Search found 156 matches

by PRUSSIAN TOM
Tue Nov 15, 2016 3:01 pm
Forum: Strategic Command WWII War in Europe Public Beta
Topic: Do SS units exist?
Replies: 24
Views: 388

RE: Do SS units exist?

<t> My 2 cents: SS (or any 'elite', 'political', or 'private army') troops were formed at the expense of needed resources. Their combat capacity is (slightly) greater but the extra administration, supply, equipment, training, and other costs make their creation of questionable utility. On a small sc...
by PRUSSIAN TOM
Fri Nov 11, 2016 11:27 pm
Forum: Strategic Command WWII War in Europe Public Beta
Topic: Stratrgic Command Beta Test Now Ending
Replies: 31
Views: 695

RE: Stratrgic Command Beta Test Now Ending

I can't wait...this is a killer WW2 Strategy Game. It "feels" right. Hard to describe, but I know it when I see it. Thanks for letting me in on the beta. Not only will I buy it when released, I have passed the word on it to all the other WW2 Strategy Game junkies I know.[:D]
by PRUSSIAN TOM
Sun Oct 30, 2016 2:41 pm
Forum: Strategic Command WWII War in Europe Public Beta
Topic: Axis Submarines
Replies: 4
Views: 188

RE: Axis Submarines

Once I turned FOW back off, the Axis subs on silent (and even on hunt), appear to be better at evasion. TY for the heads up.
by PRUSSIAN TOM
Thu Oct 27, 2016 4:35 pm
Forum: Strategic Command WWII War in Europe Public Beta
Topic: Axis Submarines
Replies: 4
Views: 188

Axis Submarines

<t> Axis U-boats seem to be more vulnerable (in the 1.00.11 version) to Allied DD's? <br/> <br/> Sometimes theyWhile on "silent," Allied destroyers seem to go right for my subs. They are on 'silent running, but Allied destroyers go right at them. they evade combat, but are quickly sunk. Should Allie...
by PRUSSIAN TOM
Fri Aug 19, 2016 2:01 pm
Forum: Strategic Command WWII War in Europe Public Beta
Topic: Screen error in North Africa
Replies: 4
Views: 72

RE: Screen error in North Africa

I think I had a similar issue. Posted as "Glitch in Afrika?"
by PRUSSIAN TOM
Fri Aug 19, 2016 1:58 pm
Forum: Strategic Command WWII War in Europe Public Beta
Topic: Glitch in Libya?
Replies: 1
Views: 91

Glitch in Libya?

<r> I have run into an odd event. It has happened several times, seemingly semi-random.[&:]<br/> <br/> While moving Italian troops in Libya (pre-Italian DOW), the map shows an overlaid area (see picture). Some times it is just a double exposure, but on 2 occasions, when the screen cleared, 1 or ...
by PRUSSIAN TOM
Wed Aug 17, 2016 9:12 pm
Forum: Strategic Command WWII War in Europe Public Beta
Topic: Africa
Replies: 7
Views: 83

RE: Africa

<r> El Alamein <I><s>[i]</s>does<e>[/i]</e></I> look wide for a chokepoint. Combined with the Allied troops the AI assigns, it makes it tough to rebuff DAK. My experience is the Axis can kick the UK around Egypt and Libya. [:D]<br/> <br/> I'm playing on beginner, which may be why. FOW = ON [:'(]<br/...
by PRUSSIAN TOM
Wed Aug 17, 2016 2:50 pm
Forum: Strategic Command WWII War in Europe Public Beta
Topic: Sub Feedback Request
Replies: 54
Views: 316

RE: Sub Feedback Request

<t> Playing on beginner, no adjustment for AI, Fog of War = ON.<br/> <br/> The first few games, my Axis Navy attempted aggressive convoy interdiction, with both subs & surface raiders. They sustained very heavy losses.[:@]<br/> <br/> Changing tactics, I was able to sink convoys at a slightly low...
by PRUSSIAN TOM
Sun Aug 07, 2016 10:55 pm
Forum: Strategic Command WWII War in Europe Public Beta
Topic: Opening Moves
Replies: 4
Views: 167

RE: Opening Moves

<r> TY for the feedback. I actually like the counters the way they are, particularly since they can be set to say, "Upgrade/ reinforce me!" Great feature![8D]<br/> <br/> The critical unit data is available; more so than many games with lots more script on the actual counters. The counters bring (fon...
by PRUSSIAN TOM
Sat Aug 06, 2016 10:26 am
Forum: Strategic Command WWII War in Europe Public Beta
Topic: Opening Moves
Replies: 4
Views: 167

Opening Moves

<r> The French Corps, as shown, always first occupies the vacant Westwall hex (vacant at start), if not occupied. It then infiltrates, and is easily destroyed. This seems to happen routinely.<br/> <br/> I assume the AI will punish the Germans for leaving gaps in their line. I get that, but what happ...
by PRUSSIAN TOM
Tue Aug 02, 2016 6:58 pm
Forum: Strategic Command WWII War in Europe Public Beta
Topic: 10 Hours Later...
Replies: 5
Views: 99

RE: 10 Hours Later...

<t> I didn't learn how to force march until the third attempt...NOW I use it. Also the "cruise" feature. Both of these abilities were new concepts. At the time, I was focused on dynamic movement. I actually hard marched all but 3 units from Poland to France. Perhaps that is another reason Case Yello...
by PRUSSIAN TOM
Tue Aug 02, 2016 2:29 pm
Forum: Strategic Command WWII War in Europe Public Beta
Topic: 10 Hours Later...
Replies: 5
Views: 99

10 Hours Later...

<r> After 10 or so hours of play:<br/> <br/> The game is user-friendly; the manual is easy to understand. I read the tutorial, (and scanned the manual) the started playing, pausing to look up any concepts I misconstrued. <br/> <br/> Playing as beginner, no modifiers for the AI.<br/> <br/> Case White...
by PRUSSIAN TOM
Sun Jul 31, 2016 11:38 pm
Forum: Strategic Command WWII War in Europe Public Beta
Topic: Noob Observations on Beta 1.00.008
Replies: 3
Views: 79

Noob Observations on Beta 1.00.008

<r> Thanks for including me in the beta. I have been playing non stop since I downloaded the game. It is that much fun. [:D]<br/> <br/> First Impression: I WANT THIS GAME. [:D]<br/> <br/> I'm fond of ETO Grand Strategy Games, but have never played any of the Strategic Command series. I read the tuto...
by PRUSSIAN TOM
Thu Jun 09, 2016 9:01 pm
Forum: Strategic Command WWII War in Europe
Topic: Beta Call
Replies: 23
Views: 622

RE: Beta Call

Applied today...am really looking forward to this.
by PRUSSIAN TOM
Thu Jun 09, 2016 8:59 pm
Forum: Strategic Command WWII War in Europe
Topic: Join the Beta for Strategic Command!
Replies: 30
Views: 468

RE: Join the Beta for Strategic Command!

Are there any openings left? I have the time and would enjoy testing a strategy game. (Have Europe at War & WaW).
by PRUSSIAN TOM
Fri Jun 03, 2016 2:11 pm
Forum: Decisive Campaigns: Barbarossa
Topic: NOOB Questions ?
Replies: 2
Views: 176

RE: NOOB Questions ?

<t> TY. [:)] On question 3, I was just hoping for a way not to leave out a unit when reviewing the turn. I sometimes found I forgot to squeeze every last km out of each division. This is probably why my troops run out of fuel so often! DCB make you think about issues that many games don't bother to ...
by PRUSSIAN TOM
Thu Jun 02, 2016 4:08 pm
Forum: Decisive Campaigns: Barbarossa
Topic: NOOB Questions ?
Replies: 2
Views: 176

NOOB Questions ?

<r> [:'(]<SM sm="dizzy.gif">[sm=dizzy.gif]</SM><br/> I have had Barbarossa for about 2 weeks, and play it almost constantly. Great fun!<br/> <br/> I do have a couple questions, if someone could clue me in...I'm new to the Decisive Campaigns Series.<br/> <br/> 1) Is there an "undo" button? (Oops, did...
by PRUSSIAN TOM
Tue Aug 18, 2015 9:16 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: The Operational Art of War III receives a final update… and a sequel!
Replies: 104
Views: 6570

RE: The Operational Art of War III receives a final update… and a sequel!

<t> Well I am grateful to all who worked long and hard to get us this far. I'm glad for the patch, and glad it's free. [&o][&o][&o]<br/> <br/> Not to preach (as I ascend my soapbox), but I find it hard to conceive that a company, founded to make money, could pass up the chance to redo a ...
by PRUSSIAN TOM
Wed Apr 29, 2015 9:10 pm
Forum: TOAW III Support
Topic: Can I Slow It Down?
Replies: 3
Views: 523

RE: Can I Slow It Down?

Not sure, it probably was...I'll give it a try. TY for the heads-up.(This appears to be a "dumb" day for me...problems with installing another Matrix Product e.g. inability to follow written instructions).
by PRUSSIAN TOM
Wed Apr 29, 2015 7:27 pm
Forum: TOAW III Support
Topic: Can I Slow It Down?
Replies: 3
Views: 523

Can I Slow It Down?

<t> I have had TAOW on my computer for years, and, all of a sudden, the game (PO, plus the actual moves) goes so fast I can't tell what the other side is doing. Makes it hard to see my moves too. Anything I can do to slow things down??? This just happened all of a sudden, in the middle of a scenario...

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