Search found 138 matches

by Knyvet
Mon Sep 19, 2016 9:20 pm
Forum: Tech Support
Topic: Naval Search Arcs Broken?
Replies: 21
Views: 230

RE: Naval Search Arcs Broken?

<r> <I><s>[i]</s>The Manual has some good tips and important search points on page 151<e>[/i]</e></I><br/> <br/> <B><s>[b]</s>Naval Search<e>[/b]</e></B> – The aircraft will search for enemy Task Forces (subs or<br/> surface) in all directions out to their extended range. They will carry an<br/> ext...
by Knyvet
Sun Sep 18, 2016 8:46 pm
Forum: War in the Pacific: Admiral's Edition
Topic: ROLL CALL, Take two.
Replies: 145
Views: 2231

RE: ROLL CALL, Take two.

Looking at coming back to finish PBEM campaign after two year+ hiatus.
by Knyvet
Sun Sep 18, 2016 8:43 pm
Forum: Tech Support
Topic: older Betas..where?
Replies: 9
Views: 151

RE: older Betas..where?

<r> Consider obtaining updates from official sources only.<br/> <br/> E.g.<br/> <URL url="http://ftp.matrixgames.com/pub/WarInThePacifc-AdmiralsEdition/WarinthePacificAdmiralsEdition-UpdateComp-v1108r9.exe"><LINK_TEXT text="http://ftp.matrixgames.com/pub/WarInThe ... 1108r9.exe">http://ftp.matrixgam...
by Knyvet
Sun Sep 18, 2016 8:38 pm
Forum: Tech Support
Topic: Command Line Switch Reference
Replies: 35
Views: 3504

Command Line Switch Reference

<r> <I><s>[i]</s>Source: War in the Pacific: Admiral’s Edition Read me File – 21 January 2012 Version1.01.08r9<e>[/i]</e></I><br/> <br/> To use any of these, Right click to edit the Properties on the “Quick Start” shortcut to the game (located in your Start Menu folder for War in the Pacific: Admira...
by Knyvet
Fri Sep 13, 2013 1:39 am
Forum: War in the Pacific: Admiral's Edition
Topic: SubOps and how .NET devs can use Tracker's database.
Replies: 2
Views: 68

RE: SubOps and how .NET devs can use Tracker's database.

<r> Thanks Floyd [&o]<br/> <br/> For other devs reference tracker's current tables:<br/> <br/> <br/> <IMG src="https://www.matrixgames.com/forums/upfiles/33048/0B9E6FE8E7814B8AA7B2FC3CA9E13C0B.gif"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/33048/0B9E6FE8E7814B8AA7B2FC3CA9E...
by Knyvet
Thu Sep 12, 2013 3:53 am
Forum: War in the Pacific: Admiral's Edition
Topic: SubOps and how .NET devs can use Tracker's database.
Replies: 2
Views: 68

SubOps and how .NET devs can use Tracker's database.

<r> I am developing a "SubOps" helper program to help with ASW and sub operations. I want to be able to see patterns over specified periods of time such as heat maps.<br/> <br/> Despite Microsoft's best efforts to kill it, I am currently programming in WPF/C# as a hobby. SubOps looks and acts like a...
by Knyvet
Wed Sep 04, 2013 3:49 am
Forum: The War Room
Topic: 1943 Japan-- what say you! (no B. Fagan please)
Replies: 29
Views: 224

RE: 1943 Japan (no B. Fagan please)

<r> Keep in mind production management is linked to your short and long term strategic plans - especially your defensive perimeter plan.<br/> &nbsp;<br/> Below is the historic perimeter plan.&nbsp; If you expand further into Darwin/Northern/Western Australia,&nbsp;south of the Solomons a...
by Knyvet
Sun Sep 01, 2013 7:09 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Air transport capacity
Replies: 15
Views: 675

RE: Air transport capacity

<r> It is a division with a min and not a rounding rule. Think of it as increments of 2,000 capacity and a minimum of 1 regardless of size. If you use rounding, it gets confusing about when you should round up or down.<br/> <br/> Generally speaking, computers use division without remainders unless y...
by Knyvet
Sun Sep 01, 2013 3:17 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Air transport capacity
Replies: 15
Views: 675

RE: Air transport capacity

<r> yes, that is how I interpret it (i.e., increments of 2000 per plane are required - anything additional between increments does not matter):<br/> <br/> <U><s>[u]</s>a/c max load<e>[/u]</e></U><br/> 1-3999 = 1 supply point<br/> 4000-5999 = 2 supply points<br/> 6000-7999 = 3 supply points<br/> etc....
by Knyvet
Sun Sep 01, 2013 3:09 pm
Forum: The War Room
Topic: Support TF Help
Replies: 6
Views: 145

RE: Support TF Help

<r> <SIZE size="3"><s>[size=3]</s>[font=calibri]No simple answer about disbanding (aka at anchor); it depends on your objective.[/font]<e>[/size]</e></SIZE><br/> <SIZE size="3"><s>[size=3]</s>[font=calibri]<U><s>[u]</s><e>[/u]</e></U>[/b][/font]<e>[/size]</e></SIZE> <br/> <SIZE size="3"><s>[size=3]<...
by Knyvet
Sun Sep 01, 2013 2:44 pm
Forum: The War Room
Topic: Seaplane support at Level 0 bases
Replies: 3
Views: 128

RE: Seaplane support at Level 0 bases

<r> Check based on the following:<br/> <br/> <SIZE size="3"><s>[size=3]</s>[font=calibri][<LINK link="http://www.matrixgames.com/forums/tm.asp?m=2852726&mpage=1&key=?"><s>[link=http://www.matrixgames.com/forums/tm.asp?m=2852726&mpage=1&key=?]</s>michaelm stated on 7/7/2011<e>[/link]<...
by Knyvet
Sun Sep 01, 2013 2:32 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Air transport capacity
Replies: 15
Views: 675

RE: Air transport capacity

<r> <U><s>[u]</s>Question and contribution<e>[/u]</e></U><br/> &nbsp;<br/> Does it matter whether the ground unit being transported by air is in combat or strategic move mode?<br/> &nbsp;<br/> <LINK link="http://www.matrixgames.com/forums/tm.asp?m=2483507"><s>[link=http://www.matrixgames.com...
by Knyvet
Wed Aug 14, 2013 12:13 am
Forum: War in the Pacific: Admiral's Edition
Topic: AGs are they worth having?
Replies: 30
Views: 230

RE: AGs are they worth having?

It is getting a little long in the tooth -&nbsp;I think I put it together&nbsp;around the time of the last official patch.
by Knyvet
Wed Aug 14, 2013 12:11 am
Forum: The War Room
Topic: Carrier Co-ordination
Replies: 5
Views: 55

RE: Carrier Co-ordination

<r> <SIZE size="2"><s>[size=2]</s><br/> <B><s>[b]</s>7.2.1.11 COORDINATING STRIKES<e>[/b]</e></B> <e>[/size]</e></SIZE><br/> The coordination of air strikes is affected by how many Carrier aircraft are based in the TF launching a strike. The chance of uncoordination is doubled under the following ci...
by Knyvet
Tue Aug 13, 2013 11:41 pm
Forum: War in the Pacific: Admiral's Edition
Topic: AGs are they worth having?
Replies: 30
Views: 230

RE: AGs are they worth having?

<r> Yes, we are only talking about AGs, but:<br/> <br/> <U><s>[u]</s><SIZE size="3"><s>[size=3]</s>[font=calibri]TENDERS and SUPPORT/AUXILLARY SHIPS GUIDE[/font]<e>[/size]</e></SIZE><e>[/u]</e></U>[/b]<br/> <SIZE size="3"><s>[size=3]</s>[font=calibri]Special credit to and inspired by wwengr[/i].[/fo...
by Knyvet
Sun Aug 04, 2013 7:18 pm
Forum: The War Room
Topic: Best Practices in using CVE for invasion support and general invasion questions
Replies: 16
Views: 156

RE: Best Practices in using CVE for invasion support and general invasion questions

<r> [X(]&nbsp;Careful - sending a Minesweeping&nbsp;TF of DMSs into an enemy base hex that has a coastal battery = instant death.&nbsp; More often than not, you will want the DMSs to be part of the amphib task force so they will clear a lane/path for the invasion without becoming target ...
by Knyvet
Sat Aug 03, 2013 6:09 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Escort fighters having an hangover and only flying PM
Replies: 21
Views: 511

RE: Escort fighters having an hangover and only flying PM

<r> >>Escorts were set to the same altitude as bombers, target set to Vanua Lava, which is normal range away from Ndeni<br/> >>for both Zero models. Only CAP 10 and rest 10 (could they fly the CAP AM??). Stacking limit was not exceeded as<br/> >>far as I remember. There propably was no recon of the ...
by Knyvet
Sat Jul 28, 2012 10:58 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Couple of Map Questions (No Khyberbill)
Replies: 6
Views: 79

RE: Couple of Map Questions (No Khyberbill)

I have noticed that sending a minesweeper TF into an enemy base hex to sweep is semi-suicide if the base has a descent amount of coastal defense guns.
by Knyvet
Sat Jul 21, 2012 2:52 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Best overall amphibious ships? Jap
Replies: 17
Views: 121

RE: Best overall amphibious ships? Jap

<r> Some other ideas:<br/> <br/> <U><s>[u]</s>MOST Important!? Speed up your assault landings<e>[/u]</e></U><br/> Don't stick around just to dump extra supply<br/> Have the assault TF enter the target hex with as much OP points as possible (gamey? no, just logical timing/coordination).<br/> (classic...
by Knyvet
Wed Jun 20, 2012 3:08 am
Forum: The War Room
Topic: Japanese Pilot Training
Replies: 14
Views: 234

RE: Japanese Pilot Training

<t> Easy part - use almost all the air units in manchuko for training - they are restricted, so it will cost you to pull them out + most of them are very slow to upgrade if playing PDU off (those few that do upgrade early you may want to pull out). Bad news is that almost all of them are Army units....

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