Search found 629 matches

by jaw
Wed Jan 24, 2024 12:42 pm
Forum: Scenario Data / Map Issues
Topic: Ammo Use values determination
Replies: 11
Views: 879

Re: Ammo Use values determination

I can't tell you how the Ammo Use value is actually used by the program (only Gary or Pavel could tell you that) but the value itself for non-infantry type ground elements is based on the weight in pounds of the main armament expended in 1 minute of firing assuming full rate of fire. For example, am...
by jaw
Fri Aug 19, 2022 11:30 am
Forum: Scenario Data / Map Issues
Topic: Identical TOE(OB)
Replies: 4
Views: 362

Re: Identical TOE(OB)

This change merely reflects a name change by the Soviets not related to any change in the TO&E. Why they made this name change I have no idea.

Jim
by jaw
Mon May 30, 2022 11:11 am
Forum: Gary Grigsby's War in the East 2
Topic: About the 81mm GrW 34 Mortar...
Replies: 3
Views: 517

Re: About the 81mm GrW 34 Mortar...

Armed halftracks do not have a dismount capability in the game, so their crews are treated the same as tank crews with no personal weapons. Ammo use is based on rounds fired per minute. The halftrack mounted mortar has an ROF one round greater than the carried version. It's been so long ago that I c...
by jaw
Tue Nov 16, 2021 9:50 am
Forum: Scenario Data / Map Issues
Topic: Inaccurate Tiger & Panther values
Replies: 2
Views: 248

RE: Inaccurate Tiger & Panther values

<t> Most of the gun data is pretty old, going back to WitE I so it probably warrants going back over these values. Just the other day I purchased a new book, Chris McNab's HITLER'S PANZERS, so the book and your post give me the motivation to go down this rabbit hole again.<br/> <br/> According to th...
by jaw
Thu Sep 02, 2021 8:35 am
Forum: Gary Grigsby's War in the East 2
Topic: German Heavy Pz Bn Question
Replies: 31
Views: 653

RE: German Heavy Pz Bn Question

<t> How the armor values are calculated in War in the East 2:<br/> <br/> Depending on the particular vehicle, the armor ratings are calculated by first determining the slope adjusted thickness of the particular armor facing (upper front hull for example) and averaging that adjusted value with other ...
by jaw
Fri Apr 16, 2021 9:26 am
Forum: Scenario Data / Map Issues
Topic: Axis Minor Gun production
Replies: 5
Views: 356

RE: Axis Minor Gun production

<t> Your analysis seems to fail to take into account the number of guns already in units at the start of the game. When I reviewed those numbers the result was a bit of a mixed bag as follows:<br/> <br/> 37mm Bofors<br/> Of the 556 produced, I get 438 in units at start leaving approximately 118 to b...
by jaw
Sun Mar 28, 2021 7:35 am
Forum: Gary Grigsby's War in the East 2
Topic: Question about Artillery Production
Replies: 2
Views: 187

RE: Question about Artillery Production

<t> The system creates the 76.2mm ATG by importing 76.2mm Field Guns from the production pool at a maximum rate of 50 guns per turn provided the field guns are available in the pool.<br/> <br/> The production cost of a ground element or airplane is its production cost less the cost of any thing impo...
by jaw
Tue Dec 09, 2014 4:00 pm
Forum: Gary Grigsby's War in the West
Topic: AFV Reliability
Replies: 7
Views: 173

RE: AFV Reliability

<r> <QUOTE><s>[quote]</s>ORIGINAL: SigUp<br/> <br/> Ah okay, thanks. So to make sure that I get this right, the Panther D's rating of 8 means that it has a high survivability, but it's reliability is (like it was the case historically) terrible that it's even below 1? <e>[/quote]</e></QUOTE> <br/> R...
by jaw
Mon Dec 23, 2013 6:15 pm
Forum: Scenario Design and Modding
Topic: Where are the Panzer IIIs
Replies: 60
Views: 1186

RE: Where are the Panzer IIIs

<t> I don't know how you are calculating your numbers but with respect to the Panzer IIIj thru n, the total number of tanks on which game production is based is 4,219. Of these, 667 Panzer IIIs were in starting and reinforcement units for a balance of 3,552 to be produced. Due to the mechanics of th...
by jaw
Sat Dec 21, 2013 4:38 pm
Forum: Scenario Design and Modding
Topic: German divisional cavalry
Replies: 18
Views: 374

RE: German divisional cavalry

<t> You are both hitting on a conundrum that has existed since day one of this game system - there is no specific production of transport capability beyond trucks. Gary did not want to get into the weeds of specifying the procurement of horses, or the production of motorcycles and halftracks as uniq...
by jaw
Sat Dec 21, 2013 4:26 pm
Forum: Scenario Design and Modding
Topic: Where are the Panzer IIIs
Replies: 60
Views: 1186

RE: Where are the Panzer IIIs

<t> What's confusing everybody here is that I don't reduce tank production by the number of tanks in units that are withdrawn to other fronts. Therefore if a panzer division with a 100 Panzer whatever withdraws to the West and returns to the East with the same model of panzer they are not considered...
by jaw
Sat Dec 21, 2013 1:03 pm
Forum: Scenario Design and Modding
Topic: German divisional cavalry
Replies: 18
Views: 374

RE: German divisional cavalry

<t> No, squads only but I may have been too generous in standardizing the recon elements around<br/> cavalry. A case could be made for reducing the cavalry to 9 squads and increasing the rifle<br/> squads by 9. If you really think those extra 9 squads are causing a problem such a change<br/> could b...
by jaw
Sat Dec 21, 2013 12:53 pm
Forum: Scenario Design and Modding
Topic: German divisional cavalry
Replies: 18
Views: 374

RE: German divisional cavalry

<t> Yes, the horses were procured but nothing comes without a cost so even if the German Army<br/> confiscated all their horses there would be an economic cost to them. In the game the<br/> horses of cavalry elements are considered part of the element just like the men's rifles<br/> and a cost (5 po...
by jaw
Fri Dec 20, 2013 6:16 pm
Forum: Scenario Design and Modding
Topic: German divisional cavalry
Replies: 18
Views: 374

RE: German divisional cavalry

The "cavalry" squads in an infantry division represent all horse mounted elements lumped together. There is no bicycle mounted infantry in the game.

Jim
by jaw
Fri Dec 20, 2013 6:12 pm
Forum: Scenario Design and Modding
Topic: German divisional cavalry
Replies: 18
Views: 374

RE: German divisional cavalry

No, horses are not "paid for" buy supply use; horses are raised from birth and require continuous care and attention. That is why cavalry cost so much in the game. Horses are expensive.

Jim
by jaw
Tue Sep 24, 2013 5:58 pm
Forum: Tech Support
Topic: Missing 3rd division of 4th RC in 43 campaign
Replies: 5
Views: 164

RE: Missing 3rd division of 4th RC in 43 campaign

It might be different for components of a supposedly existing rifle corps but you can form a corps from two rifle divisions and a rifle brigade.
by jaw
Mon Jul 22, 2013 10:57 am
Forum: Gary Grigsby's War in the East Series
Topic: What is "Anti-Soft"... ?
Replies: 23
Views: 269

RE: What is "Anti-Soft"... ?

<t> No, that's not how it works. To begin with, the anti-armor rating for the Panther's gun is never used in the current combat formula. I put it in originally for completeness sake but as the combat system was ultimately designed the anti-armor rating is only used for weapons lacking a Penetration ...
by jaw
Fri Jul 19, 2013 6:40 pm
Forum: Gary Grigsby's War in the East Series
Topic: What is "Anti-Soft"... ?
Replies: 23
Views: 269

RE: What is "Anti-Soft"... ?

<t> The Anti-soft rating is the effectiveness of one round of ammunition against a non-armored target. For small arms, it is primarily based on muzzle velocity, for explosive rounds it is based on weight of shell and calculated using a differential equation that slowly reduces effectiveness of incre...
by jaw
Thu May 30, 2013 10:41 am
Forum: Tech Support
Topic: Pz IV F2 Production
Replies: 8
Views: 108

RE: Pz IV F2 Production

<t> One of the problems of using a "single front" system to depict a multi-front war is that the allocation of resources to the non-existent other fronts is fixed across the board without consideration for the actual composition of forces or combat situations of these non-existent fronts. In game te...
by jaw
Wed May 22, 2013 7:02 pm
Forum: Scenario Design and Modding
Topic: device & ground element data questions
Replies: 6
Views: 182

RE: device & ground element data questions

<r> <QUOTE><s>[quote]</s>ORIGINAL: Sielwolf<br/> <br/> Hi there!<br/> <br/> I like to compare distinct vehicles and weapons regarding their firepower against soft and hard targets. <br/> <br/> Some of the variables in the equipment data sheets are not explained the handbook, like "anti-soft" or "ant...

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