Search found 114 matches

by JonathanStrange
Thu Aug 23, 2012 11:54 am
Forum: Distant Worlds 1 Series
Topic: Just Askin', I don't know (Winning/Losing)
Replies: 28
Views: 465

RE: Just Askin', I don't know (Winning/Losing)

<r> "Snowball effect" or as I usually call it "Steamroller" effect:<br/> <br/> I think that's a good point to bring up. Once your (hopefully it's <I><s>[i]</s>your<e>[/i]</e></I>) empire, space navy, military, economy or whatever gets ramped up in many games, victory becomes a bloody drill of knocki...
by JonathanStrange
Wed Aug 22, 2012 11:47 pm
Forum: Distant Worlds 1 Series
Topic: Just Askin', I don't know (Winning/Losing)
Replies: 28
Views: 465

RE: Just Askin', I don't know (Winning/Losing)

<r> Thanks for the interesting comments.<br/> <br/> I like it when a game works at defeating you: your empire's been a long-term enemy and the AI comes to teach you a lesson you won't soon forget. <br/> <br/> I've been playing another 4X strategy game (which I won't name for fear of thread derailmen...
by JonathanStrange
Sun Aug 12, 2012 4:54 pm
Forum: Distant Worlds 1 Series
Topic: Just Askin', I don't know (Winning/Losing)
Replies: 28
Views: 465

RE: Just Askin', I don't know (Winning/Losing)

Thanks for the replies.

I like 4X games where survival itself is on the line but I'm open-minded.

I welcome any impressions, anecdotes or thoughts on Distant World's capacity to challenge you.

by JonathanStrange
Sun Aug 12, 2012 1:38 pm
Forum: Distant Worlds 1 Series
Topic: Just Askin', I don't know (Winning/Losing)
Replies: 28
Views: 465

Just Askin', I don't know (Winning/Losing)

<t> I did do a "Search" but I may have missed the answers I seek, so...sorry.<br/> <br/> As fascinating a game as Distant Worlds appears to be, I wonder:<br/> <br/> Q: Do any of you players ever get wiped out by the AI? I mean, once you've learned the "stick them with the pointy-end" weaponry and ec...
by JonathanStrange
Sun Feb 05, 2012 2:35 pm
Forum: Armada 2526 Series
Topic: The AI?
Replies: 12
Views: 819

RE: The AI?

<r> It is sensible for the AI not to attack if the conditions aren't good enough; that's probably a mark in its favor most times. <br/> <br/> However, the OP was describing a situation where he felt he was greatly outnumbered and vulnerable and the Qa Qa Assembly didn't attack. I'm at a loss to say ...
by JonathanStrange
Sat Feb 04, 2012 10:23 pm
Forum: Armada 2526 Series
Topic: The AI?
Replies: 12
Views: 819

RE: The AI?

<t> Using Armada Supernova, with patch to 1.4, extensively played 3 games (300) turns - and a dozen or so shorter games (I often just play until bored) - I have to say that in most of my games the AI did not attack early. They did react to my attacks with retaliatory strikes but aside from the Klurg...
by JonathanStrange
Sat Apr 30, 2011 1:42 am
Forum: Armada 2526 Series
Topic: So, AI in this game is just piss poor or what?
Replies: 4
Views: 198

RE: So, AI in this game is just piss poor or what?

<t> Hello, I've played the first game since its release and have spent a week or so with the expansion. In my experience:<br/> <br/> * The AI builds plenty of fleets; sometimes I wonder how they can afford them so early (it's not been excessively early so perhaps they just play better)<br/> <br/> * ...
by JonathanStrange
Tue May 04, 2010 3:32 pm
Forum: Distant Worlds 1 Series
Topic: Math Says: Don't use the Super Weapons
Replies: 83
Views: 1344

RE: Math Says: Don't use the Super Weapons

<t> A race-spedific weapon may be less efficient but culturally obligatory. Perhaps some species may even be able to employ them more effectively or efficiently then other species; either vs a species affinity for building them smaller or more cheaply or simply aiming them better. I don't know, but ...
by JonathanStrange
Thu Apr 22, 2010 6:49 pm
Forum: Distant Worlds 1 Series
Topic: Not sure what the AI is up to?
Replies: 9
Views: 137

RE: Not sure what the AI is up to?

Err...revenge? A clever feint? The destroyer captain owes the First Fleet's Captain money?
by JonathanStrange
Wed Apr 21, 2010 12:49 pm
Forum: Distant Worlds 1 Series
Topic: "We instinctively dislike you". "why"
Replies: 21
Views: 299

RE: "We instinctively dislike you". "why"

<r> <B><s>[b]</s>AI<e>[/b]</e></B><I><s>[i]</s>: I<e>[/i]</e></I> don't[/b] like[/b] you[/b] either. You[/b] just watch yourself. We're wanted men. I have the death sentence on twelve systems. <br/> <br/> <B><s>[b]</s>DW Player<e>[/b]</e></B>: I'll be careful. <br/> <br/> <B><s>[b]</s>AI<e>[/b]</e><...
by JonathanStrange
Sun Apr 18, 2010 12:30 am
Forum: Distant Worlds 1 Series
Topic: AI a bit too passive/uncoordinated?
Replies: 8
Views: 170

RE: AI a bit too passive/uncoordinated?

<t> I'd be surprised but pleased if anything beyond making the AI more aggressively suicidal. I say mainly out of experience with many other 4x games where the AI's are sadly lacking in basic strategy - though they can appear to fake it quite well if you give them enough bonuses. It's not a slam aga...
by JonathanStrange
Sat Apr 17, 2010 9:11 pm
Forum: Distant Worlds 1 Series
Topic: Hacked website
Replies: 13
Views: 293

RE: Hacked website

Hope they pass over matrixgames.com; DW doesn't need the headaches.
by JonathanStrange
Sat Apr 17, 2010 1:17 pm
Forum: Distant Worlds 1 Series
Topic: Compendium of DW Mods
Replies: 47
Views: 5263

RE: Just some Props!! Mod Community in Full Force

Beautiful stuff here! I'm certain that most DW players will love the mods. Thanks for your work! And for sharing!
by JonathanStrange
Thu Apr 15, 2010 9:49 pm
Forum: Distant Worlds 1 Series
Topic: How well is DW selling ?
Replies: 41
Views: 895

RE: How well is DW selling ?

<t> I second all who wish increased success for DW. I would be pleasantly surprised though if the game moved much out of the genre space niche - or whatever the term may be. There's a lot of enthusiasm by players who are ready, willing and able to work with the game's quirks but how would DW be perc...
by JonathanStrange
Thu Apr 15, 2010 7:41 pm
Forum: Distant Worlds 1 Series
Topic: Energy production/use
Replies: 25
Views: 397

RE: Energy production/use

<r> As one who loves to tinker with optimal design, I like the discussion! I think a Galactic Emperor would have more "important" matters to deal with but if you're into ship design...<br/> <QUOTE><s>[quote]</s>It's interesting to note how in every 4X game to date, AI ship design has always been cra...
by JonathanStrange
Thu Apr 15, 2010 5:23 pm
Forum: Distant Worlds 1 Series
Topic: From diplomat to millionair
Replies: 24
Views: 222

RE: From diplomat to millionair

It does seem exploitative - unless of course an AI Diplomacy King can do the same thing.
by JonathanStrange
Thu Apr 15, 2010 2:30 pm
Forum: Distant Worlds 1 Series
Topic: i hear pirates imitate your ship designs
Replies: 27
Views: 510

RE: i hear pirates imitate your ship designs

<t> If those pirate ships are indeed "pirates" and not just hidden nationality vessels or privateers attacking your shipping. Perhaps, too,&nbsp; some governments not only pay the pirates but supply 'em with more powerful ships. As for imitating ship designs, that's a puzzle to me except if our ...
by JonathanStrange
Thu Apr 15, 2010 12:11 pm
Forum: Distant Worlds 1 Series
Topic: Too hard to control fleets
Replies: 33
Views: 371

RE: Too hard to control fleets

<r> <QUOTE><s>[quote]</s>That's fine in theory, but in games, as in life, "you go to war with what you've got."&nbsp; If war comes unexpectedly, you will find yourself with ships as yet not refitted to the latest designs. With a large game with a large, wide-flung fleet, you may have a lot of di...
by JonathanStrange
Thu Apr 15, 2010 3:29 am
Forum: Distant Worlds 1 Series
Topic: [Req] Ship auto mode
Replies: 6
Views: 120

RE: [Req] Ship auto mode

The "Master Wishlist" seems the best place, I agree.
by JonathanStrange
Thu Apr 15, 2010 3:26 am
Forum: Distant Worlds 1 Series
Topic: You know you play too much DW when...
Replies: 24
Views: 419

RE: You know you play too much DW when...

You attempt to "colonize" your neighbor's empty backyard.

Go to advanced search