Search found 795 matches

by Fishman
Sun Jun 17, 2012 11:45 pm
Forum: Distant Worlds 1 Series
Topic: Is there too much money in this game?
Replies: 154
Views: 2205

RE: Is there too much money in this game?

I really doubt military administration costs would become that big an issue...I mean, how many ships do you HAVE?
by Fishman
Sun Jun 17, 2012 2:00 pm
Forum: The War Room
Topic: Best "bang for your buck" weapon?
Replies: 11
Views: 1547

RE: Best "bang for your buck" weapon?

<r> Railguns are useful for triggering the autoflee behavior, but even the most powerful railguns are apparently totally worthless vs. armor unless you have a +damage admiral. The most powerful railgun does 18 damage per hit, but is only half as effective vs. armor, or 9. Since armor ignores 10 dama...
by Fishman
Sat Jun 16, 2012 9:10 am
Forum: Distant Worlds 1 Series
Topic: The 3 simple things you'd like to see in Distant Worlds
Replies: 78
Views: 2277

RE: The 3 simple things you'd like to see in Distant Worlds

<r> <QUOTE><s>[quote]</s>ORIGINAL: jpwrunyan<br/> <br/> So to get the max you just need 4 mining comps. I would like to see the max removed personally. If I have the money and the construction limits to stick tons of mining comps on a mining station, then I should be able to do it, and get the subse...
by Fishman
Sat Jun 16, 2012 9:02 am
Forum: Distant Worlds 1 Series
Topic: AI Research choices based on project cost?
Replies: 12
Views: 287

RE: AI Research choices based on project cost?

<r> <QUOTE><s>[quote]</s>ORIGINAL: Bebop Cola<br/> Of course, then we have to wonder about cross-empire migration...<e>[/quote]</e></QUOTE>I like the way that massive numbers of aliens will migrate to my planets...to be my slaves. This one baffles me, that they're migrating, literally by the billion...
by Fishman
Sat Jun 16, 2012 8:53 am
Forum: Distant Worlds 1 Series
Topic: Is there too much money in this game?
Replies: 154
Views: 2205

RE: Is there too much money in this game?

<t> Honestly, the reasons "trade" occurs in the gameworld at all is somewhat of a mystery. Since every resource in the universe appears to have a single galactic price everywhere, it's not clear why, exactly, goods move, or where the money actually comes from when this occurs. But it seems a bit lat...
by Fishman
Thu Jun 14, 2012 1:31 pm
Forum: Tech Support
Topic: Private sector atrophied
Replies: 6
Views: 274

RE: Private sector atrophied

<t> Several reasons may exist for private sector atrophy: First, perhaps you're bleeding them white with taxes. Second, maybe you lack a new design of ship. Third, it's possible they're all flying into a deathtrap somewhere, where someone will decide he needs to deliver something to the middle of a ...
by Fishman
Thu Jun 14, 2012 1:27 pm
Forum: Tech Support
Topic: 1.7.0.14 Autodesigner gives capital ships 1 armor
Replies: 7
Views: 261

RE: 1.7.0.14 Autodesigner gives capital ships 1 armor

<t> On the other hand, that early in the game, you probably have better things to be doing with your time and money than "building useless ships". Honestly, in every game of DW I've ever played, I don't build a single serious military warship until I finish all the research needed to build my Flagsh...
by Fishman
Thu Jun 14, 2012 1:24 pm
Forum: Distant Worlds 1 Series
Topic: AI Research choices based on project cost?
Replies: 12
Views: 287

RE: AI Research choices based on project cost?

<r> <QUOTE><s>[quote]</s>ORIGINAL: Beag<br/> <br/> And all race specific weapons are potent, the problem again is that they research all weapons instead of focusing only on one or two. If Wekkarus rushed their wave weapons for example, they would be nasty. Instead, they research... ion weapons (derp...
by Fishman
Thu Jun 14, 2012 1:12 pm
Forum: Distant Worlds 1 Series
Topic: Is there too much money in this game?
Replies: 154
Views: 2205

RE: Is there too much money in this game?

<r> <QUOTE><s>[quote]</s>ORIGINAL: jpwrunyan<br/> <br/> I am not saying you shouldnt ever be able to build ridiculous crap in the game, but that the ai shouldnt have to build ridiculous crap to compete with yours.<e>[/quote]</e></QUOTE>Well, strictly speaking, the AI can cause a lot more damage for ...
by Fishman
Thu Jun 14, 2012 12:56 pm
Forum: Distant Worlds 1 Series
Topic: What's the difference in escorts, destroyers, cruisers, etc.
Replies: 18
Views: 435

RE: What's the difference in escorts, destroyers, cruisers, etc.

<r> <QUOTE><s>[quote]</s>ORIGINAL: Bebop Cola<br/> <br/> I'll have to integrate this into my ship designs. How fast are your ships consuming fuel?<e>[/quote]</e></QUOTE> The fuel consumption isn't actually terrible. You only really use your thrusters much when you are in battle. The rest of the time...
by Fishman
Thu Jun 14, 2012 12:49 pm
Forum: Distant Worlds 1 Series
Topic: AI Research choices based on project cost?
Replies: 12
Views: 287

RE: AI Research choices based on project cost?

<t> Offering unique race tech, in and of itself, is not necessarily "dumb". First, if you don't sell it, they're going to steal it sooner or later. Second, only a few races actually have really valuable tech: Kiadians, Ikkuro, Ugnari, and Haakonish. Even the basic versions of these items outclass th...
by Fishman
Wed Jun 13, 2012 2:25 am
Forum: Distant Worlds 1 Series
Topic: What's the difference in escorts, destroyers, cruisers, etc.
Replies: 18
Views: 435

RE: What's the difference in escorts, destroyers, cruisers, etc.

<r> <QUOTE><s>[quote]</s>ORIGINAL: Bebop Cola<br/> <br/> Honestly, I'd considered that. It just offends my sensibilities to call my bombardment ship a Frigate because my Destroyers are Escorts for my Cruisers that are really more like Capital Ships(aren't all of these things capital ships?) because ...
by Fishman
Wed Jun 13, 2012 1:53 am
Forum: Distant Worlds 1 Series
Topic: How do You Prevent Ships from Seeking Unneeded Repairs
Replies: 6
Views: 93

RE: How do You Prevent Ships from Seeking Unneeded Repairs

Change their battle tactic to "Never Retreat", and they will stop buggering off in the middle of a battle.
by Fishman
Tue Jun 12, 2012 2:33 pm
Forum: Distant Worlds 1 Series
Topic: The 3 simple things you'd like to see in Distant Worlds
Replies: 78
Views: 2277

RE: The 3 simple things you'd like to see in Distant Worlds

<t> While the ability to warp between your own planets quickly IS pretty sweet, I'm not sure that this would add anything to the game as it stands now. In DW, by the time you get an empire big enough to actually benefit from such a thing, you've taken up so much territory that you're going to be dec...
by Fishman
Tue Jun 12, 2012 2:29 pm
Forum: Tech Support
Topic: 1.7.0.14 - Super Laser empire policy not working?
Replies: 6
Views: 169

RE: 1.7.0.14 - Super Laser empire policy not working?

I've done that before. Maxed tech tree, searched all ruins and found the superweapon ruins, seen the Shaktur arrive. There's more?
by Fishman
Tue Jun 12, 2012 2:27 pm
Forum: Distant Worlds 1 Series
Topic: Is there too much money in this game?
Replies: 154
Views: 2205

RE: Is there too much money in this game?

<t> Nah, spaceports aren't that essential except at the mid-beginning, when they are your one source of civilian shipbuilding. You don't actually need them to collect cargo, and as long as you retain your initial civilian fleet, you still have a functioning empire. The starting designs for spaceport...
by Fishman
Tue Jun 12, 2012 11:13 am
Forum: The War Room
Topic: Troop strength stats
Replies: 14
Views: 1085

RE: List of racial troop strength

<r> <QUOTE><s>[quote]</s>ORIGINAL: ASHBERY76<br/> <br/> My issue is I visualize an army of Dan aykroyd's.<e>[/quote]</e></QUOTE>That sounds like a personal problem to me, soldier. There's absolutely nothing about Kiadians in lore or attributes that suggests these guys are anything other than vicious...
by Fishman
Tue Jun 12, 2012 11:05 am
Forum: Distant Worlds 1 Series
Topic: The 3 simple things you'd like to see in Distant Worlds
Replies: 78
Views: 2277

RE: The 3 simple things you'd like to see in Distant Worlds

<t> The AI is inefficient in planning because it somehow feels an empire requires a few thousand freighters, even though most of the freighters appear to be flying about aimlessly with empty cargo holds or barely any cargo at all. The obvious emigration change should be that the taxation itself shou...
by Fishman
Tue Jun 12, 2012 10:57 am
Forum: Tech Support
Topic: 1.7.0.14 - Super Laser empire policy not working?
Replies: 6
Views: 169

RE: 1.7.0.14 - Super Laser empire policy not working?

Wait, what? You can get Super Lazors? Not just the regular Death Ray? Where do THOSE come from? Because I could sure go for a new, improved Death Star. The default designs are a joke. How the hell do you even *USE* the 50 cargo bays, and why on Earth would I want to a Death Star Cargo Shuttle?
by Fishman
Tue Jun 12, 2012 10:50 am
Forum: Tech Support
Topic: 1.7.0.14 Autodesigner gives capital ships 1 armor
Replies: 7
Views: 261

RE: 1.7.0.14 Autodesigner gives capital ships 1 armor

<t> I think the AI designers have always been terrible anyway. More importantly, I'm curious as to how you have so many admirals that you can just casually overlook their deaths to the point where you call it "spam"...or why you would assign, or allow to be assigned, an admiral to some deathtrap pas...

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