Search found 208 matches

by Tehlongone
Fri Aug 21, 2015 4:50 pm
Forum: Design and Modding
Topic: Mod: Expanded Governments
Replies: 8
Views: 1147

RE: Mod: Expanded Governments

<r> Thanks for the interest everyone.<br/> <br/> Seems I was busier this week than I'd expected, but I do have the weekend free so I guess I should try to make good on my promise.. [;)]<br/> <br/> <B><s>[b]</s>@Rosbjerg<e>[/b]</e></B> Was that a personal mod or something you released somewhere?<br/>...
by Tehlongone
Mon Aug 17, 2015 9:13 pm
Forum: Design and Modding
Topic: Mod: Expanded Governments
Replies: 8
Views: 1147

Mod: Expanded Governments

<r> <B><s>[b]</s>STILL A WORK IN PROGRESS<e>[/b]</e></B><br/> <br/> For a long time I've been annoyed at the Distant Worlds governments and unfortunately no mods have addressed it to my satisfaction. Yet I've never done anything about it as it seemed difficult and like too much effort, but recently ...
by Tehlongone
Thu Aug 13, 2015 12:11 pm
Forum: Design and Modding
Topic: Planet Destroyers
Replies: 4
Views: 165

Planet Destroyers

<t> Does anyone know which part of the files to edit to change them? I'm guessing components.txt but I can't figure out which line.<br/> <br/> I don't really like the possibility of planets getting permanently removed from the game so I figured I'd change the planet destroyers to have something like...
by Tehlongone
Fri Aug 07, 2015 7:29 pm
Forum: Distant Worlds 1 Series
Topic: Joining Shakturi alliance?
Replies: 2
Views: 157

RE: Joining Shakturi alliance?

Can't you destroy the Guardians, and then turn and destroy the Shakturi? Seems better that way, why share the glory with a bunch of worthless bugs...?

I mean you'd always have to be the lesser partner right? That just doesn't seem right.
by Tehlongone
Mon Aug 03, 2015 5:36 am
Forum: Design and Modding
Topic: Caution levelss in race files
Replies: 5
Views: 248

RE: Caution levelss in race files

I'd assume higher levels of caution would mean building more ships. I think they mean more ships before attacking though, as they should keep building what they've got the economy for regardless when at war (hence higher difficulty settings being ideal).
by Tehlongone
Sun Aug 02, 2015 3:36 pm
Forum: Distant Worlds 1 Series
Topic: Tax revenue bugged?
Replies: 15
Views: 431

RE: Tax revenue bugged?

Did your happiness surplus change? AFAIK that's what determines compliance percentage. Any kind of shortage or war exhaustion might bring it down and reduce compliance.
by Tehlongone
Sat Aug 01, 2015 5:19 pm
Forum: Distant Worlds 1 Series
Topic: Help: Invade and/or capture
Replies: 4
Views: 187

RE: Help: Invade and/or capture

<r> <QUOTE><s>[quote]</s>ORIGINAL: Bingeling<br/> The "follow leader" behavior of fleet members is very useful in many situations. Tell that single, low fuel, ship to refuel. He will go off to a nearby mine, and return to leader. Tell a fleet member to move to nearby "hidden ship" location to trigge...
by Tehlongone
Sat Aug 01, 2015 5:08 pm
Forum: Distant Worlds 1 Series
Topic: Components
Replies: 13
Views: 575

RE: Components

<r> <QUOTE><s>[quote]</s>ORIGINAL: HerpInYourDerp<br/> A manual miner would be better suited to a builder ship. <e>[/quote]</e></QUOTE> I disagree, it requires 108 size on a construction yard, plus one of each plant; meanwhile a military ship can get by with a small laser size 3-4.<br/> <br/> Unless...
by Tehlongone
Fri Jul 31, 2015 11:04 am
Forum: Distant Worlds 1 Series
Topic: Setting Corruption to low?
Replies: 1
Views: 87

Setting Corruption to low?

<t> I can't find any mention of how exactly it works when you set corruption low. I mean, I know it will reduce corruption of course, but my question is this:<br/> <br/> Seeing as the option is next to the other your-empire settings does that mean you are only changing the corruption setting for YOU...
by Tehlongone
Thu Jul 30, 2015 10:53 am
Forum: Distant Worlds 1 Series
Topic: Conquering the Ancient Guardians
Replies: 3
Views: 97

RE: Conquering the Ancient Guardians

Does that apply to all victory conditions, if you win or lose you can just click continue and play for as long as you want still?
by Tehlongone
Wed Jul 29, 2015 9:14 pm
Forum: Distant Worlds 1 Series
Topic: Conquering the Ancient Guardians
Replies: 3
Views: 97

Conquering the Ancient Guardians

<t> The Ancient Guardians spawned in a rather annoying location and I'm considering eventually conquering them, probably far before any Shakturi show up (if they ever do).<br/> <br/> My question is, will that screw with the storyline? I don't mind having to face the Shakturi alone, but if they never...
by Tehlongone
Wed Jul 29, 2015 9:30 am
Forum: Design and Modding
Topic: Population Option mods?
Replies: 5
Views: 162

RE: Population Option mods?

<t> I would also love improvements for that policy, while it does offer a GDP bonus it also reduces approval and makes it difficult to tax them at the same level so often the GDP actually goes down. As for growth I'd say 1% would be far more reasonable or 0.5% or whatever.<br/> <br/> I still make us...
by Tehlongone
Sat Jul 25, 2015 4:34 am
Forum: Distant Worlds 1 Series
Topic: Resort Base Weirdness
Replies: 4
Views: 257

RE: Resort Base Weirdness

<t> They cancel both?<br/> <br/> Did you zoom out and right click the location giving the order for the AI to place a resort base itself? That usually works for me.<br/> <br/> It can be tricky placing it yourself if that's what you tried, they might have detected that it was dangerous and flown off....
by Tehlongone
Fri Jul 24, 2015 4:53 pm
Forum: Distant Worlds 1 Series
Topic: Other empire's cargo at my base?
Replies: 9
Views: 159

RE: Other empire's cargo at my base?

<t> I don't really like playing nice I prefer arrogant isolationism refusing to budge even a little then fighting everyone who has a problem with it. That sometimes involve desperate defence of my homeworld but at least I was honest about my opinions and it usually works out in the end. It tends to ...
by Tehlongone
Fri Jul 24, 2015 4:29 pm
Forum: Distant Worlds 1 Series
Topic: Reputation loss not severe enough?
Replies: 6
Views: 195

RE: Reputation loss not severe enough?

<r> Well I was talking simple, easy improvements for a developer, though if we consider ideal situations a dynamic system is <I><s>[i]</s>definitely<e>[/i]</e></I> best. <br/> <br/> A middle road would be if some races simply cared less for the whole "reputation" thing in the first place. Then reput...
by Tehlongone
Thu Jul 23, 2015 10:04 pm
Forum: Distant Worlds 1 Series
Topic: Reputation loss not severe enough?
Replies: 6
Views: 195

RE: Reputation loss not severe enough?

That may be how it's working now, but improving it just a little should not be overly difficult. It would make sense for crimes like extensive planetary bombardments involving the deaths of billions would be remembered for a long, long time.
by Tehlongone
Wed Mar 11, 2015 11:49 pm
Forum: Distant Worlds 1 Series
Topic: Teekans blockading El Paso - Options?
Replies: 4
Views: 118

RE: Teekans blockading El Paso - Options?

<t> I usually destroy them for their insolence.<br/> <br/> That solution tends to lead to war though, sometimes I wait while I expand the fleets and they call it off. They tend to keep being aggressive until they've been taught a lesson though.<br/> <br/> It's funny how insulted they get considering...
by Tehlongone
Sat Nov 08, 2014 4:25 pm
Forum: Distant Worlds 1 Series
Topic: Bombardment effects needs a nerf.
Replies: 3
Views: 141

RE: Bombardment effects needs a nerf.

<t> I agree that it should be made slower, but I don't see why wiping out colonies should be prevented. Sufficient bombardment kills all.<br/> <br/> My main annoyance is how fast the planet recovers from such a serious thing and even worse how fast it's forgiven. It should be seen as an atrocity tha...
by Tehlongone
Fri Nov 07, 2014 10:01 pm
Forum: Distant Worlds 1 Series
Topic: Any tips for making this game actually fun?
Replies: 16
Views: 525

RE: Any tips for making this game actually fun?

<t> You tried setting habitable planets to rare on a large galaxy?<br/> <br/> I just rename the good planets I find and take things slow. I like to RP my experience and create fleets that I then spend most of my time babysitting taking care to slowly grow or maintain my empire. I like the game. <br/...

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