 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Placename font issue
Replies: 5
Views: 101

RE: Placename font issue

Thanks General LeMay. I changed indeed Text Contrast from 'Highlight' to 'Standard' and re-started TOAW III. Unfortunately the grey background behind place names is still there!
by RedLion
Fri Nov 09, 2012 7:14 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Placename font issue
Replies: 5
Views: 101

RE: Placename font issue

<r> And I embedded picture as well...<br/> <br/> <IMG src="https://www.matrixgames.com/forums/upfiles/39714/2A803C3A23584FC1A7AF7764A1793088.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/39714/2A803C3A23584FC1A7AF7764A1793088.jpg"><LINK_TEXT text="https://www.matrixgames.com/...
by RedLion
Fri Nov 09, 2012 7:11 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Placename font issue
Replies: 5
Views: 101

Placename font issue

Hello. Could somebody please let me know what I got wrong with placename fonts? Is there a way to get rid of the ugly grey background? I made some changes in Opart 3 Fonts.ini file, but without any success. I'm using Telumar's brilliant mod. Many thanks in advance.

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